OneFootOnTheGas
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Posts posted by OneFootOnTheGas
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Ok, so make sure you didn't do a complete goof like I did and leave meltdown turned on when looking at those numbers. Changes things a fair bit. A bit down on resistances on s/l and f/c, still up on e/n/t/p, but not nearly as much as I first thought! I could have sworn I had that turned off... Don't build on your lunch break I guess?
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1 hour ago, Erratic1 said:
Does anyone know how effective To-Hit debuff is? There is not a great difference between the 24.73% I have between Beta Decay and Darkest Night and the 21.58% you are showing with the two powers. If To-Hit debuff isn't that grand then I might as well save those slots.
If I did my earlier reading right from when I was building my brute, -ToHit debuff essentially adds to your defense, since all damage rolls bottom out at 5% chance tohit, so if your defense + -tohit goes above 45%, then you're softcapped (59% vs incarnate stuff if I remember right). In a couple locations that makes a smaaaaall difference in these two builds, and if there is a -tohit resistance, that does change things a bit, but not a ton. I'd save the slots, partially because HOs are a giant pain, but that's just me.
I use Darkest Night on my brute I mentioned earlier, and I did find it helped quite a bit on survivability on mobs that I wasn't softcapped against.
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I went for a bit of a different setup. I traded a bit of specific type defense for a little positional defense and a lot of extra resistances (especially in energy/negative energy and fire/cold, s/l is almost identical across the two). It uses a lot of reward merits, but it didn't look like you were afraid of that in your build. I also went with more slots in your main heal vs your absorb shield, as the absorb shield looked a lot less practical, but I haven't used rad armor myself. I also added in a lot of toxic and psi for a broader range of shielding. I did not put a focus on damage, but it should be alright. It's also running a bit more recharge buffing, but that's probably balanced out by not taking hasten. That's a bit of a personal choice, and you could pretty easily swap it out for meltdown if you don't mind giving up a bit of psi. CJ/SJ over fly for the little extra defense from CJ, plus another place to hang LotG along with maneuvers. Added in dark obliteration, which you didn't take, as it does solid damage and has a -acc component on an AoE. I use it on my TW/EA brute and love it.
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 49 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Smite- (A) Empty
Level 1: Alpha Barrier
- (A) Unbreakable Guard - +Max HP
- (7) Unbreakable Guard - Resistance
- (7) Unbreakable Guard - Resistance/Endurance
- (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 2: Gamma Boost
- (A) Panacea - +Hit Points/Endurance
- (9) Panacea - Heal
- (11) Panacea - Heal/Recharge
- (15) Power Transfer - Chance to Heal Self
- (15) Power Transfer - EndMod
- (17) Power Transfer - Damage/EndMod
Level 4: Proton Armor
- (A) Aegis - Psionic/Status Resistance
- (11) Aegis - Resistance
- (13) Aegis - Resistance/Endurance
- (13) Aegis - Resistance/Recharge
- (39) Aegis - Resistance/Endurance/Recharge
Level 6: Shadow Maul
- (A) Superior Unrelenting Fury - Accuracy/Damage
- (36) Superior Unrelenting Fury - Damage/RechargeTime
- (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
- (37) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 8: Siphon Life
- (A) Superior Blistering Cold - Accuracy/Damage
- (17) Superior Blistering Cold - Damage/Endurance
- (19) Superior Blistering Cold - Accuracy/Damage/Endurance
- (19) Superior Blistering Cold - Accuracy/Damage/Recharge
- (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (21) Superior Blistering Cold - Recharge/Chance for Hold
Level 10: Fallout Shelter
- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance/Recharge
Level 12: Touch of Fear
- (A) Superior Avalanche - Accuracy/Damage
- (23) Superior Avalanche - Damage/Endurance
- (23) Superior Avalanche - Accuracy/Damage/Endurance
- (25) Superior Avalanche - Accuracy/Damage/Recharge
- (25) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (27) Superior Avalanche - Recharge/Chance for Knockdown
Level 14: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Radiation Therapy
- (A) Miracle - Heal/Endurance
- (40) Miracle - Endurance/Recharge
- (40) Miracle - Heal/Recharge
- (40) Miracle - Heal/Endurance/Recharge
- (43) Miracle - Heal
- (43) Miracle - +Recovery
Level 18: Super Jump
- (A) Empty
Level 20: Dark Consumption
- (A) Superior Brute's Fury - Accuracy/Damage
- (34) Superior Brute's Fury - Damage/Recharge
- (34) Superior Brute's Fury - Accuracy/Damage/Recharge
- (34) Superior Brute's Fury - Damage/Endurance/RechargeTime
- (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (36) Superior Brute's Fury - Recharge/Fury Bonus
Level 22: Beta Decay
- (A) Achilles' Heel - Chance for Res Debuff
Level 24: Kick
- (A) Empty
Level 26: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (27) Gladiator's Armor - Resistance
- (31) Gladiator's Armor - Recharge/Resist
- (31) Gladiator's Armor - End/Resist
Level 28: Weave
- (A) Shield Wall - +Res (Teleportation), +5% Res (All)
- (29) Shield Wall - Defense
- (29) Shield Wall - Defense/Endurance
- (31) Shield Wall - Defense/Recharge
Level 30: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (39) Reactive Defenses - Scaling Resist Damage
Level 32: Particle Shielding
- (A) Regenerative Tissue - +Regeneration
Level 35: Gloom
- (A) Empty
Level 38: Soul Drain
- (A) Mocking Beratement - Recharge
- (43) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Recharge
- (49) Mocking Beratement - Taunt/Recharge/Range
Level 41: Darkest Night
- (A) Dark Watcher's Despair - To Hit Debuff
- (42) Dark Watcher's Despair - Chance for Recharge Slow
- (42) Dark Watcher's Despair - To Hit Debuff/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 44: Dark Obliteration
- (A) Artillery - Accuracy/Damage
- (45) Artillery - Damage/Endurance
- (45) Artillery - Damage/Recharge
- (45) Artillery - Accuracy/Damage/Recharge
- (46) Artillery - Accuracy/Recharge/Range
- (46) Artillery - Endurance/Recharge/Range
Level 47: Midnight Grasp
- (A) Overwhelming Force - Accuracy/Damage
- (47) Overwhelming Force - Endurance/Recharge
- (47) Overwhelming Force - Accuracy/Damage/Endurance
- (48) Overwhelming Force - Damage/Endurance/Recharge
- (48) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 49: Meltdown
- (A) Impervium Armor - Psionic Resistance
Level 1: Brawl
- (A) Empty
Level 1: Fury
Level 1: Sprint- 1
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Thanks! I got curious, had some inf to burn, and nothing else is usefully slottable in Entropic Aura, so I gave it a shot and sat in a +4/x8 group to see what it could do. Entropic Aura supposedly does a check every 2 seconds, but obviously still limited by the "hits 3.5 times per minute" thing. What's odd is it looks like it has a 2 target max, even when aggro capped. I never saw it hit more than 2 enemies at the same time. Completely a useless addition, but hey, couldn't put anything else useful there.
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Does slotting a proc (like Perfect Zinger's psi damage proc) do anything in non-damaging auras? Mids lets me slot it in Entropic Aura from energy Aura, but I'm not sure if it actually fires or not. Any help would be appreciated, thanks!
Ele/Shld brute build plz
in Brute
Posted
I'm also interested in one of these builds. Just made one the other night, and it seems like a fun set combo.