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Madilloman

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  1. Ill/Traps Controller T4 Musculature Core T4 Reactive Radial T4 Assault Core First run was 1:44, could probably do better if the Phantasm didn't run into melee and get himself killed constantly. And that time includes dropping triage beacons and resummoning the FFG whenever it got blown up. Build attached. I never use Trip Mine on the pylon, damage was just spamming Spectral Wounds/Blind and dropping caltrops, ice storm, poison trap, and acid mortar on cooldown. Controller_-_Illusion_Control_-_Traps_v1.mxd
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