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malleable1

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  1. Thanks for the information. I'll just stick with crafting IOs. But I can see how it would be very convenient. Mal
  2. Thanks very much for the great, detailed analysis guys! I'm really only interested in playing Masterminds and Controllers. I dig control and pets, so the fact that controllers get a pet at some point is really important to me. I'll keep playing Illusion for a while, but I can see myself trying out the other types at some point. Can you buy more character slots? Mal
  3. So what does the Upgrade button do? How does it work? I saw it, it gave a warning and I closed it. OK I found the answer online. It automatically buys upgrades? That has to be more expensive than crafting memorized IOs, right. I tend to play ALOT of characters and most of them use the same IOs, so I'm crafting 24 of the same thing at least every few levels. Mal
  4. Thanks Micros, Why are the other primaries have better pets- or at least a better 32 pet? Better damage? I'm running Radiation Emission btw, and will probably run it on every character regardless of primary. Mal
  5. So I'm liking Illusion right now (17th - so no pet yet), but am open to other primaries. How do the different pets compare in Primaries for Controllers? Are any considered the best? Thanks, Mal
  6. So I've been crafting IOs now, but not sure if the character I have some memorized recipes is the one I will continue playing. Is there a reason to have our crafter on your main, or highest level character? I wasn't sure if there were things like no-trade salvage or no-trade recipes. I am playing five different characters right now, so still now sure if I will ever have a main. Thanks, Mal
  7. Cool beans. Thanks guys. Yeah, I have skipped the attacks so far, but I'll get the equips now. Mal
  8. I find these difficult to apply during combat after resummoning. I know there is talk about making them receive the buff on casting, and many of you guys argue for or against this. The power seems to be listed as an AoE 30' radius, but I know that I've been targeting my henchman to cast it. Can you cast this in an area and get multiple henchmen at once? Any idea on how much these abilities add to damage? I'm weighing out the value of these abilities compared to stuff like Leadership (in a party of x4 Leaderships). Four Assault Leadership buffs vs Equip? Granted I'm sure I will get the equip abilities given stuff like AoE attacks, etc; but weighing out when to get them. Comments appreciated, Thanks, Mal
  9. Thanks Brasilgringo Mal
  10. Doomguide2005, Thanks for the comment. Yeah, I multibox because I enjoy it, not specifically to up my challenge level. I've been playing with most of the Mastermind and Controller Primaries, but can't get myself to try anything but Radiation Emission. AM is just such a nice buff, and with x4 of them, and Hasten, and x3 slotting both for +recharge I can keep them up almost constantly. Can't wait until Choking Cloud. Mal
  11. Thanks guys. I'm trying to try out all the henchmen types. Robots, Thugs and Demons all seemed fantastic. Necro and Beast, seemed ok too. So when I got to Mercs I was disappointed with the damage immediately, and then they started dropping. Figured they should have some kind of niche that I could focus on. Well maybe improvements are coming? Mal
  12. I know their health is lower. I guess they are pretty much range only - which is fine to me. I was hoping they would do range better than some of the other pet classes. I tried them out and was really disappointed with their damage (as well as their health). Thanks, Mal
  13. Can anyone explain the difference between stealth and invisibility. Stealth says it grants invisibility (at least on the wiki). Is there a reason to take both Stealth and Infiltration? Both Misdirection and Phase Shift sound nice, but I don't need Grant Invisibility. What do people think of these two powers? Thanks, Mal
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