Blood_Nut
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Posts posted by Blood_Nut
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I had considered that, but I never have end problems with this guy and I'm spamming fire/psi non-stop. Proton Therapy has an end recovery component and as long as I pop that every so often I have a full end bar.
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Fully Purpled IO'd Build:
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Fire Radiation Sentinel: Level 50 Science Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Flares
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (15) Devastation - Chance of Hold
Level 1: Alpha Barrier
- (A) Unbreakable Guard - Resistance
- (3) Unbreakable Guard - Resistance/Endurance
- (3) Unbreakable Guard - +Max HP
- (23) Unbreakable Guard - RechargeTime/Resistance
- (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 2: Fire Blast
- (A) Opportunity Strikes - RechargeTime/Chance for Opportunity
- (5) Opportunity Strikes - Accuracy/Damage
- (7) Opportunity Strikes - Accuracy/Damage/RechargeTime
- (9) Opportunity Strikes - Accuracy/Damage/Endurance
- (15) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
Level 4: Gamma Boost
- (A) Panacea - +Hit Points/Endurance
Level 6: Hasten
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 8: Blaze
- (A) Apocalypse - Chance of Damage(Negative)
- (17) Apocalypse - Damage/Recharge
- (17) Apocalypse - Accuracy/Damage/Recharge
- (21) Apocalypse - Accuracy/Recharge
- (21) Apocalypse - Damage/Endurance
Level 10: Fallout Shelter
- (A) Titanium Coating - Resistance/Endurance
- (11) Titanium Coating - Resistance/Recharge
- (11) Titanium Coating - Resistance/Endurance/Recharge
- (25) Titanium Coating - Resistance
Level 12: Proton Armor
- (A) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance/Recharge
- (13) Titanium Coating - Resistance/Endurance/Recharge
- (40) Titanium Coating - Resistance
- (43) Aegis - Psionic/Status Resistance
Level 14: Super Speed
- (A) Winter's Gift - Slow Resistance (20%)
- (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 16: Proton Therapy
- (A) Preventive Medicine - Heal
- (19) Preventive Medicine - Endurance/RechargeTime
- (40) Preventive Medicine - Heal/RechargeTime
- (46) Preventive Medicine - Heal/RechargeTime/Endurance
- (50) Preventive Medicine - Chance for +Absorb
Level 18: Aim
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Recharge Reduction IO
Level 20: Particle Acceleration
- (A) Run Speed IO
Level 22: Fire Ball
- (A) Ragnarok - Damage
- (25) Ragnarok - Damage/Recharge
- (31) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (36) Ragnarok - Damage/Endurance
- (39) Annihilation - Chance for Res Debuff
Level 24: Boxing
- (A) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Stun
Level 26: Tough
- (A) Titanium Coating - Resistance/Endurance
- (27) Titanium Coating - Endurance
- (27) Titanium Coating - Resistance/Endurance/Recharge
- (29) Titanium Coating - Resistance
Level 28: Particle Shielding
- (A) Preventive Medicine - Heal
- (34) Preventive Medicine - Heal/Endurance
- (37) Preventive Medicine - Heal/RechargeTime
- (37) Preventive Medicine - Heal/RechargeTime/Endurance
Level 30: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed
Level 32: Inferno
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
Level 35: Ground Zero
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Mind Probe
- (A) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (46) Hecatomb - Accuracy/Recharge
- (46) Hecatomb - Damage/Endurance
Level 41: Meltdown
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (42) Titanium Coating - Resistance/Recharge
- (42) Titanium Coating - Resistance
- (42) Titanium Coating - Endurance/Recharge
Level 44: Psychic Shockwave
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 47: Assault
- (A) Endurance Reduction IO
Level 49: Tactics
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff
Level 1: Brawl
- (A) Accuracy IO
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - +Stealth
Level 2: Rest
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Endurance Modification IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 1.56% Defense(Smashing)
- 1.56% Defense(Lethal)
- 3.13% Defense(Melee)
- 2.25% Max End
- 65% Enhancement(RechargeTime)
- 7.5% Enhancement(Range)
- 6.25% Enhancement(Max EnduranceDiscount)
- 63% Enhancement(Accuracy)
- 7.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 293.7 HP (24.37%) HitPoints
- 7.5% JumpHeight
- 7.5% SpeedJumping
- MezResist(Confused) 122.5%
- MezResist(Held) 122.5%
- MezResist(Immobilized) 122.5%
- MezResist(Sleep) 122.5%
- MezResist(Stunned) 122.5%
- MezResist(Terrorized) 122.5%
- 16% (0.27 End/sec) Recovery
- 28% (1.41 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 21% Resistance(Smashing)
- 21% Resistance(Lethal)
- 37.5% Resistance(Fire)
- 37.5% Resistance(Cold)
- 11.25% Resistance(Energy)
- 11.25% Resistance(Negative)
- 3.75% Resistance(Toxic)
- 8.75% Resistance(Psionic)
- 7.5% SpeedRunning
- (A) Devastation - Accuracy/Damage
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So, thought I would share the build of my new favorite toon, Glower. I always make several builds as you progress through the game so, I will post them here. Any kinds of tips are welcome and maybe someone will find this helpful when they are building their new Sentinel. My goals were to push Resistance, HP, Damage and Recharge.
Cheaper Set IO'd Build:
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Glower: Level 50 Science Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Flares
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (15) Devastation - Chance of Hold
Level 1: Alpha Barrier
- (A) Unbreakable Guard - Resistance
- (3) Unbreakable Guard - Resistance/Endurance
- (3) Unbreakable Guard - +Max HP
- (23) Unbreakable Guard - RechargeTime/Resistance
- (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 2: Fire Blast
- (A) Opportunity Strikes - RechargeTime/Chance for Opportunity
- (5) Opportunity Strikes - Accuracy/Damage
- (7) Opportunity Strikes - Accuracy/Damage/RechargeTime
- (9) Opportunity Strikes - Accuracy/Damage/Endurance
- (15) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
Level 4: Fire Ball
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (39) Positron's Blast - Chance of Damage(Energy)
- (48) Annihilation - Chance for Res Debuff
Level 6: Proton Armor
- (A) Titanium Coating - Resistance/Endurance
- (31) Titanium Coating - Resistance/Recharge
- (40) Titanium Coating - Resistance/Endurance/Recharge
- (43) Titanium Coating - Resistance
- (43) Aegis - Psionic/Status Resistance
Level 8: Blaze
- (A) Devastation - Accuracy/Damage
- (17) Devastation - Damage/Recharge
- (17) Devastation - Accuracy/Damage/Recharge
- (21) Devastation - Accuracy/Damage/Endurance/Recharge
- (21) Devastation - Chance of Hold
Level 10: Fallout Shelter
- (A) Titanium Coating - Resistance/Endurance
- (11) Titanium Coating - Resistance/Recharge
- (11) Titanium Coating - Resistance/Endurance/Recharge
- (25) Titanium Coating - Resistance
Level 12: Hasten
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Super Speed
- (A) Winter's Gift - Slow Resistance (20%)
- (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 16: Proton Therapy
- (A) Preventive Medicine - Heal
- (19) Preventive Medicine - Endurance/RechargeTime
- (37) Preventive Medicine - Heal/RechargeTime
- (46) Preventive Medicine - Heal/RechargeTime/Endurance
- (50) Preventive Medicine - Chance for +Absorb
Level 18: Gamma Boost
- (A) Endurance Modification IO
Level 20: Particle Acceleration
- (A) Run Speed IO
Level 22: Aim
- (A) Recharge Reduction IO
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 24: Boxing
- (A) Stupefy - Accuracy/Recharge
- (29) Stupefy - Accuracy/Stun/Recharge
- (43) Stupefy - Stun/Range
Level 26: Tough
- (A) Titanium Coating - Resistance/Endurance
- (27) Titanium Coating - Endurance
- (27) Titanium Coating - Resistance/Endurance/Recharge
- (29) Titanium Coating - Resistance
Level 28: Particle Shielding
- (A) Preventive Medicine - Heal
- (34) Preventive Medicine - Heal/Endurance
- (37) Preventive Medicine - Heal/RechargeTime
- (40) Preventive Medicine - Heal/RechargeTime/Endurance
Level 30: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed
Level 32: Inferno
- (A) Multi-Strike - Accuracy/Damage
- (33) Multi-Strike - Damage/Recharge
- (33) Multi-Strike - Accuracy/Endurance
- (33) Multi-Strike - Accuracy/Damage/Endurance
- (34) Multi-Strike - Damage/Endurance/Recharge
Level 35: Ground Zero
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Mind Probe
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
Level 41: Meltdown
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (42) Titanium Coating - Resistance/Recharge
- (42) Titanium Coating - Resistance
- (42) Titanium Coating - Endurance/Recharge
Level 44: Psychic Shockwave
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 47: Assault
- (A) Endurance Reduction IO
Level 49: Tactics
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff
Level 1: Brawl
- (A) Accuracy IO
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - +Stealth
Level 2: Rest
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Miracle - +Recovery
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Endurance Modification IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 1.56% Defense(Smashing)
- 1.56% Defense(Lethal)
- 0.94% Defense(Fire)
- 0.94% Defense(Cold)
- 3.13% Defense(Melee)
- 1.88% Defense(AoE)
- 2.25% Max End
- 34% Enhancement(Accuracy)
- 36.25% Enhancement(RechargeTime)
- 6.25% Enhancement(Max EnduranceDiscount)
- 7.5% Enhancement(Range)
- 7.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 320.8 HP (26.62%) HitPoints
- 7.5% JumpHeight
- 7.5% SpeedJumping
- MezResist(Confused) 103.8%
- MezResist(Held) 103.8%
- MezResist(Immobilized) 103.8%
- MezResist(Sleep) 103.8%
- MezResist(Stunned) 103.8%
- MezResist(Terrorized) 103.8%
- 5% (0.08 End/sec) Recovery
- 24% (1.21 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 24% Resistance(Smashing)
- 24% Resistance(Lethal)
- 21% Resistance(Fire)
- 21% Resistance(Cold)
- 13.5% Resistance(Energy)
- 13.5% Resistance(Negative)
- 3.75% Resistance(Toxic)
- 8.75% Resistance(Psionic)
- 7.5% SpeedRunning
- (A) Devastation - Accuracy/Damage
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My Brickstown map was also broken after installing this map pack. I restored the relevant file from an older archive and the problem was solved. The file map_city_04_02.texture from your archive is displaying at all on my system. I've downloaded again, I've done a zip CRC check on the file downloaded. All I can say this texture will not display and downloading again does not solve. Replacing it with the older file solved the issue.
Relevant file (map_city_04_02.texture) under this path:
data\texture_library\MAPS\static\
Went to an earlier maps update from here:
https://ourowiki.ouro-comdev.com/index.php?title=VidiotMaps
Direct Link to the relevant archive:
https://cp.sync.com/dl/97eb06a10/grgtpghh-2qtmgu3h-8yz2bey8-jq77cgp4
Download that archive, extract the map_city_04_02.texture file, and overwrite the one in your install directory. Solved the problem for me.
Hope this helps someone.
IO build goals?
in Sentinel
Posted
My opinion is that you should look at the sets you have selected and plug holes in weak points and then attempt to hit caps in other areas. For example, I don't see the wisdom in getting +25% def on a resistance secondary when you could be hitting the cap on resistance instead and picking up other benefits as well. if you have a defense secondary then go ahead at stack it up that makes a lot of sense.