Tpyo
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Hey buddies,
This is my second build post on these forums. My first was about a 'petless' plant/stone dominator. I say 'petless' because I was convinced to pick the pet up by the comments. I loved City of Heroes on live, and ended up quitting it in favor of WoW when TBC came out (One of my biggest regrets lol). So I never got to experience the City of Villains ATs, or all these cool incarnates/enhancement sets.
Anyways, I have been playing the CoV ATs, and have been loving them so far. Here is my Corruptor build. I loved Storm Control on live, and wanted to give it another try, but more of a DPS build (Mine was a Ice/Storm Controller). Any critiques, or advice, would be greatly appreciated!
SpoilerThis Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Tpyo: Level 50 Science Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark MasteryHero Profile:
Level 1: Dark Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Moonbeam -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Rchg/+End(11)
Level 4: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(13), Clr-Stlth(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Tenebrous Tentacles -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob/Rchg(15), GrvAnc-Acc/Rchg(17), GrvAnc-Acc/Immob/Rchg(17), GrvAnc-Hold%(19), Ann-ResDeb%(19)
Level 10: Steamy Mist -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(23), LucoftheG-Def/Rchg+(23)
Level 12: Night Fall -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/Rchg(27), SprFrzBls-Dmg/EndRdx/Acc/Rchg(27), SprFrzBls-Rchg/ImmobProc(29)
Level 14: Combat Jumping -- RedFrt-Def(A), RedFrt-EndRdx(29), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)
Level 16: Freezing Rain -- Rgn-Knock%(A), Ann-ResDeb%(33), AchHee-ResDeb%(33)
Level 18: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(34)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(36), ShlWal-ResDam/Re TP(36), LucoftheG-Def/Rchg+(36)
Level 26: Life Drain -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(37), TchoftheN-Acc/Heal(37), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37), TchoftheN-Acc/EndRdx/Rchg(39), TchoftheN-%Dam(39)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit/EndRdx/Rchg(40)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), SlbAll-Build%(45), OvrFrc-Dam/KB(45)
Level 38: Lightning Storm -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Dam%(46), Dvs-Hold%(48)
Level 41: Dark Consumption -- RechRdx-I(A), RechRdx-I(48)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 49: Quick Form
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OK, I think this may be the final build. I know I wanted petless, but I think I'm going with the Fly Trap. I did some reading and it does do decent damage, as well as provide good utility. I am man enough to admit when I am wrong. I also took out Hurl Boulder in favor of Vines. The way I see it is Earth Assault is for melee, where Plant Control will provide my ranged damage. As for Psi Mastery I was only using it for Link Minds and Mind Over Body to provide some ToHit and Resistance. I switched it to Mace Mastery, opting only for Scorpion Shield.
I would like to thank you for all your advice, and this has me looking forward to making more posts on my builds! Also I was able to download the newer version of Mids, and it is definitely better than the older version I was using. Hopefully the people that couldn't open my previous links will be able to now!
SpoilerThis Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Tpyo: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Strangler- (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
- (3) Superior Ascendency of the Dominator - Control Duration/Recharge
- (3) Superior Ascendency of the Dominator - Endurance/Recharge
- (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
- (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
- (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
Level 1: Stone Spears
- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (9) Apocalypse - Damage/Endurance
- (9) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Accuracy/Damage/Recharge
Level 2: Roots
- (A) Superior Frozen Blast - Accuracy/Damage
- (11) Superior Frozen Blast - Accuracy/Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
- (13) Javelin Volley - Chance of Damage(Lethal)
- (15) Bombardment - Chance for Fire Damage
Level 4: Tremor
- (A) Armageddon - Damage
- (15) Armageddon - Damage/Endurance
- (17) Armageddon - Accuracy/Recharge
- (17) Armageddon - Accuracy/Damage/Recharge
- (19) Armageddon - Chance for Fire Damage
- (19) Force Feedback - Chance for +Recharge
Level 6: Hasten
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
Level 8: Seeds of Confusion
- (A) Coercive Persuasion - Confused
- (21) Coercive Persuasion - Confused/Endurance
- (23) Coercive Persuasion - Confused/Recharge
- (23) Coercive Persuasion - Accuracy/Recharge
- (25) Coercive Persuasion - Accuracy/Confused/Recharge
- (25) Coercive Persuasion - Contagious Confusion
Level 10: Super Jump
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (27) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Spirit Tree
- (A) Preventive Medicine - Heal
- (27) Preventive Medicine - Heal/Endurance
- (29) Preventive Medicine - Endurance/RechargeTime
- (29) Preventive Medicine - Heal/RechargeTime
- (31) Preventive Medicine - Heal/RechargeTime/Endurance
- (31) Preventive Medicine - Chance for +Absorb
Level 14: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Power Up
- (A) Recharge Reduction IO
Level 18: Boxing
- (A) Empty
Level 20: Heavy Mallet
- (A) Superior Blistering Cold - Accuracy/Damage
- (31) Superior Blistering Cold - Damage/Endurance
- (33) Superior Blistering Cold - Accuracy/Damage/Endurance
- (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (33) Superior Blistering Cold - Recharge/Chance for Hold
- (34) Force Feedback - Chance for +Recharge
Level 22: Tough
- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
- (A) Shield Wall - Defense/Endurance
- (34) Shield Wall - +Res (Teleportation), +5% Res (All)
- (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Carrion Creepers
- (A) Bombardment - Damage/Recharge
- (36) Bombardment - Accuracy/Damage/Recharge
- (36) Bombardment - Chance for Fire Damage
- (37) Positron's Blast - Chance of Damage(Energy)
- (37) Javelin Volley - Chance of Damage(Lethal)
Level 28: Seismic Smash
- (A) Touch of Death - Accuracy/Damage
- (37) Touch of Death - Chance of Damage(Negative)
- (39) Hecatomb - Damage/Endurance
- (39) Hecatomb - Chance of Damage(Negative)
- (39) Gladiator's Strike - Chance for Smashing Damage
- (40) Unbreakable Constraint - Chance for Smashing Damage
Level 30: Maneuvers
- (A) Reactive Defenses - Defense/Endurance
- (40) Reactive Defenses - Scaling Resist Damage
- (40) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 32: Tactics
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 35: Mud Pots
- (A) Superior Avalanche - Accuracy/Damage
- (42) Superior Avalanche - Damage/Endurance
- (42) Superior Avalanche - Accuracy/Damage/Endurance
- (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (43) Superior Avalanche - Recharge/Chance for Knockdown
Level 38: Fissure
- (A) Ragnarok - Damage
- (43) Ragnarok - Damage/Endurance
- (43) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
Level 41: Vines
- (A) Unbreakable Constraint - Hold
- (45) Unbreakable Constraint - Hold/Recharge
- (46) Unbreakable Constraint - Endurance/Hold
- (46) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Accuracy/Hold/Recharge
Level 44: Fly Trap
- (A) Call to Arms - Accuracy/Damage
- (48) Call to Arms - Accuracy/Damage/Recharge
- (48) Call to Arms - Endurance/Damage/Recharge
- (48) Call to Arms - Defense Bonus Aura for Pets
Level 47: Scorpion Shield
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Vengeance
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Domination
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (50) Numina's Convalesence - +Regeneration/+Recovery
- (50) Panacea - +Hit Points/Endurance
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
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Thanks for the response, again I can't be more appreciative! I will look into getting Tremor again. As well as your other suggestions. I'm also going to try to get the updated version of Mids today. I made the character last night and was able to get him to level 12. I've been enjoying him so far, but it's my first Dominator. I'm not used to having so many attacks. I main a rad/fire brute and it's mainly 'jump in > Burn > Atom Smasher > Win' lol.
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Thanks for the in depth replies! I altered the build a bit, and hopefully you can load the build with this link instead. I removed Tremor to give me some extra slots, and switched out Stone Mallet for Roots.
I also looked into downloading the new Mids, but I kept getting an error when trying to open it, (Not the Windows 10 firewall error, a different one)
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This is my first post and I was wondering if this build looks viable or if there are any changes that would need to be made. I really like plant control, but I don't like the way the pet looks. Any advice would be much appreciated!
Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: zc_Leadership
Ancillary Pool: Psionic MasteryVillain Profile:
Level 1: Strangler- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Stone Spears
- (A) Decimation - Chance of Build Up
Level 2: Stone Mallet
- (A) Hecatomb - Damage
- (5) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Chance of Damage(Negative)
- (9) Sudden Acceleration - Knockback to Knockdown
Level 4: Tremor
- (A) Armageddon - Damage
- (11) Armageddon - Damage/Recharge
- (11) Armageddon - Accuracy/Recharge
- (13) Armageddon - Accuracy/Damage/Recharge
- (13) Armageddon - Chance for Fire Damage
- (15) Sudden Acceleration - Knockback to Knockdown
Level 6: Super Jump
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Seeds of Confusion
- (A) Coercive Persuasion - Confused
- (17) Coercive Persuasion - Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Recharge
- (19) Coercive Persuasion - Accuracy/Confused/Recharge
- (21) Coercive Persuasion - Contagious Confusion
Level 10: Hurl Boulder
- (A) Apocalypse - Damage
- (21) Apocalypse - Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
- (23) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Chance of Damage(Negative)
- (25) Sudden Acceleration - Knockback to Knockdown
Level 12: Spirit Tree
- (A) Preventive Medicine - Heal
- (27) Preventive Medicine - Heal/Endurance
- (27) Preventive Medicine - Heal/RechargeTime
- (29) Preventive Medicine - Heal/RechargeTime/Endurance
- (29) Preventive Medicine - Chance for +Absorb
Level 14: Combat Jumping
- (A) Reactive Defenses - Defense/Endurance
- (31) Reactive Defenses - Scaling Resist Damage
- (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Power Up
- (A) Recharge Reduction IO
Level 18: Vines
- (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
- (31) Superior Ascendency of the Dominator - Control Duration/Recharge
- (33) Superior Ascendency of the Dominator - Endurance/Recharge
- (33) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
- (33) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
- (34) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
Level 20: Heavy Mallet
- (A) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (36) Mako's Bite - Chance of Damage(Lethal)
- (36) Sudden Acceleration - Knockback to Knockdown
Level 22: Hasten
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 24: Boxing
- (A) Empty
Level 26: Carrion Creepers
- (A) Superior Dominating Grasp - Accuracy/Control Duration
- (37) Superior Dominating Grasp - Control Duration/RechargeTime
- (37) Superior Dominating Grasp - Accuracy/Control Duration/Endurance
- (39) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime
- (39) Superior Dominating Grasp - RechargeTime/Fiery Orb
Level 28: Seismic Smash
- (A) Superior Entomb - Accuracy/Hold
- (39) Superior Entomb - Hold/Recharge
- (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge
- (40) Superior Entomb - Recharge/Chance for +Absorb
Level 30: Tough
- (A) Unbreakable Guard - Resistance
- (40) Unbreakable Guard - Resistance/Endurance
- (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (42) Unbreakable Guard - +Max HP
Level 32: Weave
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (43) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 35: Mud Pots
- (A) Superior Avalanche - Damage/Endurance
- (43) Superior Avalanche - Accuracy/Damage/Endurance
- (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (45) Superior Avalanche - Recharge/Chance for Knockdown
Level 38: Fissure
- (A) Superior Frozen Blast - Accuracy/Damage
- (45) Superior Frozen Blast - Accuracy/Damage/Recharge
- (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (46) Superior Frozen Blast - Recharge/Chance for Immobilize
- (46) Annihilation - Chance for Res Debuff
- (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 41: Link Minds
- (A) Red Fortune - Defense
- (48) Red Fortune - Defense/Endurance
- (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 44: Mind Over Body
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Gladiator's Armor - TP Protection +3% Def (All)
Level 47: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Tactics
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash
Dark/Storm Corruptor Build
in Corruptor
Posted
Thanks for the comments. I took what you both said and altered the build a bit. Let me know if you think anything should be changed. I'm still new to these enhancement sets lol.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn
Click this DataLink to open the build!
Tpyo: Level 50 Science Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Gloom -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), CldSns-%Dam(5), GldJvl-Dam%(5), Dvs-Hold%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Moonbeam -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(9), CldSns-%Dam(9), GldJvl-Dam%(11), StnoftheM-Dam%(11)
Level 4: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Tenebrous Tentacles -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(17), SprMlcoft-Dmg/EndRdx/Rchg(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg(19), SprMlcoft-Rchg/Dmg%(19)
Level 10: Steamy Mist -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(21), Rct-Def(23), Rct-Def/EndRdx(23), LucoftheG-Def/Rchg+(25)
Level 12: Night Fall -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(27), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(31)
Level 18: Boxing -- Empty(A)
Level 20: Hurricane -- EndRdx-I(A), EndRdx-I(31), SuddAcc--KB/+KD(31)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34), LucoftheG-Def/Rchg+(34)
Level 26: Life Drain -- Prv-Heal(A), Prv-Absorb%(34), TchoftheN-Acc/Heal(36), TchoftheN-%Dam(36), ThfofEss-+End%(36)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Build%(37)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 35: Tornado -- SlbAll-Dmg/Rchg(A), SlbAll-Dmg/EndRdx(40), SlbAll-Build%(42), AchHee-ResDeb%(42), FrcFdb-Rechg%(42), OvrFrc-Dam/KB(43)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Rchg(43), Apc-Dam%(43), Thn-Acc/Dmg(45), Thn-Acc/Dmg/EndRdx(45), GldJvl-Dam%(45)
Level 41: Dark Consumption -- RechRdx-I(A), RechRdx-I(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(50)
Level 49: Quick Form
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