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Dinlek

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Posts posted by Dinlek

  1. I never played stalkers much on live, and I'm trying to make one that can handle both large groups and a decent number of AVs. I feel like Electric Melee might be a good candidate for that (though I'm worried it might struggle vs AVs since it doesn't have the best ST-attacks).

     

    What's really giving me trouble, though, is deciding on a secondary. Ninjutsu, Super Reflexes, and Energy Aura all seem like good options. I think I'm least interested in Energy Aura, as the psi-hole and typed defenses might be a pain. Ninjutsu has a lot fewer must-take powers, and the heal is great, but losing out on SRs 20% recharge AND taking more IOing to cap seems like it might really constrain my build.

     

    I know this is a silly/arbitrary goal to set for a stalker, but I've made a scrapper that can do it since I've come back, and I'm interested to see what's possible with stalker instead.

     

    Anyone have any advice/thoughts?

     

    EDIT: In the interest of providing a more specific build to critique, here's a rough /Nin I put together. I feel like it's a bit overpriced for what I'm getting out of it, but my positionals are soft-capped and I have Shadow Meld and my T9 to try and burst down AVs with high to-hit.

     

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Dmg/EndRdx(17), Hct-Acc/Rchg(33)
    Level 1: Hide -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(15)
    Level 2: Jacobs Ladder -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
    Level 4: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(7), RedFrt-EndRdx(9)
    Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Rchg/Hide%(13), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(25)
    Level 8: Danger Sense -- ShlWal-Def/EndRdx(A), ShlWal-Def(9), ShlWal-Def/EndRdx/Rchg(11), ShlWal-EndRdx/Rchg(11)
    Level 10: Build Up -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Boxing -- Empty(A)
    Level 16: Kuji-In Rin -- StdPrt-ResDam/Def+(A)
    Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42)
    Level 20: Kuji-In Sha -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)
    Level 22: Tough -- GldArm-ResDam(A), GldArm-End/Res(29), GldArm-Res/Rech/End(31), GldArm-3defTpProc(31)
    Level 24: Weave -- Rct-Def(A), Rct-ResDam%(25), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31)
    Level 26: Thunder Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(48), SprAssMar-Acc/Dmg/Rchg(48), SprAssMar-Dmg/EndRdx/Rchg(50), SprAssMar-Acc/Dmg/EndRdx/Rchg(50), SprAssMar-Rchg/Rchg Build Up(50)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
    Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
    Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37)
    Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(45)
    Level 41: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
    Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 47: Combat Jumping -- BlsoftheZ-ResKB(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(48)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    ------------

  2. So, maybe a stupid question, but have procs changed considerably since these builds were theorycrafted?

     

    Dying to try a Storm/? Defender, leaning towards the Storm/Dark suggested in the updated builds as a starting point. Trying out this proc madness sounds very fun, but I want to make sure things haven't changed dramatically in the intervening year. 

     

    Particularly interested in seeing how effective this is at soloing AVs, since it seems like it'll be a blast in teams.

     

     

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