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Czar

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Posts posted by Czar

  1. I do all three. I farm, lead farms and sometimes just play the game as it was, before the introduction of AE. THere ae times I wish AE as implemented differently because how it has changed the game. Then there iare times I just dont care.

    THe only thing that I care about is having fun and people being kind and gracious. Nothing burns my bippie more than taking people on farms and they complain or comment its not fast enough or the exp isnt good enough. Instant kick and /ignore

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  2. I would love to be able to make a Widow or Crab without the terrible costume locks. We can make PC and WS with open human costumes wy not these two? I've tried playing them and just cant get past the terrible costumes features to play them. 

    • Like 2
  3. 44 minutes ago, roleki said:

    Have you gone back (X amount of time later) and tried it again?  Just wondering if there's a scheduled job on the backend or something and you just landed in-between passes.

     

    Yes. Im not sure what going on. I just tried to make the same character on all servers and got the same thing no matter how it was spelled. The only other thing I can think of is that the Devs area bout to use it gfor a new NPC  and blocked out the name

  4. 1 minute ago, kanga said:

    The odds of that happening...

     

    also, wasn't there a thing that if you check a name and get the checkmark, it temporarily holds it?

    Like I said. "

    2 minutes ago, kanga said:

    The odds of that happening...

     

    also, wasn't there a thing that if you check a name and get the checkmark, it temporarily holds it?

    I rerolled a character and had a name reserved with the green checkmark"

  5. 3 minutes ago, Player2 said:

    I thought this happened to me recently.  I made a Irresistible except when I deleted and re-rolled, I forgot that had misspelled it with ible instead of able at the end because the correct spelling was already taken.  I went around in circles trying to figure it out before I remembered.

     

    thanks for the reply. However that isnt the case here.  I tired everything and even compared sceenies to my spelling. very irritated

  6. I rerolled a character and had a name reserved with the green checkmark and when I went to enter the game it said name unavailable, when 5 minutes before I had a character with that name. I tried all different combinations and had the same result and i even tested a few other combinations with adding and " or ' and its still says the same thing.  Has anyone else had this issue? Was the name Database borked with the server move? If so could the name database be cleaned up or something. 

  7. I have a 50 with it. its was a long slow slog though. I love the idea of the set but, the set has some issues for sure. Half the powers are melee and your a squishie, for one. The ranged attacks are medicore at best too. Damage and/or effect are too low and seem all over the place, some knockdown, some slow, some to hit debuff, some bleed.  I think they need to be more centralized and pared down a bit.

  8. 4 minutes ago, UltraAlt said:

     

    I don't think I'm the only one that doesn't play end-game. This is true in end-game play. It isn't true during game play.

    If you would have said Sleep (any) then I would have agreed with you.

     

     

    Again. End-game vs game play.

     

     

    Empathy : Absorb pain - I'm not an empath! I'm a masochist!

     

    Dominator : Energy Transfer - it is true that one would think a dominator would be more sadist than a masochist.

    Stalker : Energy Transfer - https://hcwiki.cityofheroes.dev/wiki/Energy_Melee#Energy_Transfer - "... Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty"

     

    Perhaps if the Dominator has Domination running, then perhaps they shouldn't take the hit point damage.

    https://hcwiki.cityofheroes.dev/wiki/Dominator "...Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. ..."

     

     

    It is clear that this is not the Dark set's "nuke". Blackstar is the nuke.

    I think it is far to late for a name change or swap though.

    Would have been a good idea if caught in beta.

     

     

    Thumbs down on this.

    I like using my ranged powers. Knock back keeps them away from me until I'm ready to rush in for a melee attack. In which case, I'm trying to knock them back again.

    You can always slot Sudden Acceleration: Knockback to Knockdown if you don't like the knockback.

    Besides, knockback is great fun when you have a tank that thinks that they should be the center of attention .. ALL THE TIME, because, you know, they are the tank.

     

     

    Most of Mind Control is sleep related. As soon as they are disturbed they are free of the sleep.

    I think sleep is mostly for stealthing versus combat or when  you have teammates that aren't spamming everything with AoEs.

     

    But, the really obvious one is :: Mind Control: Telekinesis. Originally, it was a "grant teammate flight" power. But now it is, "Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance."

    Yep, floating off down the hallway or wherever, agro'ing more and more enemies until you turn it off. 

    Seems bad?

    Oh, just use in a Kill All! There is no telling where the enemies will run off to once you turn it off.

     

    Gravity : Dimensional Shift? Has its uses.

     

    Another thread was talking about Stealth: Evasion being pretty useless. You lose all the defense bonus if you go into combat.

     

    Teleport: Team teleport - prank your team. Teleport them all a short distance against their will! (HINT :: Go see Nul the Gull to stop these teleporting pranksters!)

     

     Flight: Group Fly - much better than it used to be apparently, but haven't bothered to check

     

    I think you are misusing a term.

    Are you meaning "end-game"?

     

     

    Around here, there are always going to be people that disagree with you, but don't let that stop you from saying what you feel you need to say.

     

     

     

    Thank you for an insightful reply and conversation.

     

     

    • Like 2
  9. Since I have been back I have recreated many of my characters from Live. My experience so far has been that there are now so many useless abilities, particulary in Controllers and Defenders.. Most of these I consider useless due to the Maxie builds and incarnate system creating so much Alpha havok that everything dies so fast theres no reason to use them, but alas we take them, because there is nothing else or the option is even worse. Here are a few I just roll my eyes at. 

     

    ANYTHING Confuse & Deceive: Why bother unless you are soloing.  The targets insta die becuse due to the Magnitude of the control effect you can only effect minions and Lts and they die instantly in the current combat mechanics.

     

    Darkest NIght: Even with the changes to the ability its effects no matter how you slot it are negligible.

     

    Dark Obliteration: Seriously if you are going to call a power something and put the word Obliteration in its name it needs to do more that lite damage. 

     

    Enflame: Has the potential to be a good ability but for it's rank cost and end cost the damge is laughable above level 30. +3 +3 +3 +3 

     

    Energy Tansfer: Hey I know..... Imma kill myself...

     

    Devastating blow: with a 3.2 ish second animation. your target is dead by teammates befor you even finish the animation. It is completely absurd. In this case I have noticed a strange .5 second gap in the animation jsut before the power the power goes off.  Useless in most cases, unless fighting an AV or GM

     

    PB & WS: Fer crying out loud! Just switch the KB to KD on these guys and be done with it. If the player wants KB then they can enhnace it for KB and get the team ire for it.

     

    These are just what I've run across.. I know there are more. I feel as though due to the ALPHA level of the game that consideration needs to be taken into account as to how fast things are defeated in the game and how it effects the other combat aspects of the game, like the abilities above. There is a reason why few fenders and trollers are played in the game except for the most powerful or utilitarian, IE ice with the KD Lock down for entire groups or Kinetics  for the boosting. The rest are seldom used becuse they have few assets to offer a team over level 32. Now this is just my take. Im sure others will disagree and that's fine. 

     

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