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Vindaloo

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Posts posted by Vindaloo

  1. 8 hours ago, Maelwys said:

    Capping your Smashing/Lethal resistances and getting as close to the 45% Defence softcap as possible (mainly looking at Melee Defence) is the usual method to improve your survivability in PvE. Recharge is fairly important for getting power recharges back ASAP (including Healing Flames) but it's not usually worth pursuing "above all else".

    Your resistance to Defence Debuffs is going to be extremely low (likely non-existent) so you'll suffer a bit from the 'snowball effect' - if an enemy group has an attack that debuffs your Defence then as soon as one of those foes get a lucky hit in against you, the others will become very likely to hit too; which will make matters worse and your defence will very quickly be floored. The Ageless Radial Epiphany Incarnate can help a bit there, but it's often more straightforward to just stick to Barrier and overcap it.

    Acrobatics isn't a bad means of gaining Knockback protection, but getting Mag 8+ via IOs is nearly always "good enough" for PVE content 

    The other thing to look for is Hit Rate: Open Mids, click on OPTIONS and then CONFIGURATION. Now go to the "Exemping and Base Values" tab. Find the box labeled "Base ToHit" and change its contents to "48". Doing that will set your powers' accuracy calculations in Mids so that it shows what chance each one of them has to hit enemies that are +3 to you (which is realistically the maximum you'll be fighting against most of the time in higher end PVE teams). You'll want to get each power as close to the 95% accuracy figure as possible, which is the effective "cap".

    Your power selection looks pretty decent, with the exception of Temperature Protection. Personally I'm a fan of having a Stealth ability in PVE (e.g. Superspeed + a Celerity:Stealth in Sprint) - it's handy to be able to avoid fighting the entire map occasionally. Also, having a Taunt that is autohit and ranged can sometimes help vs certain "tough" foes/ on TFs or AVs/GMs/etc. Here's one example build idea to aim for - it'll have a very similar playstyle, just with a bit more AoE capability and a lot more mitigation (it could farm, but it's much more of an all-rounder. Power pick order can be swapped around as desired):

     

    This is excellent stuff, thank you. It's exactly what I was looking for. I'm not a fan of Radiation Siphon however, I think the animation just looks kind of dumb. How often does the Chance for Build Up go off on Fusion?

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  2. Wow, after 3 weeks of no replies, this thread is finally seeing some life. Currently the character is lvl 44 and I have 650M influence, and most of my powers are fully slotted with Attuned IOs (spent about 150M kitting him out, yeesh). As you can see, I've been mostly playing the market or playing other toons. I appreciate all the responses, lots of good stuff in there. I did mention that this toon was for PVE content, not farming. There's so much information for farming available out there that it becomes very hard to make a Fire Brute for the general PVE aspect of the game rather than farming, and in fact some people seem to think that unless you ARE farming the Fire Brute is a subpar AT better suited to sitting on a dusty shelf. Well personally I am not that interested in farming, I would rather be doing TFs and going for Incarnate content. So any advice that can help me be better for that would be appreciated.

     

    My current build:

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Pyromane: Level 49 Mutation Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Contaminated Strike -- Acc(A), Dmg(3), EndRdx(3), RechRdx(7)
    Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15)
    Level 2: Blazing Aura -- PrfZng-Dam%(A), Erd-%Dam(7), Erd-Dmg(9), ScrDrv-Dam%(9), FuroftheG-ResDeb%(11), EndRdx(11)
    Level 4: Radioactive Smash -- Acc(A), Dmg(13), EndRdx(15), RechRdx(17)
    Level 6: Fusion -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(19)
    Level 8: Healing Flames -- Mrc-Heal/Rchg(A), Mrc-Heal(21), RechRdx(21)
    Level 10: Boxing -- Acc(A)
    Level 12: Super Jump -- Jump(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(23), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(25), TtnCtn-EndRdx(25), Empty(45)
    Level 18: Irradiated Ground -- ShlBrk-DefDeb(A), ShlBrk-%Dam(27), TchofLadG-%Dam(27), AchHee-ResDeb%(29), ScrDrv-Dam%(29), Erd-%Dam(31)
    Level 20: Tough -- EndRdx(A), EndRdx(31)
    Level 22: Weave -- Krm-ResKB(A), Krm-Def/EndRdx(31), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33), EndRdx(33)
    Level 24: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
    Level 26: Acrobatics -- EndRdx(A)
    Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(39)
    Level 30: Hasten -- RechRdx(A), RechRdx(39), RechRdx(39)
    Level 32: Atom Smasher -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(40), Mlt-Acc/Dmg/EndRdx(40), Mlt-Acc/Dmg(40), ShlBrk-DefDeb/EndRdx/Rchg(42), ShlBrk-Acc/DefDeb(42)
    Level 35: Fiery Embrace -- RechRdx(A)
    Level 38: Temperature Protection -- ResDam(A)
    Level 41: Char -- Acc(A)
    Level 44: Melt Armor -- Acc(A)
    Level 47: [Empty]
    Level 49: [Empty]
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(42), Mrc-Rcvry+(43)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod(43)
    Level 12: Double Jump
    ------------

     

     

    Pyromane - Brute (Radiation Melee).mxd

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  3. Here is Maelwys' build exported for you.

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Level 50 Science Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Hero Profile:
    ------------
    Level 1:    Havoc Punch            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(31)
    Level 1:    Hide                LucoftheG-Def/Rchg+(A)
    Level 2:    Jacobs Ladder            SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(17), Arm-Dam%(25)
    Level 4:    Deflection            LucoftheG-Def/Rchg+(A), RedFrt-Def(9), RedFrt-Def/EndRdx(15), RctArm-ResDam/EndRdx(40), RctArm-ResDam(40), StdPrt-ResDam/Def+(40)
    Level 6:    Assassin's Shock        SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(25)
    Level 8:    Battle Agility            LucoftheG-Def/Rchg+(A), RedFrt-Def(9), RedFrt-Def/EndRdx(15)
    Level 10:    Combat Jumping            LucoftheG-Def/Rchg+(A)
    Level 12:    Placate                RechRdx-I(A)
    Level 14:    Super Jump            BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)
    Level 16:    Active Defense            RechRdx-I(A)
    Level 18:    Chain Induction            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(23)
    Level 20:    Stealth                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)
    Level 22:    Aid Other            DctWnd-Heal/EndRdx/Rchg(A)
    Level 24:    Aid Self            NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx/Rchg(46)
    Level 26:    Build Up            GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)
    Level 28:    Against All Odds        EndRdx-I(A)
    Level 30:    Hasten                RechRdx-I(A), RechRdx-I(31)
    Level 32:    Lightning Rod            SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)
    Level 35:    Shield Charge            Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
    Level 38:    One with the Shield        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(39)
    Level 41:    Mu Bolts            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
    Level 44:    Ball Lightning            SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
    Level 47:    True Grit            Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-Absorb%(48), ResDam-I(48), GldArm-ResDam(50), GldArm-3defTpProc(50)
    Level 49:    Super Speed            Run-I(A)
    Level 1:    Assassination    
    Level 1:    Brawl                Acc-I(A)
    Level 1:    Sprint                Clr-Stlth(A)
    Level 2:    Rest                Empty(A)
    Level 1:    Swift                Run-I(A)
    Level 1:    Hurdle                Jump-I(A)
    Level 1:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(37)
    Level 1:    Stamina                EndMod-I(A), EndMod-I(21)
    Level 14:    Double Jump    
    Level 49:    Speed Phase    
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 50:    Ion Core Final Judgement    
    Level 50:    Warworks Core Superior Ally    
    Level 50:    Assault Radial Embodiment    
    Level 50:    Preemptive Radial Flawless Interface    
    Level 50:    Barrier Radial Epiphany    
    Level 50:    Intuition Radial Paragon    
    Level 50:    Task Force Commander    
    Level 50:    The Atlas Medallion    
    Level 50:    Portal Jockey    
    Level 50:    Freedom Phalanx Reserve    
    ------------

     

     

  4. Hello everyone,

     

    I just returned to CoH after a 10yr hiatus, woo! Anyways, I've got a few toons going but am currently levelling up a Rad/Melee Brute for teaming, general missions, and TFs; and focusing on AoE as much as possible. I'm currently lvl 34 and sitting on a bunch of Inf. (~70M or so). I am thinking of blowing part of that on getting the Attuned Obliteration set but am unsure as to where it would be best to slot it. At first I was thinking to put it into Burn, but I think I want to try and get the Burn recharge down as low as possible, so Obliteration is not the best fit there. Other choices would be Blazing Aura and Irradiated Ground, since they are always on, or I could put it into Atom Smasher which I am not using much at the moment but could start using it more.

     

    I read up a lot on IO sets and how they work, but now am unsure as to which IOs would be best where for my build. Any advice would be appreciated. Also, please let me know if Obliteration isn't the first set I should be looking at, I can always buy something else.

     

    Thank you.

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