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Redletter

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Posts posted by Redletter

  1. On 2/6/2024 at 8:11 AM, sbloyd said:

    Being able to also place our chest insignia on the back and on the shoulders would be fun:

    image.png.1967dc88715156ada2837182313bfcc2.png

    ...but I don't know if the system can "read" our logo from other costume parts.

     

    While not HC's work (and I think Naomi has talked about this elsewhere), there *ARE* select bits of armor on NPCs that feature logos, such as emblems. I *believe* these are more specific species in the code, as in, if they were "ported" to players directly they'd just be Syndicate flavored, since these items don't "read" a logo so much as these items come pre-printed with the branding.

     

    It's not saying "WE CAN DOOO THIS WHY ARENT YOU ARRGHHHH" it's more like "Hey here's a neat thing related to the topic"

    image.jpeg

    screenshot_221103-20-54-57.jpg

  2. Things not answered in this FAQ:

     

    • Does this mean HC content if officially canon?
    • Does HC now have the power to drag Matt Mercer kicking and screaming into the VA booth to deliver cheesy one-liners as Statesman (Tyrant edition)?
    • Will this impact the development of    SEAGULL MODE
    • Will we finally be able to horb in-game without legal repercussions?
    • Like 1
    • Haha 3
    • Banjo 1
    • Pizza (Pineapple) 1
  3. So, I've been messing around with Meteor, off rock blast.

     

    It's not the best nuke in the world, but it enables style, and I for one find style to be the best stat in the game.

     

    One stylish thing you can do with it, thanks to the nuke coming down well after you cast it, is you can teleport to the spot it will land. One of the fun (and stylish) things you can do is use Spring Attack from the super jump pool to drop down on the spot the meteor is crashing down on, and you'll usually arrive at roughly the same time if you do them back to back.

     

    But the theoretical style train doesnt stop there. Upthrust is a rock blast power where you punch the ground, like a cool guy (or a defeated one) and send a traveling quake of rock to your target where it will erupt in a great big rock. This power *also* doesnt do damage on cast, but only once the projectile has reached its destination. A blaster has access to Burst of Speed, which is also a stylish power, that teleports you to a spot in range with a cool lil punch.

     

    Then, you've got Combat Teleport and Dragon's Tail, or Eagle's Claw, or maybe even BRAWL

     

    A Rock/Ma blaster could combine these moves together for a very cool string of attacks, to create the illusion of a seemless flow. Which, is kinda what I'm trying to do. Ideally with a graphic so I can slap them in my powertray so i can just press the numbers in order, and leave my keyboard for even more stylish things like /bind k e flip and /bind l e tantrum...

     

     

    Now, my question here is how do I go about doing this? Can I even do this, with most of them being location powers? Like, can a rolling keybind power "roll" into another location power? Can I combine the distance parameters for location powers like "Back 50" and still roll it? For clarity, here's the "combos":

     

    • Meteor (Target) > Spring Attack (Target) [Rolling 1]
    • Dragon's Tail > Burst of Speed (Target) [Rolling 2]
    • Combat Teleport (Back 50) > Upthrust [Rolling 3]
    • Encase > Stalagmite [Rolling 4]
    • Combat Teleport (Target) > Eagle's Claw [Rolling 5]
    • Ki Push > Tombstone [Rolling 6]
    • Burst of Speed (Target) > Combat Teleport (Back Max) [Rolling 7]
    • Rock Shards > Burst of Speed (Target) [Rolling 8]
    • Seismic Force > Hasten [Rolling 9]

     

    If this is possible, I havent any idea how to do it. Please halp.

     

    But it would be super fucking stylish, like, holy shit you have no idea.

  4. 7 hours ago, Mjolnerd said:

    This is the saddest controversy ever.

     

    So true. An innocent NPC, a *legacy* NPC! A ****STAPLE**** to this *great* game was *unceremoniously* *EXECUTED* over... what? Players being *UNABLE* to locate their navigation keys and walk a whole 15ft away him? Or, worse still the ***COWARD DEVS*** sheer, uncompromising *DUMBOCITY* that they couldn't just like... mute him?

    This is, without a doubt, the greatest tragedy to befall this community since the last greatest tragedy to befall this community.

    I know, I know... it's hard. But I for one will NOT give into despair! I will FIGHT!

    I propose a compromise!

     

    RETURN VOMIT GUY TO POCKET D, HIS DEATH IS MEANINGLESS AND UNNECESSARY, AS WE ALLLLLLLLLLLLLLL KNOW AND AGREE GENUINELY WITH ALL OUR HEARTS

     

    IN EXCHANGE

     

    put him out at the gas station in the void

    • Like 1
    • Haha 3
  5. A lot of talk about the "pleasantness of RP at the red side bar"

     

    To which I reply:

     

    WHAT rp at the redside bar?

     

    Literally all the villains come over to the blue side bar, with or without barf guy there.

     

    HE DIED FOR NOTHING!

    He doesn't even show up at Paragon Dance Party, the ACTUAL dive bar...

    • Like 1
    • Haha 3
  6. On 4/27/2023 at 5:00 PM, twozerofoxtrot said:

    Thanks! I did discover this later and felt kinda silly.

     

    The solution is simple.

     

    Make the macro a *rolling* macro, so on press it feeds to the minions, and on release, it feeds to you!

    Two EoEs eaten in ONE easy key press. This consumes DOUBLE the EoEs than necessary!

    • Haha 2
  7. As a proud member of the Magical Girl Supremacy™️ movement I'm curious about the other end of the spectrum. With the Gemknights and Spidercouts and other such SGs running arond sporting the sailor fuku, are there SGs running Power Ranger inspired toons and stories? Im sure there must be, I've seen at least a dozen (fantastix) toku-inspired characters and have made a few designs myself (mostly as excersizes in learning how to get creative with the character creation system), but I've never seen any proper SGs themed along those lines myself.

  8. I always wonder about where people get their ideas for these characters and what fun there is in solving an issue as simply as saying "it's solved".

    For instance; let's say you're super god man omega the beginning of the end of beginings the enderer -- your powers is all of them. You're hanging out in pocket d next to your weak cuck little brother DJ Zero and overhear through your multiversal cosmic divine eye that there's a person across the bar (probably a qt gril) about how their call to adventure being the tragic death of their sister to the fearsome bee lord, and how that event has given them a bee-phobia but now, they have feelings for a bee person and they don't know how to reconcile their paralyzing fear and their budding romantic feelings for their bee friend.

    So you teleport over, tell them who you are and what you do, then use your super mega time god of the ending begining of begining alpha detla supremo powers to reach through all timelines and realities and consolodate them in a single momentous moment where you undo their beephobia.

     

    Like. Ok. Cool. Now theyre not scared of bees and can be with their beeloved. Now what do we do?

    That's ultimately my problem with god-modding ultra toons. It's not the scale of their power or their willingness to use it. It's that after they're done, there's nothing to do. You don't extend the scene, nor do you really add to your own lore. Like, ok, so youre the ubermench who saves entire realities and now you can say you deleted a person's phobia of bees -- is that really impressive? When you go on to ruin your next scene, is that something you can really brag about?

     

     

     

    My favorite thing to do in these situations is just negate them with Null the Gull. Null lets out a lil cosmic toot and their attempts to "fix" my character are foiled -- for all their awesome might they're powerless in the face of Null's errant flatulence.

     

    Sign my petition for Seagull Mode today

    • Like 2
    • Haha 3
    • Thumbs Up 1
  9. The smart answer is Tanker -- tanker's lacking biggerest orange numbers is isnt such a big deal when they just dont ever die. Like, a bio tanker "built right" is functionally unkillable by just about anything that hasnt been specifically designed by the devs (past and present) to say "aha, yes, I see your big numbers and I choose to piss on them", and when you ARE functionally unkillable, not hitting for 80-150~ damage (depending on what class you're compared to) isn't such a big deal.

    Like, the goal is to kill things before they kill you regardless of the AT you choose. If one of those ATs can't really die, they are the ultimate winner.

     

    However, I would argue the *fun* answer is Scrapper, because while you arent even close to unkillable, you get *BIG* orange numbers from your red flavored buffs being the biggest and you being able to crit everything you swing at.

     

    For what it's worth, Strom has done testing comparing the attack sets across Scrappers, Brutes, and Tankers. Here's that thread...

    But to spare you some reading, *BRUTES* are the ones who get the fastest clear times of the three sets even accounting for Scrapper Crits. Now, of course, milage may vary. But, if you're a TW/Bio brute you'll have a much easier time keeping your fury up than a willpower brute will which will see you with a higher dps than what strom was getting (on top of your other abilities to pump your damage over what his build is capable of).

     

    Ill say this much. I played TW on a tanker and on a scrapper. I did not have fun on my Bio/TW tanker, but i had a lot of fun on my TW/Bio scrapper -- and according to Strom's math, Brute sees better functional returns from TW than the other two classes who get it.

    Really though, you should play a TW Stalker, but we're not ready as a society for that yet...

  10. On 3/18/2023 at 4:41 AM, Virtual Green said:

    So I came up with a new main outfit for my Card King, trying to evoke the card deck theme and color a bit more!

     

    cardking2.PNG.adc42be722691c252f7f9ad869e3703a.PNG

     

    cardking2_1.thumb.PNG.314a2e0f2753f8f4c24bcc3f2a5be1d7.PNG

     

    cardking2_2.thumb.PNG.c41857d6704109fdf388761f0265a466.PNG

     

    I see we've got similar ideas.

    823702140_Screenshot(563).png.c2cf43b1ffdcad904e18ec3f31f6b233.pngscreenshot_221107-16-10-47.thumb.jpg.cd4343e5a1777bee1356c5655343c1fb.jpg

     

    It's ya boi, Joking. Currently in his "Illusion Control for Dominators Means Another Grind to 50 for Me" arc.

    • Like 4
    • Thumbs Up 3
  11. On 3/8/2023 at 1:13 AM, Ultimo said:

    So, my project of creating characters based on the JLA goes on.  Now, I'm working on making a character representing the Flash... but I'm finding it kind of daunting.

     

    Initially, I made him a Scrapper, Street Justice (for the multiple strike attacks, since they look faster than other similar attacks) and Super Reflexes, with the Super Speed pool.  I considered making him a Tanker, since it seems to me the job of the speedster on many teams is to draw the fire of the enemy and avoid getting hit... but it didn't seem quite... right.

     

    Anyway, the problem I've been having is that there seems not to be any really mobile power sets.  Even Super Speed doesn't have any powers or effects that you can use WHILE moving.  Even if I fight with Super Speed toggled on, it suppresses the speed boost, so he no longer runs fast.

     

    My question is, how would you design a pure speedster, like the Flash or Quicksilver?

     

    As an aside, perhaps they could do something to revamp the Super Speed set?  Perhaps swap out something for a toggle power that causes damage in an arc in front of the character, or perhaps in a wake around him, relative to how fast he's moving?  Some kind of mobile attack.



    So, I had a similar struggle some time ago. I came up with a few solutions.

    Option A: Speedster as Melee

     

    A Melee AT "speedster" is a tanker, or a brute. Brute's "rage" mechanics support it (the "faster" you attack, the "more" you attack, the more damage builds up) but, tanker's numbers are hard to ignore, but scrappers exist as well and there's something to be said about being scrappy, and the idea of crits being a way to symbolize like, a single super speed hit going REALLY hard is nice. I however suggest tanker, simply due to the *BEST* speedsters on a super team are the ones who use their super speed to help the team -- tankers help a team more widely than a scrapper does typically.

     

    For me, this character was a Super Reflexes/Dark toon, but I've had ideas for a Dark/EA brute as well.

     

    Now, I chose Dark intitally since it was the *ONLY* at in the game with a rapid punch move, similar to flurry and Sands of Mu in Shadow Maul. Super Reflexes is *THE* super speed armor set, so, it fit naturally to choose that as well. With Dark, you put a malus on your opponent's to-hit, so it makes your defense pay out even more, you basically get to add the value of the -to hit to your defense values, and of course you can bump that up with enhancements.

    Now, the thing here is that to TRULY simulate super speed, you want to be moving. Tankers are typyfied as "walls" because it's easier to hold aggro when you're not moving around. But, if you have the team and build for it, there's nothing to stop a tanker from rounding up more than one mob group and keeping their aggro, especially if you're using Taunt liberally (which can get a Perfect Zinger in it to make it a damage tool). The way I would do this is with Speed of Sound's sub ability Jaunt.

     

    Speed of Sound and Super Speed are the "speedster" pools. You're going to be in Super Speed anyhow, because on top of Shadow Maul you'll be taking Flurry. You may also want to have Sands of Mu from the Pay2Win vendor, though I'm not sure if that's viable at higher levels, given it's unenhancible. Regardless, with Shadow Maul and flurry you have two "rapid punch" moves to use in your chain, Taunt makes 3, and whatever power you took at level 1 makes 4 and that's liable to keep you going until you can restart your chain (assuming you're loaded up on gamblers which you absolutely should be).

    A benefit of Super Reflexes is that you can also slot Gift of the Ancients into all of its powers, which has a non-unique +Defense/Movement Speed enhancement. So, you could slot that a times as well for a substantial base movement speed buff that doesnt suppress in combat. You can move very fast, and you move even faster with your travel power, and you can occasionally move *SO* fast you instantly teleport to where you want to go. 

    The Dark/EA brute is basically the same idea, but with a few differences. I like this one on *PAPER* due to how it's a lot easier to make it more visually connected - dark has a very specific tinting style and it's hard to work with unless you build around it. EA is very good, and it offers more VFX to play with to make Dark's VFX not look so spontaneous. It also has a few powers that compliment Dark's *OTHER* powers very well for if you want to broaden your concept of what and how a speedster does what they do -- for me I linked the concept of "Speed" to entropy for thematic reasons, my melee speedster isnt fast because they're fast, they're fast because they accelerate the effects of enropy around them and can syphon that for themselves (allowing me MORE tools from Dark and EA that fit the concept) but, they havent gotten out of level 9 yet so I don't know how good this may actually *PLAY*.

     

    Option B: Speedster as Ranged

    Now, obviously, our main man Synapse is a speedster, and he's a blaster. He shoots lightning at people. That's neat, and you can do that too -- I did and with Blaster's constant positioning, being a toon who is running around, teleporting around, diving into melee and out of melee, is as dynamic as it is potent. You could basically be running quadruple build up and going absolutely nuts with an elec/elec blaster, running around and zapping people. It's a good build, it's a good character, and it satisfies the desire for speedster play that's hard to find -- especially since you're made of paper until you're IO'd out of your mind with set bonuses that make up for your lack of personal defenses. Trust me, I've done it, it's a lot of fun.

     

    However. I didn't do that first. At first, my journey to make a speedster began with unsatisfying melees and I didnt just wanna be *ANOTHER* Synapse. That led me to the *IDEA* of *SPEED* in-game. Kinetics is the fast path to fast.

    screenshot_230312-13-32-58.thumb.jpg.0a4d4ecf1435eb6b61ad765d6cd8fc1f.jpg

    screenshot_230312-13-41-28.thumb.jpg.b07002673eb4d47fbebdb37ad8015913.jpg

     

    This is Acceleron. He's my Kinetics/Sonic defender. As I said before, I think a speedster is at their best when they're helping the team in ways that a "Superman" or a "Batman". So I made a speedster who's super speed is something he can share with others. My goal with him was to *LITERALLY* speed up the game, Kinetics gives damage buffs, recharge speed buffs, refreshes stamina while Sonic gives a -res effect to help all those damage buffs go further as well as some soft CC abilities. Prior to the Sonic Blast changes, he could shave a LOT of time off a TF and for me that was like, the ultimate "get" from a speedster. He literally made things go more quickly, fights, heroes, gameplay.

    That's my two parsecs. For what it's worth, SR on a tanker can reach the cap on defense with very little effort, to the point where the hard coded *MINIMUM* chance to hit (5%~) is their *ONLY* chance to hit. Which is entertaining in itself.

    I do think some aspects of Super Speed as a power could use some tuneing. If instead of a jump boost it gave a *damage* boost, that would start at like, a passive 3% and then scale up as you ran (combat or no) to something like 10%? Or like, added a scaling chance to knock down based on the same measurement system for the jump boost? Something to give the sense that your SPEED is having IMPACT.

    • Thumbs Up 1
  12. Spoiler

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Archery
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Flash Arrow

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (3) Cloud Senses - ToHit Debuff
    • (3) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (5) Cloud Senses - Accuracy/ToHitDebuff
    • (5) Dark Watcher's Despair - Chance for Recharge Slow
    • (7) Cloud Senses - Chance for Negative Energy Damage

    Level 1: Snap Shot

    • (A) Entropic Chaos - Chance of Heal Self

    Level 2: Glue Arrow

    • (A) Pacing of the Turtle - Accuracy/Slow
    • (7) Pacing of the Turtle - Range/Slow
    • (9) Pacing of the Turtle - Chance of -Recharge
    • (11) Impeded Swiftness - Chance of Damage(Smashing)
    • (11) Ice Mistral's Torment - Chance for Cold Damage

    Level 4: Fistful of Arrows

    • (A) Annihilation - Chance for Res Debuff

    Level 6: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Poison Gas Arrow

    • (A) Fortunata Hypnosis - Sleep/Recharge/Accuracy
    • (17) Fortunata Hypnosis - Sleep/Endurance
    • (19) Fortunata Hypnosis - Recharge/Accuracy
    • (19) Fortunata Hypnosis - Sleep
    • (21) Fortunata Hypnosis - Chance for Placate

    Level 10: Infiltration

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Acid Arrow

    • (A) Shield Breaker - Accuracy/Defense Debuff
    • (13) Shield Breaker - Defense Debuff
    • (13) Touch of Lady Grey - Chance for Negative Damage
    • (15) Shield Breaker - Chance for Lethal Damage
    • (15) Annihilation - Chance for Res Debuff
    • (17) Achilles' Heel - Chance for Res Debuff

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Kismet - Accuracy +6%
    • (23) Reactive Defenses - Scaling Resist Damage

    Level 16: Aim

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 18: Disruption Arrow

    • (A) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 20: Explosive Arrow

    • (A) Bombardment - Accuracy/Recharge/Endurance
    • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (42) Superior Defender's Bastion - Accuracy/Damage
    • (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
    • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (43) Bombardment - Chance for Fire Damage

    Level 22: Kick

    • (A) Empty

    Level 24: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Steadfast Protection - Knockback Protection
    • (36) Impervious Skin - Status Resistance/Regeneration
    • (37) Impervium Armor - Psionic Resistance
    • (37) Aegis - Psionic/Status Resistance
    • (37) Gladiator's Armor - TP Protection +3% Def (All)

    Level 26: Oil Slick Arrow

    • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
    • (43) Touch of Lady Grey - Chance for Negative Damage
    • (43) Ice Mistral's Torment - Chance for Cold Damage
    • (45) Impeded Swiftness - Chance of Damage(Smashing)
    • (45) Annihilation - Chance for Res Debuff
    • (45) Achilles' Heel - Chance for Res Debuff

    Level 28: Ranged Shot

    • (A) Experienced Marksman - Damage/Endurance/Interrupt
    • (36) Experienced Marksman - Damage/Interrupt/Range/Recharge
    • (46) Decimation - Chance of Build Up

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: EMP Arrow

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (33) Unbreakable Constraint - Chance for Smashing Damage
    • (33) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (33) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Lockdown - Chance for +2 Mag Hold
    • (34) Energy Manipulator - Chance to Stun

    Level 35: Power Build Up

    • (A) Rectified Reticle - Increased Perception

    Level 38: Rain of Arrows

    • (A) Ragnarok - Damage/Recharge/Accuracy
    • (39) Ragnarok - Damage/Recharge
    • (39) Ragnarok - Damage
    • (39) Ragnarok - Damage/Endurance
    • (40) Ragnarok - Chance for Knockdown
    • (40) Annihilation - Chance for Res Debuff

    Level 41: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 44: Assault

    • None:D-Sync Deceleration

    Level 47: Temp Invulnerability

    • (A) Unbreakable Guard - Resistance
    • (47) Unbreakable Guard - Resistance/Endurance
    • (47) Unbreakable Guard - Endurance/RechargeTime
    • (48) Unbreakable Guard - RechargeTime/Resistance
    • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (48) Unbreakable Guard - +Max HP

    Level 49: Vengeance

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (49) Shield Wall - Defense/Endurance
    • (49) Shield Wall - Defense/Recharge
    • (50) Shield Wall - Defense/Endurance/Recharge
    • (50) Shield Wall - Endurance/Recharge

    Level 1: Vigilance 


    Level 1: Brawl

     

    I made a thing (it's bad but fun and by bad I mean it's weird but i like it)

     

    Some notes:

    I chose Intuition Radial, Support Radial, Clarion Radial, and Gravitic Core Flawless on this for incarnates, and tried to slot it out so that way you're doubling down on controls and debuffs, while also like, having the ability to nuke mob packs.

     

    In fairness, this isn't like... it is more a celebration of TA than of Archery. The only really impressive thing here in the part of Archery is the thematics (which are cool i promise), and how Explosive Arrow naturally ignites your oil slick arrows while ALSO being a solid AoE attack in it's own right, and while Rain of Arrows is currently broken it's in there as yet another location targeted AoE that you can stack on top of all the ones TA gives you... AND ALSO RANGED SHOT HAS NEARLY AN EFFECTIVE RANGE OF 350~

     

    Honestly, it's a better build on a corruptor, but im lazy.

  13. 18 hours ago, Yellowjacket said:

    Best I could do, still pretty sad :c

    NG01.thumb.PNG.e9376934a46e8f40b78a873e54286619.PNG   NG02.thumb.PNG.f28f5085a4cca0abdb38dfa19efc9315.PNG

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    You did a LOT better than I did

    1790745421_Screenshot(1333).png.6de5987d4d9e9b211cfc9ee8589d7883.png

     

    It's real hard to get the bits for the helmet, i feel like that's the hardest thing.

    image.png.4544572be2f15e0c50b1d6136702df5d.png

    89803901_Screenshot(1337).png.098ed8041bc3f36085ad0df98f989fe3.png

     

    I personally tried to use the clipping to my advantage, tp make it look like it had extra bits that it technically doesnt have. 

    nobel_gundam_b_by_ecchiman99-d6k5xlo.png.13d56f5e54040332625956ee97820186.png

     

    There's probably experiments to be done with the Mecha Helmet proper but I'm skeptical. Still! I'm glad we both saw the Komadori wings and said "Ya know what? Sure, it'll do."

    • Like 2
  14. 14 hours ago, Clave Dark 5 said:

    Name suggestions that are probably annoying because you've probably already happily settled on your given choice:

    Instead of Avada, which somehow feels like it's missing some letters to me, I'd go with either Arvada or Aubrey.  Both keep that sort of "abracadabra" cadence.

     

    The joke is that if you say her name it sounds like Avada Cadabra which is the death curse in Harry Potter.

     

    Which is to say...

    On 2/11/2023 at 9:27 AM, Marshal_General said:

    I have started playing Hogwarts Legacy and it reminded me of a character concept I had forgotten that I need some help putting together.

     

    Basically the character if female and went to a magic school like Hogwarts so would be young. She was kill by a dark wizard with the killing curse, but came back to life.

    Partially.

     

    She would look undead, but not full on zombie and look like she is wearing some sort of official magic school outfit.

     

    I also need some AT and power set ideas though most of the spells I have found seem to be control natured.

     

    This is the look I have so far.

    Her name will be Avada Cadaver.

     

    Avada Cadaver.JPG

     

    Depends.

     

    I would suggest Gravity (or mind)/Fire/Mace Dominator, and take the steps to aim for perma dom.

     

    The reason why I suggest Mace over Mu is because you don't get a lot of lightning in the game (even if avada cavabra LOOKS like lightning). And Mace gives you access to Scorpion Shield and Personal Force Field -- both of which are powerful defensive tools that simulate the defensive spells you get in the game.

     

    From Gravity I'd take Lift/Gravity Distortion/Propel and Wormhole (the AoE version of your control powers are things you SHOULD have for GAMEPLAY but Legacy doesnt really DO AoE's so, for authenticity, you don't need them). Lift is you Levioso, Gravity Distortion is your Stupefy, Propel simulates the ancient magic ability to chuck random objects at people, and Wormhole can act as a make-shift Accio, since you could place the wormhole's end point directly infront of you.

     

    As for /Fire you get Flares which is like the basic cast from the game, Incinerate is a lot like Incindeo in that it's a high damage close range attack. Fire Blast *and* Blaze both serve as stand-ins for Expeliamas and Congringo respectively.

     

    Now, for your unforgivable curses.

     

    Sadly, you don't have a confuse here, which is why Mind may be a better choice overall as it has *MANY* of the same "spells" as Gravity, and even gets a few that Gravity doesnt, *BUT* if you want an "Imperio" you can swap your alignment to "Rogue" at Null the Gull and get a Confuse that way. The "Crucio" spell is kinda just a DoT so you could honestly use the "Crush" power to satisfy this? Crush also works a "Descendo" spell as well, sorta? That's up to you.

     

    And finally, Blazing Bolt makes for a good stand-in for your killing curse, Avadakadavra. Being a snipe, it's gonna be your biggest, longest range "spell" that can kill plenty of enemies outright. You can even color it green for good measure.

    image.png.ba0f23cbe1b62e59da509ab79e2e2a59.png

     

    You can take "Stealth" and/or "Infiltration" powers from the concealment tree to simulate the invisibility spell you get.

     

    Now, you don't get a flying broomstick, but you can buy a Flying Carpet from P2W, or you can take fly on your own.

     

    Then just pick up Haste to help keep your cooldowns low and you now have a "build" you might see in Hogwarts Legacy. It's even a pretty ok build.

    • Like 1
  15. I've never played Regen myself, all the people I know who *do* play regen do so on brutes, I'm assuming because Brutes have higher HP values which makes the %based buffs to regen more potent.

     

    But my experience with TW is that it's better on scrappers because having lots of AoEs means lots of crits.

     

    So I guess I'm trying to figure which I should go with. Both classes fit the idea of the character (Circle of Thorns swordsmaster). But I'm conflicted on which sees a more fun time leveling and I'm looking for some advice.

    of course if Tankers had Regen this wouldnt be a problem but whatever i guess im not mad shut up ur mad

  16. On 2/15/2023 at 8:06 AM, Dynamo-Joe said:

    So I honestly thought I was done with the Dynamo Mecha designs.
    And then I had a most interesting IDEA.
    What's the LEAST LIKELY attack power set you'd ever expect from a classic Mecha Unit?
    Scrolling down... No... no... Been done... No that would look TOO silly... Wait... THAT?
    Hmm... Let's look at the costume options... Nope. Nope... Nah too obvious.
    Oh... I never thought of THAT as a weapon before... But... YEAH!!

    XDaRnBK.png382Re5z.png

    mkhr7IA.pngxHZGVIW.png1tWal2m.png

    I'm still experimenting on one of the test servers, so this isn't on live just yet. But tentative name is "Dynamo Lupus Rex"


    Funnily enough, I was trying to see if i could make Noble Gundam the other day, was saddened at my inability to make "mecha sailor moon" and wept tears of motor oil and whatever it is mecha are fueled by.

     

    Then I was looking at AE stuff, realized there's no Rad Armor or Rad Melee in there, and was like "well fuck you then I'm making a rad themed faction anyway, so you can go ahead and drink my radioactive piss, Strelok."

    586361182_Screenshot(1257).png.493d083e235afd7b0deb80f97662d046.png561067778_Screenshot(1256).png.67e510770c7feee2cc2a0ff9bee92ccc.png86971999_Screenshot(1255).png.635b99f3ea5803377a99961506880720.png195514917_Screenshot(1253).png.440e23f2659bc8c8cd8a2ca91dd6c589.png

     

    There's times where I totally forget the arachnos helmets exist, which is weird, because some of my earliest costumes used them a lot because theyre under the "special" section and i wanted to use a "special" item because i thought it made me unique. Turns out theyre special because they're just very hard to work with. Then I said to myself "hey these things that are hard to work with look pretty cool, is there OTHER stuff that works?"

    874094289_Screenshot(1261).png.757e7ccaabcc4ab5b83ac01488c87812.png1409170159_Screenshot(1260).png.053994b5783d9277f3b10c5a8ab18776.png1719357676_Screenshot(1258).png.0bd459ed51a83b8c140796fbe793ab89.png1188355561_Screenshot(1262).png.81ea6825768a2c1264266325b429d290.png

     

    Turns out, both Headless *AND* Brain-in-a-jar options look great in the prototype stages (honestly i guess im just really pleased with this core design from the neck down and everything above it is just a bonus). Then I said "Ok but how outlandish can i go before this looks fucking dumb?"

     

    1973640628_Screenshot(1265).png.fd1ee89b429b19131119e78491ec90f7.png1433687950_Screenshot(1264).png.4578c2068726af0f2e37525a70062f26.png1072838732_Screenshot(1263).png.03eda3efa4fa2f1e53cce29ef94a0403.png

     

    I still havent hit that point yet and im running out of silly options.

    Screenshot (1252).png

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  17. 19 hours ago, Crysis said:

    I don’t remember the old Eden Trial, but I do remember running around with a pack of other */Regen scrappers, all of us running perma-MOG.  It was glorious.  Unlimited +END, nigh-impenetrable +DEF and a teeny-tiny sliver of health.  You literally just ignored all your other Regeneration powers because you didn’t need them/couldn’t use them with MOG up all the time.  

     

    But yeah…that’s a grandpa story.  It was OP as fxk.  Thus the skull crushing beatings Regen took from the nerf bat…repeatedly.

     

    SO YOU'RE THE ONE TO BLAME!

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