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ezren
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Right now, my 50 dom is in full IOs. I wanted to make a build using mostly cheap sets. Any suggestions for improvement? And once I actually make some inf, what upgrades should I go for? Hexbyte - Hero Dominator Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Arsenal ControlSecondary powerset: Arsenal AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): TeleportationEpic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Cryo Freeze Ray A: Basilisk's Gaze: Accuracy/Hold3: Basilisk's Gaze: Accuracy/Recharge3: Basilisk's Gaze: Recharge/Hold5: Basilisk's Gaze: Endurance/Recharge/Hold5: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold13: Basilisk's Gaze: Chance for Recharge Slow Level 1: Burst A: Thunderstrike: Accuracy/Damage7: Thunderstrike: Damage/Endurance7: Thunderstrike: Damage/Recharge9: Thunderstrike: Accuracy/Damage/Recharge9: Thunderstrike: Accuracy/Damage/Endurance48: Thunderstrike: Damage/Endurance/Recharge Level 2: Sleep Grenade A: Call of the Sandman: Accuracy/Recharge15: Call of the Sandman: Endurance/Sleep19: Call of the Sandman: Accuracy/Endurance25: Call of the Sandman: Sleep/Range50: Call of the Sandman: Accuracy/Sleep/Recharge50: Call of the Sandman: Chance of Heal Self Level 4: Buckshot A: Positron's Blast: Accuracy/Damage11: Positron's Blast: Damage/Endurance11: Positron's Blast: Damage/Recharge13: Positron's Blast: Damage/Range33: Positron's Blast: Accuracy/Damage/Endurance43: Positron's Blast: Chance of Damage(Energy) Level 6: Super Speed A: Celerity: +Stealth Level 8: Cloaking Device A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Super Jump A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 12: Smoke Canister A: Cloud Senses: Accuracy/ToHitDebuff15: Cloud Senses: ToHit Debuff40: Cloud Senses: Accuracy/Recharge40: Cloud Senses: ToHit Debuff/Endurance/Recharge48: Cloud Senses: Accuracy/Endurance/Recharge48: Cloud Senses: Chance for Negative Energy Damage Level 14: Hasten A: Invention: Recharge Reduction17: Invention: Recharge Reduction17: Invention: Recharge Reduction42: Invention: Recharge Reduction Level 16: Power Up A: Invention: Recharge Reduction Level 18: Flash Bang A: Razzle Dazzle: Endurance/Stun19: Razzle Dazzle: Accuracy/Recharge21: Razzle Dazzle: Accuracy/Endurance21: Razzle Dazzle: Stun/Range40: Razzle Dazzle: Accuracy/Stun/Recharge46: Razzle Dazzle: Chance of Immobilize Level 20: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Tear Gas A: Basilisk's Gaze: Accuracy/Hold23: Basilisk's Gaze: Accuracy/Recharge23: Basilisk's Gaze: Recharge/Hold25: Basilisk's Gaze: Endurance/Recharge/Hold42: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold50: Basilisk's Gaze: Chance for Recharge Slow Level 24: Targeting Drone A: Invention: To Hit Buff27: Invention: Endurance Reduction27: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 26: Tri-Cannon A: Expedient Reinforcement: Accuracy/Recharge29: Expedient Reinforcement: Accuracy/Damage29: Expedient Reinforcement: Damage/Endurance31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge37: Expedient Reinforcement: Resist Bonus Aura for Pets Level 28: Sniper Rifle A: Decimation: Accuracy/Damage31: Decimation: Damage/Endurance33: Decimation: Damage/Recharge33: Decimation: Accuracy/Endurance/Recharge37: Decimation: Accuracy/Damage/Recharge43: Decimation: Chance of Build Up Level 30: Ignite A: Bombardment: Damage34: Bombardment: Accuracy/Recharge/Endurance34: Bombardment: Damage/Recharge34: Bombardment: Accuracy/Damage/Recharge42: Bombardment: Accuracy/Damage/Recharge/Endurance43: Bombardment: Chance for Fire Damage Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Hibernate A: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 38: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge Level 41: Acrobatics (Empty) Level 44: Ice Storm A: Positron's Blast: Accuracy/Damage45: Positron's Blast: Damage/Recharge45: Positron's Blast: Damage/Endurance45: Positron's Blast: Damage/Range46: Positron's Blast: Accuracy/Damage/Endurance46: Positron's Blast: Chance of Damage(Energy) Level 47: Teleport Target A: Invention: Accuracy Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance36: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End36: Performance Shifter: EndMod37: Performance Shifter: EndMod/Recharge Level 6: Speed Phase Level 10: Double Jump Level 49: Quick Form Hexbyte - Hero Dominator Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Arsenal ControlSecondary powerset: Arsenal AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): TeleportationEpic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Cryo Freeze Ray A: Basilisk's Gaze: Accuracy/Hold3: Basilisk's Gaze: Accuracy/Recharge3: Basilisk's Gaze: Recharge/Hold5: Basilisk's Gaze: Endurance/Recharge/Hold5: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold13: Basilisk's Gaze: Chance for Recharge Slow Level 1: Burst A: Thunderstrike: Accuracy/Damage7: Thunderstrike: Damage/Endurance7: Thunderstrike: Damage/Recharge9: Thunderstrike: Accuracy/Damage/Recharge9: Thunderstrike: Accuracy/Damage/Endurance48: Thunderstrike: Damage/Endurance/Recharge Level 2: Sleep Grenade A: Call of the Sandman: Accuracy/Recharge15: Call of the Sandman: Endurance/Sleep19: Call of the Sandman: Accuracy/Endurance25: Call of the Sandman: Sleep/Range50: Call of the Sandman: Accuracy/Sleep/Recharge50: Call of the Sandman: Chance of Heal Self Level 4: Buckshot A: Positron's Blast: Accuracy/Damage11: Positron's Blast: Damage/Endurance11: Positron's Blast: Damage/Recharge13: Positron's Blast: Damage/Range33: Positron's Blast: Accuracy/Damage/Endurance43: Positron's Blast: Chance of Damage(Energy) Level 6: Super Speed A: Celerity: +Stealth Level 8: Cloaking Device A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Super Jump A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 12: Smoke Canister A: Cloud Senses: Accuracy/ToHitDebuff15: Cloud Senses: ToHit Debuff40: Cloud Senses: Accuracy/Recharge40: Cloud Senses: ToHit Debuff/Endurance/Recharge48: Cloud Senses: Accuracy/Endurance/Recharge48: Cloud Senses: Chance for Negative Energy Damage Level 14: Hasten A: Invention: Recharge Reduction17: Invention: Recharge Reduction17: Invention: Recharge Reduction42: Invention: Recharge Reduction Level 16: Power Up A: Invention: Recharge Reduction Level 18: Flash Bang A: Razzle Dazzle: Endurance/Stun19: Razzle Dazzle: Accuracy/Recharge21: Razzle Dazzle: Accuracy/Endurance21: Razzle Dazzle: Stun/Range40: Razzle Dazzle: Accuracy/Stun/Recharge46: Razzle Dazzle: Chance of Immobilize Level 20: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Tear Gas A: Basilisk's Gaze: Accuracy/Hold23: Basilisk's Gaze: Accuracy/Recharge23: Basilisk's Gaze: Recharge/Hold25: Basilisk's Gaze: Endurance/Recharge/Hold42: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold50: Basilisk's Gaze: Chance for Recharge Slow Level 24: Targeting Drone A: Invention: To Hit Buff27: Invention: Endurance Reduction27: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 26: Tri-Cannon A: Expedient Reinforcement: Accuracy/Recharge29: Expedient Reinforcement: Accuracy/Damage29: Expedient Reinforcement: Damage/Endurance31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge37: Expedient Reinforcement: Resist Bonus Aura for Pets Level 28: Sniper Rifle A: Decimation: Accuracy/Damage31: Decimation: Damage/Endurance33: Decimation: Damage/Recharge33: Decimation: Accuracy/Endurance/Recharge37: Decimation: Accuracy/Damage/Recharge43: Decimation: Chance of Build Up Level 30: Ignite A: Bombardment: Damage34: Bombardment: Accuracy/Recharge/Endurance34: Bombardment: Damage/Recharge34: Bombardment: Accuracy/Damage/Recharge42: Bombardment: Accuracy/Damage/Recharge/Endurance43: Bombardment: Chance for Fire Damage Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Hibernate A: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 38: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge Level 41: Acrobatics (Empty) Level 44: Ice Storm A: Positron's Blast: Accuracy/Damage45: Positron's Blast: Damage/Recharge45: Positron's Blast: Damage/Endurance45: Positron's Blast: Damage/Range46: Positron's Blast: Accuracy/Damage/Endurance46: Positron's Blast: Chance of Damage(Energy) Level 47: Teleport Target A: Invention: Accuracy Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance36: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End36: Performance Shifter: EndMod37: Performance Shifter: EndMod/Recharge Level 6: Speed Phase Level 10: Double Jump Level 49: Quick Form Hexbyte - Dominator (Arsenal Control - Arsenal Assault).mbd
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I chose electric/storm for mostly thematic reasons, but I also want to make sure I'm decently powerful. Storm seems to be a popular secondary for corruptors, but there is little information on electric blast and most of it is mostly about how bad the secondary effect is. Before I put a ton of time into this character, will electric/storm be gimped compared to other options like ice or dark.
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I played radiation sonic for a while and felt very powerful as a second support, but had trouble carrying the load if I was the sole defender. Things like mobs being spread out or my anchor running away could lead to a dead teammate without feeling like there was much I could do. After grouping with a rad defender on my 50 and finding he had the same problems, even at that level, I started trying out other defenders as my support main (used strictly for grouping). I tried a bunch of different "healer" supports that I felt could handle being the only support in a group and wound up enjoying thermal the best. Nature came close, but I don't particularly like that cone heal. I also liked dark, but felt it went too heavy on the control powers near the end of the power set. Thermal is an active healer that gives me two heals and a nice set of buffs/debuffs. Sonic I'm taking because of that awesome secondary that really helps in groups. I plan to take almost everything out of the thermal tree (it all looks good) and only a few sonic powers (probably the three single target nukes and then howl to spread around -res to a group). But, when it comes to sets and regular/epic power pools I'm at a bit of a loss.
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I've been looking around for a thermal/sonic defender build and have come up empty. Does anyone have a build they would be willing to share?
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I've got a water/time blaster that has a concept I like (recolored water red for a hemomancer), but I have no idea how to slot his powers since both of the sets are new and there's not much information available. Also, I never got a character past 30 when the game was live. I'm hoping to be able to use time's control and debuffs to solo effectively while looking for groups (villains don't have too many players), but also provide some utility to a group along with the debuffs from water. I'm looking to slot up all my powers once I hit 22 and can make IOs as effective as SOs. Any advice on how to slot up my powers? Also, any power pools I should be looking at to provide more defenses (maybe hover or stealth?)