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dylliebug

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Posts posted by dylliebug

  1. 3 minutes ago, FupDup said:

    Many of the Warshade's powers depend on a continuous supply of enemies to keep them operating at full power. They are much weaker than Peacebringers when fighting a single, strong target like an AV if there aren't any bodies around to power them up. However, the WS has a higher peak performance than the PB if they are able to keep feeding off bodies. 

     

    WS's human form doesn't have any mezz protection but PB does. 

     

    WS's built-in travel powers are oriented around teleportation, whereas PB is about flight. You can of course take different travel powers from pools if you want. 

     

    I will invest in flight for travel powers. I think I like warshades more because of the lifesteal potential and I'm going for a hardcore rp experience 

  2. 1 minute ago, biostem said:

    Before you get too invested in a warshade, please consider whether you are going to go with a human-only, 2-form, or tri-form type of character, as that will heavily influence the direction of said character...

    Hmm ill have to do my research then.

    Are WS/PB consider weak to people (will people not wanna team with me cause im a warshade)

  3. 2 minutes ago, TygerDarkstorm said:

    Well, in terms of your concept, Peacebringers don't have any powers that take life and turn it into energy. I see PB's as being more "good/light" and WS's as more "evil/dark." That's not strictly true, of course, but they do operate different.

     

    Okay thank you I think I will go with a Warshade.

    THANKS TO EVERYONE WHO COMMENTED

  4. 6 hours ago, Dungeoness said:

    Unfortunately, there isn't a satisfying build in this game that is devoted to direct "take mob's hp and heal me with them" kinds of powers, so your options are to let the idea pass (something I've done a hundred times myself), or go deeper into the type of character you want to play, and lean into a broader theme to help you choose.

     

    What theme are you going for? How would you want your character to look? What is their style of attack?

     

    Im going for a cosmic look, someone who's been around since the dawn of time who can take people's "life" and use it as energy.

  5. On 12/16/2021 at 11:26 AM, tidge said:

    Sorry, I'm not installing MIDS. That build uses mostly set bonuses, so it shouldn't be much effort to construct it. There may be some subtle choices withe respect to a couple of sets, but they aren't complicated (slot pets for recharge, purple sets probably skip the pure damage piece because of ED, toggles probably have a /end piece).

    How do I download the one your using I try clicking the link it won’t work

  6. 5 hours ago, tidge said:

    I will attach the pet-build I use for Crab. Hasten is perma, and all three pets can be re-summoned immediately (if they aren't otherwise defeated).

     

    Some caveats on this build:

     

    1) I made NO effort to try to maximize S/L resistance or positional defenses... that is, I stayed out of the Fighting Pool. For some AT builders, this is a non-starter.

    2) The Concealment pool was reworked by Homecoming since I generated this template, but it can still hold the two LotG mules. Grant Invisibility is a little help for pets (including teammates).

    3) Notice the two %procs in the Spiderlings. Because the Spiderlings have so few attacks, a strong case can be made that moving those %procs to the other pets (and these are pets, not henchmen) may yield more DPS.

    4) There should be enough Global recharge that without slow debuffs, the I think this build can afford to lose some of the recharge from either/or a set bonus or a LotG mule and still keep perma-Hasten. The Recharge is really key for the pets (and to not have the Endurance drop). If you are willing to cut into the Global Recharge margin, I would consider one of the following changes:

    • Sacrifice both the Concealment mules to get Rune of Protection from Sorcery
    • Steal slots from Web Envelope to get the 6th-piece +MaxEnd set bonus in Channelgun, and to add dedicated Defense/Resistance boosted pieces to certain powers
    • Alter one of the AoE attacks (probably Suppression, moving the Annihilation set elsewhere) to be a %proc cone attack with a possibly longer range.

    My personal preference would be to do the last one first; I find cone attacks with debuffs to be a good force multiplier for pets.

     

    Villain Plan by Hero Villain Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Old Cob3.1: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Sorcery
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Channelgun -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(9), SprSpdBit-Dmg/EndRdx/Rchg:50(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(27), SprSpdBit-Rchg/Global Toxic:50(31)
    Level 1: Wolf Spider Armor -- StdPrt-ResDam/Def+:30(A)
    Level 2: Combat Training: Defensive -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(3)
    Level 4: Longfang -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(5), SprDmnofA-Acc/Dmg/Rchg:50(5), SprDmnofA-Dmg/EndRdx/Rchg:50(7), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(7), SprDmnofA-Rchg/DmgFear%:50(9)
    Level 6: Crab Spider Armor Upgrade -- GldArm-3defTpProc:50(A)
    Level 8: Mystic Flight -- BlsoftheZ-ResKB:50(A)
    Level 10: Suppression -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(11), Ann-Acc/Dmg/Rchg:50(11), Ann-Acc/Dmg/EndRdx:50(13), Ann-Acc/Dmg/EndRdx/Rchg:50(29), Ann-ResDeb%:50(31)
    Level 12: Venom Grenade -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(13), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(25), Rgn-Dmg/EndRdx:50(25), PstBls-Dam%:50(40)
    Level 14: Tactical Training: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(15), Rct-EndRdx/Rchg:50(15), Rct-Def/Rchg:50(17), Rct-Def/EndRdx/Rchg:50(17), Rct-ResDam%:50(19)
    Level 16: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37)
    Level 18: Frag Grenade -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/Rchg:50(19), PstBls-Dmg/Rng:50(21), PstBls-Dmg/EndRdx:50(21), PstBls-Dam%:50(23), SuddAcc--KB/+KD:50(29)
    Level 20: Tactical Training: Leadership -- GssSynFr--Build%:50(A)
    Level 22: Mental Training -- Run-I:50(A)
    Level 24: Fortification -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(27), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Rchg/ResDam:50(50)
    Level 26: Frenzy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(37), Arm-Dmg/EndRdx:50(43), Arm-Acc/Dmg/Rchg:50(43), Arm-Dam%:50(46), TchofLadG-%Dam:50(50)
    Level 28: Serum -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(33), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34)
    Level 30: Grant Invisibility -- LucoftheG-Rchg+:50(A)
    Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36), OvrFrc-Dam/KB:50(37), SlbAll-Build%:50(50)
    Level 38: Call Reinforcements -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), ExpRnf-EndRdx/Dmg/Rchg:50(39), EdcoftheM-PetDef:40(40)
    Level 41: Web Envelope -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(42), GrvAnc-Immob/EndRdx:50(42), GrvAnc-Acc/Immob/Rchg:50(42), GrvAnc-Hold%:50(43)
    Level 44: Shatter Armor -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(45), Hct-Acc/Dmg/Rchg:50(45), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(46), TchofDth-Dam%:40(46)
    Level 47: Summon Blaster -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg/Rchg:50(48), ExpRnf-EndRdx/Dmg/Rchg:50(48), ExpRnf-+Res(Pets):50(48)
    Level 49: Invisibility -- LucoftheG-Rchg+:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- UnbLea-Stlth:50(A)
    Level 2: Rest -- IntRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(31)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- PrfShf-End%:50(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    ------------

     

     

     

     

    I cant open the build can you use mids reborn and transfer it to that i like the build?!:)

  7. 2 hours ago, tidge said:

    I'm not sure why Hasten wouldn't have 2 Recharge IOs. The little bit of S/L resistance from the 2-pieces of Reactive Defenses should be sacrificed to free slots, and just use a boosted Def/End Shield Wall or HO+3 instead.

     

    I would also try to move a slot into Serum (from Health, sacrificing the Numina piece seems trivial) and slot 6 pieces of Preventive Medicine instead of 5 Panacea.

     

    I'd dedicate one of the sprints to an Endurance reduction option, and possibly one with a Stealth piece.

     

    There is a lot I am not crazy about with that build, but those are the immediate things I would tweak without changing up power picks.

    could you link or create a build im not really good with finding the right IO's

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