Well, you're not wrong! Admittedly, I did participate in some afk MM multiboxing, but have since given it up after discovering this post.
This is the best argument I've seen thus far and I agree that game performance is a problem, but it isn't just limited to AFK MM's. There are lots of scenarios that can produce the same effects. I think the better approach would be to have a discussion about how we can limit these scenarios from happening. AFK MM's is not the root cause of the issue any more than too many players in a zone or area is an issue. CoX has always had the capability to have multiple instances of a particular zone. Perhaps we could limit PI's max player count per instance to the max league size and just have multiple instances. I'm just spit-balling an idea here and have no clue if that would solve the problem but it seems to me that working on a solution to the real problem, "lag", would be much more beneficial to the community as a whole.
The whole reason I'm posting in this thread is because I do care about everyone's experience. That includes your experience as well as AFK MM's experience, not just mine. My goal was to promote discussion on how we could accommodate everyone's experience rather than trying to single out specific players/playstyles and demonizing activities that are allowed. I too am frustrated by the amount of people just in this thread who only care about their experience and of those that play the game the way that they feel the game should be played. There's no reason why we can't come up with a solution that is more inclusive of different playstyles rather than eliminating them because it's not how you enjoy the game.
Your last statement would be more genuine if you had said "'I'm frustrated by the sheer preponderance of people who don't play how I think the game should be played and
don't give a flying fuck about my experience."
You make a very solid point. Do you see any solutions that don't end with removing an entire Archetype from the game?
If it indeed creates a problem then I would agree with a rule change. My argument against this particular issue you mention would be that you seem to assert the notion that the league is somehow more entitled to the XP and even the location than the AFK MM. Could I not also argue that the league is greatly reducing the MM's XP/rewards. What entitlement does the league have to the rewards that are not solely generated by the league. Any player, not just MM's, that is not in the league could "leech" rewards from the league. This is by design so that everyone's contribution is rewarded. The game engine is not biased towards one player or a separate group of players. It rewards contribution. So by the game engine's own logic, AFK MM's are indeed contributing. It seems to me, and I could definitely be wrong here, that it would be easier to adjust rewards/drop rates than to remove an entire Archetype from the game.
If killing mobs is not contributing then how do you define contributing? Why would killing mobs generate rewards if the game engine did not consider that as contributing? Does your MM example not apply to any player or group that is not on your team/league? Why is this argument only being made against AFK MM's if anyone can cause this type of scenario?
I understand the scenario you described, but what entitles you or the league/team that you are on to farm at that location more so than ANY other player whether its an MM or not. Why not move to another location. If the MM's are AFK as you claim then they couldn't follow you. At what point are you going to take responsibility for your participation in this scenario. If you know running into traffic will get you killed and you have the option to avoid the traffic but still run into it, are you not responsible for your own death? Does the entire world now have to give up cars, driving, traveling, etc. because you didn't use the options at your disposal to not get run over.
With the exception of mutiboxing with more than the allowed 3 accounts. None of these activities are violations of any rules that I am aware of.
The only argument you've made here is that somehow YOUR team or league is entitled to XP more so than anyone who is not on YOUR team/league. If a player who is not on your league/team is finding it hard to fight and just clicks doors does that player not benefit from AFK MM's killing mobs. Is your league not a drain on that players rewards? Is your behavior not demonstrating GM favoritism towards whatever league/team you are on? Please understand my intention is not to single out you or anyone else for that matter. The whole point of this was to shift the conversation towards inclusive solutions that benefit everyone, but damn near every response in this thread just talks about how MM's reduced my XP/rewards. Well its not YOUR XP. YOUR XP is the amount that was awarded to you. No more, no less. Everyone is arguing for their own benefit or the benefit of the league that they are a member of.
WHY AM I THE ONLY ONE ASKING FOR SOLUTIONS TO BENEFIT EVERYONE?
I would disagree with that statement whole heartedly. It is the job of the CoC and any other published rules to keep things as fair as possible. A GM's job is to enforce the rules not make them up on the fly as you see fit and certainly, your personal stake in the matter should not play any part in that enforcement. Whether I should or shouldn't do something has nothing to do with whether I can or not. It has everything to do with if that behavior is allowed by the rules. "Should or shouldn't", beyond what is allowed by the rules, is a personal choice and simply your opinion. Forcing others to conform to your ideas of what constitutes good manners or etiquette is just an abuse of authority.