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Posts posted by Zarmarus
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Thank you all for the contributions thus far. I have decided I will not be dropping Voltaic after all.
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This is my Electric Blast/Temporal Manipulation Blaster build. Any guidance on polishing it is very welcome. I will volunteer that I think my defenses could be better but I am unsure how to approach it. Also is there anything I can do about being mezzed without going into Sorcery or Clarion incarnate power? (I would prefer to avoid Sorcery on this character for thematic purposes.)
I
've considered dropping voltaicfor Lightning Bolt but it seems the DPA of that attack may not be ideal? I could potentially drop Combat TP at level 49 and instead get Hasten, but I'm really not sure it's needed with what I have so far. I'm afraid it might cause endurance issues too, but I'm open to any suggestions.SpoilerThis Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Elec/Time: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Charged Bolts
* (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
* (3) Superior Defiant Barrage - Damage/RechargeTime
* (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
* (5) Superior Defiant Barrage - Accuracy/Damage
* (5) Superior Defiant Barrage - RechargeTime/+Status
* (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
Level 1: Time Wall
* (A) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Ball Lightning
* (A) Superior Blaster's Wrath - Accuracy/Damage
* (7) Superior Blaster's Wrath - Damage/Recharge
* (9) Superior Blaster's Wrath - Accuracy/Damage/Recharge
* (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance
* (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
* (11) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 4: Fly
* (A) Flight Speed IO
Level 6: Short Circuit
* (A) Armageddon - Chance for Fire Damage
* (15) Armageddon - Damage/Recharge
* (17) Armageddon - Accuracy/Damage/Recharge
* (17) Armageddon - Accuracy/Recharge
* (19) Armageddon - Damage/Endurance
Level 8: Time Stop
* (A) Superior Entomb - Accuracy/Hold
* (19) Superior Entomb - Hold/Recharge
* (21) Superior Entomb - Endurance/Recharge
* (21) Superior Entomb - Accuracy/Hold/Endurance
* (23) Superior Entomb - Accuracy/Hold/Endurance/Recharge
* (23) Superior Entomb - Recharge/Chance for +Absorb
Level 10: Hover
* (A) Shield Wall - +Res (Teleportation), +5% Res (All)
* (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (25) Kismet - Accuracy +6%
Level 12: Zapp
* (A) Sting of the Manticore - Accuracy/Damage
* (27) Sting of the Manticore - Damage/Endurance
* (27) Sting of the Manticore - Accuracy/Interrupt/Range
* (29) Sting of the Manticore - Damage/Interrupt/Recharge
* (29) Sting of the Manticore - Chance of Damage(Toxic)
* (31) Sting of the Manticore - Damage/Endurance/Recharge
Level 14: Aim
* (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
* (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 16: Chronos
* (A) Rectified Reticle - To Hit Buff
* (31) Rectified Reticle - To Hit Buff/Recharge
* (33) Recharge Reduction IO
Level 18: End of Time
* (A) Superior Avalanche - Accuracy/Damage
* (33) Superior Avalanche - Damage/Endurance
* (33) Superior Avalanche - Accuracy/Damage/Endurance
* (34) Superior Avalanche - Accuracy/Damage/Recharge
* (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
* (34) Superior Avalanche - Recharge/Chance for Knockdown
Level 20: Temporal Healing
* (A) Panacea - +Hit Points/Endurance
* (36) Preventive Medicine - Chance for +Absorb
* (36) Preventive Medicine - Heal
Level 22: Evasive Maneuvers
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (36) Reactive Defenses - Scaling Resist Damage
Level 24: Kick
* (A) Force Feedback - Chance for +Recharge
Level 26: Voltaic Sentinel
* (A) Expedient Reinforcement - Accuracy/Damage
* (37) Expedient Reinforcement - Damage/Endurance
* (37) Expedient Reinforcement - Accuracy/Damage/Recharge
* (39) Expedient Reinforcement - Endurance/Damage/Recharge
Level 28: Future Pain
* (A) Hecatomb - Damage
* (37) Hecatomb - Damage/Recharge
* (39) Hecatomb - Accuracy/Damage/Recharge
* (39) Hecatomb - Accuracy/Recharge
* (40) Hecatomb - Damage/Endurance
* (40) Hecatomb - Chance of Damage(Negative)
Level 30: Tough
* (A) Unbreakable Guard - Resistance
* (40) Unbreakable Guard - Resistance/Endurance
* (42) Unbreakable Guard - RechargeTime/Resistance
* (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
* (42) Gladiator's Armor - TP Protection +3% Def (All)
* (43) Steadfast Protection - Resistance/+Def 3%
Level 32: Thunderous Blast
* (A) Ragnarok - Chance for Knockdown
* (43) Ragnarok - Accuracy/Recharge
* (43) Ragnarok - Accuracy/Damage/Recharge
* (45) Ragnarok - Damage/Recharge
* (45) Ragnarok - Damage
* (45) Ragnarok - Damage/Endurance
Level 35: Weave
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (46) Luck of the Gambler - Defense/Endurance
Level 38: Time Lord
* (A) Aegis - Psionic/Status Resistance
* (46) Steadfast Protection - Knockback Protection
* (46) Unbreakable Guard - Resistance
* (48) Unbreakable Guard - +Max HP
* (48) Unbreakable Guard - Resistance/Endurance
* (50) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 41: Scorpion Shield
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (48) Luck of the Gambler - Defense/Endurance
Level 44: Maneuvers
* (A) Luck of the Gambler - Defense
* (50) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 47: Tactics
* (A) Adjusted Targeting - To Hit Buff/Endurance
* (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Combat Teleport
* (A) Range IO
Level 1: Brawl
* (A) Empty
Level 1: Defiance
Level 1: Sprint
* (A) Empty
Level 2: Rest
* (A) Empty
Level 1: Swift
* (A) Flight Speed IO
Level 1: Health
* (A) Miracle - +Recovery
* (13) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
* (A) Jumping IO
Level 1: Stamina
* (A) Performance Shifter - Chance for +End
* (13) Performance Shifter - EndMod
* (15) Power Transfer - Chance to Heal Self
Level 4: Afterburner
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Robotic Drones Core Superior Ally
Level 50: Assault Core Embodiment
------------Thank you for any time/consideration spent here.
Electric/Temp build guidance request
in Blaster
Posted
After taking @T3h Ish's build and post suggestions into account, I have come up with this. I have put it into practice and I am really happy with it currently. Any feedback is welcome.
This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Elec/Temp Blaster: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Charged Bolts
* (A) Superior Defiant Barrage - Accuracy/Damage
* (3) Superior Defiant Barrage - Damage/RechargeTime
* (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
* (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
* (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
* (7) Superior Defiant Barrage - RechargeTime/+Status
Level 1: Time Wall
* (A) Enfeebled Operation - Accuracy/Recharge
* (7) Enfeebled Operation - Accuracy/Endurance
* (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
* (9) Enfeebled Operation - Accuracy/Immobilize
Level 2: Ball Lightning
* (A) Superior Blaster's Wrath - Accuracy/Damage
* (11) Superior Blaster's Wrath - Damage/Recharge
* (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge
* (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance
* (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
* (15) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 4: Fly
* (A) Flight Speed IO
Level 6: Short Circuit
* (A) Armageddon - Damage/Recharge
* (15) Armageddon - Accuracy/Damage/Recharge
* (17) Armageddon - Accuracy/Recharge
* (17) Armageddon - Damage/Endurance
* (19) Armageddon - Chance for Fire Damage
Level 8: Charge Up
* (A) Gaussian's Synchronized Fire-Control - To Hit Buff
* (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
* (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Chronos
* (A) Recharge Reduction IO
Level 12: Zapp
* (A) Apocalypse - Damage/Recharge
* (21) Apocalypse - Accuracy/Damage/Recharge
* (23) Apocalypse - Accuracy/Recharge
* (23) Apocalypse - Damage/Endurance
* (25) Apocalypse - Chance of Damage(Negative)
* (25) Gladiator's Javelin - Chance of Damage(Toxic)
Level 14: Hover
* (A) Shield Wall - +Res (Teleportation), +5% Res (All)
* (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (27) Reactive Defenses - Scaling Resist Damage
* (29) Kismet - Accuracy +6%
Level 16: Evasive Maneuvers
* (A) Reactive Defenses - Defense/Endurance
* (29) Reactive Defenses - Defense
Level 18: End of Time
* (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
* (31) Superior Avalanche - Accuracy/Damage/Recharge
* (31) Superior Avalanche - Accuracy/Damage/Endurance
* (31) Superior Avalanche - Damage/Endurance
* (33) Superior Avalanche - Accuracy/Damage
Level 20: Temporal Healing
* (A) Preventive Medicine - Chance for +Absorb
* (33) Preventive Medicine - Heal
* (33) Performance Shifter - Chance for +End
Level 22: Boxing
* (A) Kinetic Combat - Accuracy/Damage
* (34) Kinetic Combat - Damage/Endurance
* (34) Kinetic Combat - Damage/Recharge
* (34) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
* (A) Unbreakable Guard - Resistance
* (36) Unbreakable Guard - Resistance/Endurance
* (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
* (36) Unbreakable Guard - Endurance/RechargeTime
* (37) Gladiator's Armor - TP Protection +3% Def (All)
* (37) Steadfast Protection - Resistance/+Def 3%
Level 26: Voltaic Sentinel
* (A) Expedient Reinforcement - Accuracy/Damage
* (37) Expedient Reinforcement - Damage/Endurance
* (39) Expedient Reinforcement - Accuracy/Damage/Recharge
* (39) Expedient Reinforcement - Endurance/Damage/Recharge
Level 28: Future Pain
* (A) Hecatomb - Chance of Damage(Negative)
* (39) Hecatomb - Accuracy/Damage/Recharge
* (40) Hecatomb - Accuracy/Recharge
* (40) Hecatomb - Damage/Endurance
* (40) Hecatomb - Damage/Recharge
* (42) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 30: Weave
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (42) Luck of the Gambler - Defense/Endurance
* (42) Luck of the Gambler - Defense
Level 32: Thunderous Blast
* (A) Ragnarok - Damage/Endurance
* (43) Ragnarok - Accuracy/Recharge
* (43) Ragnarok - Accuracy/Damage/Recharge
* (43) Ragnarok - Damage/Recharge
* (45) Ragnarok - Damage
* (45) Bombardment - Chance for Fire Damage
Level 35: Scorpion Shield
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (45) Luck of the Gambler - Defense/Endurance
* (46) Luck of the Gambler - Defense
Level 38: Time Lord
* (A) Aegis - Psionic/Status Resistance
* (46) Unbreakable Guard - +Max HP
* (46) Steadfast Protection - Knockback Protection
Level 41: Maneuvers
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (48) Luck of the Gambler - Defense
* (48) Luck of the Gambler - Defense/Endurance
Level 44: Tactics
* (A) Adjusted Targeting - To Hit Buff/Endurance
Level 47: Vengeance
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Combat Teleport
* (A) Range IO
Level 1: Brawl
* (A) Empty
Level 1: Defiance
Level 1: Sprint
* (A) Empty
Level 2: Rest
* (A) Empty
Level 1: Swift
* (A) Empty
Level 1: Health
* (A) Panacea - +Hit Points/Endurance
* (48) Miracle - +Recovery
* (50) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
* (A) Empty
Level 1: Stamina
* (A) Performance Shifter - EndMod
* (50) Power Transfer - Chance to Heal Self
* (50) Power Transfer - EndMod
Level 1: Shocked
Level 4: Afterburner
Level 49: Quick Form
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