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Zarmarus

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Posts posted by Zarmarus

  1. After taking @T3h Ish's build and post suggestions into account, I have come up with this. I have put it into practice and I am really happy with it currently. Any feedback is welcome.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Elec/Temp Blaster: Level 50 Technology Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Temporal Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Charged Bolts
    *  (A) Superior Defiant Barrage - Accuracy/Damage
    *  (3) Superior Defiant Barrage - Damage/RechargeTime
    *  (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
    *  (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
    *  (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
    *  (7) Superior Defiant Barrage - RechargeTime/+Status


    Level 1: Time Wall
    *  (A) Enfeebled Operation - Accuracy/Recharge
    *  (7) Enfeebled Operation - Accuracy/Endurance
    *  (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
    *  (9) Enfeebled Operation - Accuracy/Immobilize


    Level 2: Ball Lightning
    *  (A) Superior Blaster's Wrath - Accuracy/Damage
    *  (11) Superior Blaster's Wrath - Damage/Recharge
    *  (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    *  (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    *  (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    *  (15) Superior Blaster's Wrath - Recharge/Chance for Fire Damage


    Level 4: Fly
    *  (A) Flight Speed IO


    Level 6: Short Circuit
    *  (A) Armageddon - Damage/Recharge
    *  (15) Armageddon - Accuracy/Damage/Recharge
    *  (17) Armageddon - Accuracy/Recharge
    *  (17) Armageddon - Damage/Endurance
    *  (19) Armageddon - Chance for Fire Damage


    Level 8: Charge Up
    *  (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    *  (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    *  (21) Gaussian's Synchronized Fire-Control - Chance for Build Up


    Level 10: Chronos
    *  (A) Recharge Reduction IO


    Level 12: Zapp
    *  (A) Apocalypse - Damage/Recharge
    *  (21) Apocalypse - Accuracy/Damage/Recharge
    *  (23) Apocalypse - Accuracy/Recharge
    *  (23) Apocalypse - Damage/Endurance
    *  (25) Apocalypse - Chance of Damage(Negative)
    *  (25) Gladiator's Javelin - Chance of Damage(Toxic)


    Level 14: Hover
    *  (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    *  (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (27) Reactive Defenses - Scaling Resist Damage
    *  (29) Kismet - Accuracy +6%


    Level 16: Evasive Maneuvers
    *  (A) Reactive Defenses - Defense/Endurance
    *  (29) Reactive Defenses - Defense


    Level 18: End of Time
    *  (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    *  (31) Superior Avalanche - Accuracy/Damage/Recharge
    *  (31) Superior Avalanche - Accuracy/Damage/Endurance
    *  (31) Superior Avalanche - Damage/Endurance
    *  (33) Superior Avalanche - Accuracy/Damage


    Level 20: Temporal Healing
    *  (A) Preventive Medicine - Chance for +Absorb
    *  (33) Preventive Medicine - Heal
    *  (33) Performance Shifter - Chance for +End


    Level 22: Boxing
    *  (A) Kinetic Combat - Accuracy/Damage
    *  (34) Kinetic Combat - Damage/Endurance
    *  (34) Kinetic Combat - Damage/Recharge
    *  (34) Kinetic Combat - Damage/Endurance/Recharge


    Level 24: Tough
    *  (A) Unbreakable Guard - Resistance
    *  (36) Unbreakable Guard - Resistance/Endurance
    *  (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
    *  (36) Unbreakable Guard - Endurance/RechargeTime
    *  (37) Gladiator's Armor - TP Protection +3% Def (All)
    *  (37) Steadfast Protection - Resistance/+Def 3%


    Level 26: Voltaic Sentinel
    *  (A) Expedient Reinforcement - Accuracy/Damage
    *  (37) Expedient Reinforcement - Damage/Endurance
    *  (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    *  (39) Expedient Reinforcement - Endurance/Damage/Recharge


    Level 28: Future Pain
    *  (A) Hecatomb - Chance of Damage(Negative)
    *  (39) Hecatomb - Accuracy/Damage/Recharge
    *  (40) Hecatomb - Accuracy/Recharge
    *  (40) Hecatomb - Damage/Endurance
    *  (40) Hecatomb - Damage/Recharge
    *  (42) Glimpse of the Abyss - Chance of Damage(Psionic)


    Level 30: Weave
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (42) Luck of the Gambler - Defense/Endurance
    *  (42) Luck of the Gambler - Defense


    Level 32: Thunderous Blast
    *  (A) Ragnarok - Damage/Endurance
    *  (43) Ragnarok - Accuracy/Recharge
    *  (43) Ragnarok - Accuracy/Damage/Recharge
    *  (43) Ragnarok - Damage/Recharge
    *  (45) Ragnarok - Damage
    *  (45) Bombardment - Chance for Fire Damage


    Level 35: Scorpion Shield
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (45) Luck of the Gambler - Defense/Endurance
    *  (46) Luck of the Gambler - Defense


    Level 38: Time Lord
    *  (A) Aegis - Psionic/Status Resistance
    *  (46) Unbreakable Guard - +Max HP
    *  (46) Steadfast Protection - Knockback Protection


    Level 41: Maneuvers
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (48) Luck of the Gambler - Defense
    *  (48) Luck of the Gambler - Defense/Endurance


    Level 44: Tactics
    *  (A) Adjusted Targeting - To Hit Buff/Endurance


    Level 47: Vengeance
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 49: Combat Teleport
    *  (A) Range IO


    Level 1: Brawl
    *  (A) Empty


    Level 1: Defiance
    Level 1: Sprint
    *  (A) Empty


    Level 2: Rest
    *  (A) Empty


    Level 1: Swift
    *  (A) Empty


    Level 1: Health
    *  (A) Panacea - +Hit Points/Endurance
    *  (48) Miracle - +Recovery
    *  (50) Numina's Convalesence - +Regeneration/+Recovery


    Level 1: Hurdle
    *  (A) Empty


    Level 1: Stamina
    *  (A) Performance Shifter - EndMod
    *  (50) Power Transfer - Chance to Heal Self
    *  (50) Power Transfer - EndMod


    Level 1: Shocked
    Level 4: Afterburner
    Level 49: Quick Form
    ------------

     

     

     

  2. This is my Electric Blast/Temporal Manipulation Blaster build. Any guidance on polishing it is very welcome. I will volunteer that I think my defenses could be better but I am unsure how to approach it. Also is there anything I can do about being mezzed without going into Sorcery or Clarion incarnate power? (I would prefer to avoid Sorcery on this character for thematic purposes.)

     

    I've considered dropping voltaic for Lightning Bolt but it seems the DPA of that attack may not be ideal? I could potentially drop Combat TP at level 49 and instead get Hasten, but I'm really not sure it's needed with what I have so far. I'm afraid it might cause endurance issues too, but I'm open to any suggestions.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Elec/Time: Level 50 Technology Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Temporal Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Charged Bolts
    *  (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
    *  (3) Superior Defiant Barrage - Damage/RechargeTime
    *  (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
    *  (5) Superior Defiant Barrage - Accuracy/Damage
    *  (5) Superior Defiant Barrage - RechargeTime/+Status
    *  (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime


    Level 1: Time Wall
    *  (A) Thunderstrike - Accuracy/Damage/Recharge


    Level 2: Ball Lightning
    *  (A) Superior Blaster's Wrath - Accuracy/Damage
    *  (7) Superior Blaster's Wrath - Damage/Recharge
    *  (9) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    *  (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    *  (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    *  (11) Superior Blaster's Wrath - Recharge/Chance for Fire Damage


    Level 4: Fly
    *  (A) Flight Speed IO


    Level 6: Short Circuit
    *  (A) Armageddon - Chance for Fire Damage
    *  (15) Armageddon - Damage/Recharge
    *  (17) Armageddon - Accuracy/Damage/Recharge
    *  (17) Armageddon - Accuracy/Recharge
    *  (19) Armageddon - Damage/Endurance


    Level 8: Time Stop
    *  (A) Superior Entomb - Accuracy/Hold
    *  (19) Superior Entomb - Hold/Recharge
    *  (21) Superior Entomb - Endurance/Recharge
    *  (21) Superior Entomb - Accuracy/Hold/Endurance
    *  (23) Superior Entomb - Accuracy/Hold/Endurance/Recharge
    *  (23) Superior Entomb - Recharge/Chance for +Absorb


    Level 10: Hover
    *  (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    *  (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (25) Kismet - Accuracy +6%


    Level 12: Zapp
    *  (A) Sting of the Manticore - Accuracy/Damage
    *  (27) Sting of the Manticore - Damage/Endurance
    *  (27) Sting of the Manticore - Accuracy/Interrupt/Range
    *  (29) Sting of the Manticore - Damage/Interrupt/Recharge
    *  (29) Sting of the Manticore - Chance of Damage(Toxic)
    *  (31) Sting of the Manticore - Damage/Endurance/Recharge


    Level 14: Aim
    *  (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    *  (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge


    Level 16: Chronos
    *  (A) Rectified Reticle - To Hit Buff
    *  (31) Rectified Reticle - To Hit Buff/Recharge
    *  (33) Recharge Reduction IO


    Level 18: End of Time
    *  (A) Superior Avalanche - Accuracy/Damage
    *  (33) Superior Avalanche - Damage/Endurance
    *  (33) Superior Avalanche - Accuracy/Damage/Endurance
    *  (34) Superior Avalanche - Accuracy/Damage/Recharge
    *  (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    *  (34) Superior Avalanche - Recharge/Chance for Knockdown


    Level 20: Temporal Healing
    *  (A) Panacea - +Hit Points/Endurance
    *  (36) Preventive Medicine - Chance for +Absorb
    *  (36) Preventive Medicine - Heal


    Level 22: Evasive Maneuvers
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (36) Reactive Defenses - Scaling Resist Damage


    Level 24: Kick
    *  (A) Force Feedback - Chance for +Recharge


    Level 26: Voltaic Sentinel
    *  (A) Expedient Reinforcement - Accuracy/Damage
    *  (37) Expedient Reinforcement - Damage/Endurance
    *  (37) Expedient Reinforcement - Accuracy/Damage/Recharge
    *  (39) Expedient Reinforcement - Endurance/Damage/Recharge


    Level 28: Future Pain
    *  (A) Hecatomb - Damage
    *  (37) Hecatomb - Damage/Recharge
    *  (39) Hecatomb - Accuracy/Damage/Recharge
    *  (39) Hecatomb - Accuracy/Recharge
    *  (40) Hecatomb - Damage/Endurance
    *  (40) Hecatomb - Chance of Damage(Negative)


    Level 30: Tough
    *  (A) Unbreakable Guard - Resistance
    *  (40) Unbreakable Guard - Resistance/Endurance
    *  (42) Unbreakable Guard - RechargeTime/Resistance
    *  (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
    *  (42) Gladiator's Armor - TP Protection +3% Def (All)
    *  (43) Steadfast Protection - Resistance/+Def 3%


    Level 32: Thunderous Blast
    *  (A) Ragnarok - Chance for Knockdown
    *  (43) Ragnarok - Accuracy/Recharge
    *  (43) Ragnarok - Accuracy/Damage/Recharge
    *  (45) Ragnarok - Damage/Recharge
    *  (45) Ragnarok - Damage
    *  (45) Ragnarok - Damage/Endurance


    Level 35: Weave
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (46) Luck of the Gambler - Defense/Endurance


    Level 38: Time Lord
    *  (A) Aegis - Psionic/Status Resistance
    *  (46) Steadfast Protection - Knockback Protection
    *  (46) Unbreakable Guard - Resistance
    *  (48) Unbreakable Guard - +Max HP
    *  (48) Unbreakable Guard - Resistance/Endurance
    *  (50) Unbreakable Guard - Resistance/Endurance/RechargeTime


    Level 41: Scorpion Shield
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (48) Luck of the Gambler - Defense/Endurance


    Level 44: Maneuvers
    *  (A) Luck of the Gambler - Defense
    *  (50) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 47: Tactics
    *  (A) Adjusted Targeting - To Hit Buff/Endurance
    *  (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


    Level 49: Combat Teleport
    *  (A) Range IO


    Level 1: Brawl
    *  (A) Empty


    Level 1: Defiance
    Level 1: Sprint
    *  (A) Empty


    Level 2: Rest
    *  (A) Empty


    Level 1: Swift
    *  (A) Flight Speed IO


    Level 1: Health
    *  (A) Miracle - +Recovery
    *  (13) Numina's Convalesence - +Regeneration/+Recovery


    Level 1: Hurdle
    *  (A) Jumping IO


    Level 1: Stamina
    *  (A) Performance Shifter - Chance for +End
    *  (13) Performance Shifter - EndMod
    *  (15) Power Transfer - Chance to Heal Self


    Level 4: Afterburner
    Level 49: Quick Form
    Level 50: Musculature Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Clarion Core Epiphany
    Level 50: Robotic Drones Core Superior Ally
    Level 50: Assault Core Embodiment
    ------------

     

     

     

    Thank you for any time/consideration spent here.

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