Broadsword should work in tandem like dark melee works with dark armor. that being said, i suggest the AoE powers like whirling sword, head splitter, and slice should do more damage on tanks. For Brutes, i like the numbers that i can see in mid's but i wish the powers had a DoT (negative) since its damage type is commonly resisted.
Shield Defense is an overall good set, but due to the lack of a self heal within the power set- i feel that True Grit should offer a decent regeneration buff instead. if not, Against all odds could "add" a regen per enemy nearby mechanic with its dmg buff per enemy nearby if players prefer the +max HP. Thats my only suggestion.
Elec melee is touchy for some, but ive found that due to the large amount of AoE built into the set, along with procs like chance for +recharge and chance for heal, that a major change can happen. while chain induction is great, i would prefer to have a ST high dmg with a DoT (like a taser effect). Ion judgement makes chain induction look silly anyhow.
Martial arts getting a +def only on brutes (according to mids) seems criminal! i believe that Street Justice is perfect for brutes (the animations are more of a MMA/UFC fighter feel) wherein martial arts befits scrappers (because irl, real martial artists dont seek to fight and if they do, its to end it fast- so the scrappers higher base dmg and critical chance is ideal)
Now that we have water blast power set, do we expect to see a water melee/assault/manipulation or armor?
Are we ever going to see a cross between luminous and umbral powersets as a new AT?
will the other Incarnate powers be released? will we get more judgements and lores?
are we ever going to see an AT that uses the Defender primaries but Dominator Secondaries?