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Razerussss

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  1. So after hard trip with mid's i made this abomination of a blaster build. could anyone review this and help me optimize it?

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Seismic Blast
    Secondary Power Set: Earth Manipulation
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Shatter -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7)
    Level 1: Stone Prison -- Empty(A)
    Level 2: Rock Shards -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43)
    Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 6: Entomb -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(11)
    Level 8: Seismic Force -- RctRtc-ToHit(A), EncAcc-ToHit/Rchg(36), EncAcc-ToHit(36), EncAcc-ToHit/Rchg/EndRdx(37)
    Level 10: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(25), AdjTrg-ToHit(34), EncAcc-ToHit(40)
    Level 12: Upthrust -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-+FireDmg(31), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam(45), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46)
    Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
    Level 16: Tactics -- ToHit-I(A)
    Level 18: Tombstone -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23)
    Level 20: Boxing -- KntCmb-Dmg/Rchg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Acc/Dmg(42), KntCmb-Dmg/EndRdx/Rchg(48)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), Ksm-EndRdx/Rchg(46)
    Level 26: Stalagmite -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(29), Apc-Dam%(31)
    Level 28: Beryl Crystals -- EndRdx-I(A), Empty(31), Empty(37)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
    Level 32: Meteor -- Dtn-Dmg/EndRdx/Rng(A), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/Rchg(33), Dtn-Dmg/EndRdx(33), Dtn-Acc/Dmg(34), Dtn-Dmg/Rng(34)
    Level 35: Mud Bath -- Prv-Heal(A), Prv-Heal/EndRdx(36)
    Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Rchg/HoldProc(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(45)
    Level 41: Body Armor -- GldArm-3defTpProc(A)
    Level 44: Cryo Freeze Ray -- Empty(A)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A), Rct-Def(48)
    Level 49: LRM Rocket -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg(50)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
    Level 1: Seismic Shockwaves 
    Level 49: Quick Form 
    Level 50: Assault Core Genome 
    Level 50: Ageless Partial Core Invocation 
    Level 50: Musculature Core Paragon 
    Level 50: Reactive Interface 
    ------------
    ------------
    Set Bonus Totals:

    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 16.31% Defense(Smashing)
    • 16.31% Defense(Lethal)
    • 19.44% Defense(Fire)
    • 19.44% Defense(Cold)
    • 16% Defense(Energy)
    • 16% Defense(Negative)
    • 11% Defense(Psionic)
    • 13.5% Defense(Melee)
    • 18.5% Defense(Ranged)
    • 17.88% Defense(AoE)
    • +56% Enhancement(Accuracy)
    • +15% Enhancement(Range)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • +55% Enhancement(RechargeTime)
    • 19.5% SpeedFlying
    • 67.77 HP (5.62%) HitPoints
    • 19.5% JumpHeight
    • 19.5% SpeedJumping
    • MezResist(Confused) 67.5%
    • MezResist(Held) 67.5%
    • MezResist(Immobilized) 67.5%
    • MezResist(Sleep) 67.5%
    • MezResist(Stunned) 67.5%
    • MezResist(Terrorized) 67.5%
    • MezResist(Teleport) 100% (20% chance)
    • 16% (0.27 End/sec) Recovery
    • 26% (1.31 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 11% Resistance(Smashing)
    • 11% Resistance(Lethal)
    • 24.5% Resistance(Fire)
    • 24.5% Resistance(Cold)
    • 16.25% Resistance(Energy)
    • 16.25% Resistance(Negative)
    • 8.75% Resistance(Toxic)
    • 8.75% Resistance(Psionic)
    • 19.5% SpeedRunning

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