Fist
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The weak points of the set are definitely Trip Mine and Time Bomb. Their activation time and that they can be interrupted makes them near useless, especially as they are point blank powers that require melee engagement.
I feel like Trip Mines should be "throwable" like caltrops, they could still have a "set up" time, and Time Bomb should absolutely just be made similar to the Crab Omega Bomb.- 3
Virtue Roll Call!
in Reconnect
Posted
Hi y'all.
I played Sovereign Fist on Virtue, as well as Statesboy (till he got generic'd) and on the forums I was Haetron.
Feeling nostalgic and checked in.