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rheckenkamp

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Posts posted by rheckenkamp

  1.  

    Set Bonus Totals:

    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 14.44% Defense(Smashing)
    • 14.44% Defense(Lethal)
    • 12.88% Defense(Fire)
    • 12.88% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 20.06% Defense(Melee)
    • 6% Defense(Ranged)
    • 9.44% Defense(AoE)
    • 5.4% Max End
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 75% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • 428.7 HP (22.88%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • MezResist(Confused) 110%
    • MezResist(Held) 110%
    • MezResist(Immobilized) 110%
    • MezResist(Sleep) 110%
    • MezResist(Stunned) 110%
    • MezResist(Terrorized) 110%
    • 11.5% (0.19 End/sec) Recovery
    • 84% (6.56 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 23.75% Resistance(Smashing)
    • 23.75% Resistance(Lethal)
    • 30.5% Resistance(Fire)
    • 30.5% Resistance(Cold)
    • 17% Resistance(Energy)
    • 17% Resistance(Negative)
    • 14.75% Resistance(Toxic)
    • 14.75% Resistance(Psionic)
    • 15% SpeedRunning

    ------------

    Set Bonuses:

    Unbreakable Guard

    (Deflection)

    •   2.5% Enhancement(EnduranceDiscount)
    •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    •   3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
    •   5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
    •   140.6 HP (7.5%) HitPoints

    Superior Might of the Tanker

    (Scorch)

    •   4% DamageBuff(All)
    •   56.22 HP (3%) HitPoints
    •   10% Enhancement(RechargeTime)
    •   6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
    •   6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%

    Luck of the Gambler

    (Battle Agility)

    •   10% (0.78 HP/sec) Regeneration
    •   21.08 HP (1.13%) HitPoints
    •   7.5% Enhancement(RechargeTime)

    Panacea

    (True Grit)

    •   2.5% (0.04 End/sec) Recovery
    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   10% (0.78 HP/sec) Regeneration
    •   MezResist(Repel) 1000% (10% chance)

    Gauntleted Fist

    (Combustion)

    •   1.8% Max End
    •   3.75% Resistance(Energy,Negative), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
    •   10% (0.78 HP/sec) Regeneration
    •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    •   5.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%

    Luck of the Gambler

    (Phalanx Fighting)

    •   7.5% Enhancement(RechargeTime)

    Shield Wall

    (Phalanx Fighting)

    •   5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)

    Steadfast Protection

    (Tough)

    •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

    Aegis

    (Tough)

    •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
    •   3.13% Defense(Fire,Cold), 1.56% Defense(AoE)

    Luck of the Gambler

    (Weave)

    •   7.5% Enhancement(RechargeTime)

    Red Fortune

    (Weave)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   2% DamageBuff(All)
    •   5% Enhancement(RechargeTime)

    Superior Gauntleted Fist

    (Shield Charge)

    •   3.6% Max End
    •   6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
    •   16% (1.25 HP/sec) Regeneration
    •   5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
    •   6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%

    Avalanche

    (Fire Sword Circle)

    •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
    •   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
    •   2% (0.03 End/sec) Recovery
    •   1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    •   3.75% Defense(Fire,Cold), 1.88% Defense(AoE)

    Panacea

    (Aid Self)

    •   2.5% (0.04 End/sec) Recovery
    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   10% (0.78 HP/sec) Regeneration
    •   MezResist(Repel) 1000% (10% chance)

    Blistering Cold

    (Greater Fire Sword)

    •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
    •   2% (0.03 End/sec) Recovery
    •   4.5% Resistance(Fire,Cold), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
    •   1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)

    Apocalypse

    (Gloom)

    •   16% (1.25 HP/sec) Regeneration
    •   56.22 HP (3%) HitPoints
    •   4% DamageBuff(All)
    •   10% Enhancement(RechargeTime)

    Dark Watcher's Despair

    (Darkest Night)

    •   28.11 HP (1.5%) HitPoints
    •   2.5% (0.04 End/sec) Recovery
    •   5% Enhancement(RechargeTime)

    Gladiator's Armor

    (One with the Shield)

    •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

    Luck of the Gambler

    (Grant Cover)

    •   7.5% Enhancement(RechargeTime)

    Numina's Convalesence

    (Health)

    •   12% (0.94 HP/sec) Regeneration
    •   35.14 HP (1.88%) HitPoints

    Performance Shifter

    (Stamina)

    •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
    •   35.14 HP (1.88%) HitPoints

     

     

     

     

  2. I took two different builds (one including shield, another including fire) from this forum and married them together.  I don't know what I'm doing when it comes to making builds so I know there's some big improvements to be made.  Please fix and repost. 

     

    Hero Plan by Pine's Hero Designer v2.21 (Database Issue: 25)

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Tanker

    Primary Power Set: Shield Defense

    Secondary Power Set: Fiery Melee

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Medicine

    Ancillary Pool: Soul Mastery

     

    Hero Profile:

    Level 1: Deflection

    •   Unbreakable Guard - Resistance
    •   Unbreakable Guard - Resistance/Endurance
    •   Unbreakable Guard - Endurance/RechargeTime
    •   Unbreakable Guard - RechargeTime/Resistance
    •   Unbreakable Guard - Resistance/Endurance/RechargeTime
    •   Unbreakable Guard - +Max HP

    Level 1: Scorch

    •   Superior Might of the Tanker - Accuracy/Damage
    •   Superior Might of the Tanker - Damage/Recharge
    •   Superior Might of the Tanker - Accuracy/Damage/Recharge
    •   Superior Might of the Tanker - Damage/Endurance/Recharge
    •   Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    •   Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 2: Battle Agility

    •   Luck of the Gambler - Defense/Endurance
    •   Luck of the Gambler - Recharge Speed
    •   Luck of the Gambler - Defense/Endurance/Recharge
    •   HamiO:Cytoskeleton Exposure

    Level 4: True Grit

    •   Panacea - Heal/Endurance
    •   Panacea - Hea/Recharge
    •   Panacea - Heal/Endurance/Recharge
    •   Panacea - Heal
    •   Panacea - +Hit Points/Endurance
    •   Resist Damage IO

    Level 6: Active Defense

    •   Recharge Reduction IO

    Level 8: Combustion

    •   Gauntleted Fist - Accuracy/Damage
    •   Gauntleted Fist - Damage/RechargeTime
    •   Gauntleted Fist - Accuracy/Damage/RechargeTime
    •   Gauntleted Fist - Damage/Endurance/RechargeTime
    •   Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    •   Gauntleted Fist - RechargeTime/+Absorb

    Level 10: Against All Odds

    •   Endurance Reduction IO

    Level 12: Phalanx Fighting

    •   Luck of the Gambler - Recharge Speed
    •   Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 14: Hasten

    •   Recharge Reduction IO
    •   Recharge Reduction IO

    Level 16: Super Jump

    •   Jumping IO

    Level 18: Boxing

    •   Accuracy IO

    Level 20: Tough

    •   Steadfast Protection - Resistance/+Def 3%
    •   Aegis - Resistance
    •   Aegis - Resistance/Endurance
    •   Aegis - Resistance/Endurance/Recharge

    Level 22: Weave

    •   Luck of the Gambler - Recharge Speed
    •   Red Fortune - Defense/Endurance
    •   Red Fortune - Endurance/Recharge
    •   Red Fortune - Defense/Endurance/Recharge
    •   Red Fortune - Defense
    •   Red Fortune - Endurance

    Level 24: Taunt

    •   Accuracy IO

    Level 26: Shield Charge

    •   Superior Gauntleted Fist - Accuracy/Damage
    •   Superior Gauntleted Fist - Damage/RechargeTime
    •   Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    •   Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    •   Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    •   Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 28: Build Up

    •   Recharge Reduction IO
    •   Recharge Reduction IO
    •   To Hit Buff IO

    Level 30: Fire Sword Circle

    •   Avalanche - Accuracy/Damage
    •   Avalanche - Damage/Endurance
    •   Avalanche - Accuracy/Damage/Endurance
    •   Avalanche - Accuracy/Damage/Recharge
    •   Avalanche - Accuracy/Damage/Endurance
    •   Avalanche - Recharge/Chance for Knockdown

    Level 32: Injection

    •   Accuracy IO

    Level 35: Aid Self

    •   Interrupt Reduction IO
    •   Panacea - Heal/Endurance
    •   Panacea - Endurance/Recharge
    •   Panacea - Hea/Recharge
    •   Panacea - Heal/Endurance/Recharge
    •   Panacea - Heal

    Level 38: Greater Fire Sword

    •   Blistering Cold - Accuracy/Damage
    •   Blistering Cold - Damage/Endurance
    •   Blistering Cold - Accuracy/Damage/Endurance
    •   Blistering Cold - Accuracy/Damage/Recharge
    •   Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

    Level 41: Gloom

    •   Apocalypse - Damage
    •   Apocalypse - Accuracy/Damage/Recharge
    •   Apocalypse - Accuracy/Recharge
    •   Apocalypse - Damage/Endurance
    •   Apocalypse - Chance of Damage(Negative)

    Level 44: Darkest Night

    •   Dark Watcher's Despair - Chance for Recharge Slow
    •   Dark Watcher's Despair - To Hit Debuff/Endurance
    •   Dark Watcher's Despair - Recharge/Endurance
    •   Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

    Level 47: One with the Shield

    • Gladiator's Armor - TP Protection +3% Def (All)

    Level 49: Grant Cover

    •   Luck of the Gambler - Recharge Speed
    •   Endurance Reduction IO

    Level 2: Health

    •   Miracle - +Recovery
    •   Numina's Convalesence - +Regeneration/+Recovery
    •   Numina's Convalesence - Heal/Endurance
    •   Numina's Convalesence - Heal
       

    Level 2: Stamina

    •   Performance Shifter - EndMod
    •   Performance Shifter - Chance for +End
    •   Performance Shifter - EndMod/Accuracy

    ------------

     

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |5603C46EF0EED90DBE03F25FFD7FC|
    |-------------------------------------------------------------------|

     

  3. /bind BUTTON4 "powexecname Super Jump$$powexecname Combat Jumping"

     

    I used this back in the day.  "Back" button on my mouse toggles between combat jumping and super jump.  I used this to switch from flight and hover as well.

     

    /bind MBUTTON "powexecname Radiation Infection$$powexecname Enervating Field"

     

    On my radiation defender, I use this to turn off the two targeting AoE toggles so they can recharge before we get to the next group of mobs.  This won't work to cast them, just turn them off.

     

     

  4. I find this bind helpful:

     

    /bind G "targetcustomnext notmypet"

     

    Now, when you press the G key, you will automatically target any *thing* in your field of vision (except your own pets).

     

    These things include:

    * glowies

    * other players

    * enemies

    * doors (including elevators)

    * citizens

    * contacts, trainers, and so forth

     

    This is very useful for finding glowies: press G and see what turns up in the Target display. Things like Desks, Whiteboards, and so forth are glowies to click. Note that glowies show up even if you've already clicked them.

     

    Also helpful for finding doors, contacts, and other things you want to approach. Doors appear as "Dr" in the Target display.

     

    Once the thing that you want to approach is in the Target display, just hit F (Follow) to move towards it.

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