slappy101
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Posts posted by slappy101
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Thanks for this build. I just finished building the below which has a few changes, mostly just more AoE defense. I get ~21.6% defense from a Clarion + Farsight so I wanted to build around 24% M/R/A to keep it up to 45% permanently without relying on Support Hybrid and not giving up the perma Soul Drain. I found this power combo to have some serious bang for your buck, people are always surprised at how fast it kills things while staying alive. I'm considering dropping Temporal Selection for Super Speed since I have a bad habit of not buffing teammates and I went without the Panacea set as the recharge wasn't needed. I also think Fire Blast with Apocalypse is working better in the single target rotation, it also doesn't need Soul Drain to get 22% to-hit at the loss of Assault.
Villain Plan by Mids' Villain Designer 1.962
Click this DataLink to open the build!
Trailblazer: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
Level 1: Time Crawl -- PcnoftheT-Acc/Slow(A)
Level 2: Fire Ball -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg(7), SprScrBls-Rchg/+End(7), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/Rchg(11)
Level 4: Time's Juncture -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-ToHitDeb(15), DarWtcDsp-Rchg/EndRdx(17)
Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(19), Rgn-Dmg/EndRdx(19), Rgn-Knock%(21)
Level 8: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(25), Prv-Absorb%(25)
Level 10: Temporal Selection -- Heal-I(A)
Level 12: Spirit Ward -- Heal-I(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(29), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)
Level 20: Tactics -- ToHit-I(A), EndRdx-I(33)
Level 22: Vengeance -- LucoftheG-Rchg+(A)
Level 24: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(33)
Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Acc/Dmg(34), StnoftheM-Dmg/ActRdx/Rchg(34)
Level 28: Farsight -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(36), LucoftheG-Def(36), LucoftheG-Def/Rchg(36)
Level 30: Rune of Protection -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(37), UnbGrd-EndRdx/Rchg(39)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 35: Slowed Response -- AchHee-ResDeb%(A)
Level 38: Chrono Shift -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-%Dam(43), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Dark Embrace -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(46), Ags-Psi/Status(46), Ags-ResDam(48)
Level 47: Soul Drain -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(48), ScrDrv-Dam%(48), ScrDrv-Dmg/Rchg(50), ScrDrv-Acc/Rchg(50), FuroftheG-ResDeb%(50)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(13)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Support Core Embodiment
Level 50: Cimeroran Core Superior Ally
Level 50: Agility Core Paragon
Level 50: Clarion Radial Epiphany
Level 50: Pyronic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
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Sniper Beta Patch Notes, June 1st 2019
in [Open Beta] Patch Notes
Posted
It looks like there's plenty of complaints about the snipe changes here already so I'm going to add another one. I understand the issue with instant snipes being a binary switch, but I believe this change removes a core build target for ranged ATs. It doesn't say anywhere in the book that you HAVE to have permanent instant snipes, nor does it say anywhere that you have to have things like perma-haste or perma soft capped defenses. Those are all things that you have to tailor your build towards based on your priorities for your character. It's what makes every character in CoX unique. However, the latter of those build targets are sliding scales rather than binary options. I would rather see snipes take a similar approach where 0% bonus to-hit and 22% bonus to-hit work just as they do now, but any value in between reduces the activation time of the snipe linearly. This would give people the opportunity to build to-hit without feeling like once they start they have to reach 22% to get their money's worth. I also think that this change would make sense with keeping the range the same for both in combat and out of combat snipes since there would still be a snipe mechanic while in combat if you don't have enough to-hit.