Jump to content

Kurgan2

Members
  • Posts

    17
  • Joined

  • Last visited

Posts posted by Kurgan2

  1. Generally, was thinking about it for general leveling, occasional TF's, that sort of thing. Not looking for a hardcore farmer or anything like that, just found it interesting that this combo had not come up once on the forum. 😉

  2. Went through all 14 pages, and not one post about this combo. Is there a reason it's not suggested? And yes, I know that you can pretty much pair any 2 powers and make it work, but I'd rather not be starting from a disadvantage if I can avoid it. 🙂

  3. I've gotten my Brute up to 22, but don't have a plan for him. I know basically nothing about making builds, so does anyone have a build for this combo? Or should I take the lack of StJ/Regen on the forum to mean it's not a great power combo?

  4. I'm currently working on a rad/rad brute, and was wondering if this was a good roadmap. Don't have slots set and no clue on sets at all, just want to see if the skills were correct. If you do know how to best slot it, please feel free to add that as well. :)

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 49 Magic Brute

    Primary Power Set: Radiation Melee

    Secondary Power Set: Radiation Armor

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Speed

    Ancillary Pool: Energy Mastery

     

    Villain Profile:

    Level 1: Contaminated Strike -- Empty(A)

    Level 1: Alpha Barrier -- Empty(A)

    Level 2: Radioactive Smash -- Empty(A)

    Level 4: Proton Sweep -- Empty(A)

    Level 6: Proton Armor -- Empty(A)

    Level 8: Radiation Siphon -- Empty(A)

    Level 10: Gamma Boost -- Empty(A)

    Level 12: Fly -- Empty(A)

    Level 14: Fallout Shelter -- Empty(A)

    Level 16: Kick -- Empty(A)

    Level 18: Tough -- Empty(A)

    Level 20: Weave -- Empty(A)

    Level 22: Irradiated Ground -- Empty(A)

    Level 24: Radiation Therapy -- Empty(A)

    Level 26: Devastating Blow -- Empty(A)

    Level 28: Beta Decay -- Empty(A)

    Level 30: Particle Shielding -- Empty(A)

    Level 32: Atom Smasher -- Empty(A)

    Level 35: Ground Zero -- Empty(A)

    Level 38: Meltdown -- Empty(A)

    Level 41: Hasten -- Empty(A)

    Level 44: Fusion -- Empty(A)

    Level 47: Focused Accuracy -- Empty(A)

    Level 49: Physical Perfection -- Empty(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Fury

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Empty(A)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- Empty(A)

    ------------

     

     

     

     

  5. Despite playing for a long time, I never really looked into the way Defense functions. What I mean is, say you have 40% defense vs Ranged, 20% defense vs Fire, and someone throws a ranged fire attack at you - Do you add them, making 60% defense, do you roll them both separately, or does only the higher one take effect?

×
×
  • Create New...