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AstralTempest

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Posts posted by AstralTempest

  1. On 6/21/2020 at 6:44 PM, seresibyl3 said:

    Beam/Traps

     

    Capped Ranged/Melee so easy with FFG X_x

     

      Hide contents

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Caltrops -- Rgn-Knock%(A)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 6: Disintegrate -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42)
    Level 8: Aim -- RechRdx-I(A)
    Level 10: Acid Mortar -- ShlBrk-%Dam(A), AchHee-ResDeb%(11), GldJvl-Dam%(11), OvrFrc-Dam/KB(13), TchofLadG-%Dam(13), Acc-I(15)
    Level 12: Lancer Shot -- Apc-Dam%(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
    Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 16: Force Field Generator -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
    Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dam%(34)
    Level 20: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(21), GhsWdwEmb-Dam%(27), GldNet-Dam%(29), UnbCns-Acc/Rchg(29)
    Level 22: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27)
    Level 24: Boxing -- Empty(A)
    Level 26: Piercing Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(34), JvlVll-Dam%(36), Bmbdmt-+FireDmg(36), PstBls-Dam%(36)
    Level 28: Seeker Drones -- CldSns-%Dam(A), GldJvl-Dam%(37), SphIns-Acc/ToHitDeb(37), SphIns-Acc/Rchg(37), SphIns-ToHitDeb(39), SphIns-ToHitDeb/EndRdx/Rchg(39)
    Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
    Level 32: Overcharge -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Tactics -- HO:Cyto(A), GssSynFr--Build%(43)
    Level 44: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
    Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 49: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 50: Musculature Radial Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 17.88% Defense(Melee)
    • 11.94% Defense(Smashing)
    • 11.94% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 14.75% Defense(Energy)
    • 14.75% Defense(Negative)
    • 6% Defense(Psionic)
    • 19.75% Defense(Ranged)
    • 6% Defense(AoE)
    • 7.2% Max End
    • 6.25% Enhancement(Max EnduranceDiscount)
    • 10% Enhancement(Range)
    • 25% Enhancement(Accuracy)
    • 88.75% Enhancement(RechargeTime)
    • 19.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 164.7 HP (15.37%) HitPoints
    • 19.5% JumpHeight
    • 19.5% SpeedJumping
    • MezResist(Confused) 31.25%
    • MezResist(Held) 31.25%
    • MezResist(Immobilized) 31.25%
    • MezResist(Sleep) 31.25%
    • MezResist(Stunned) 31.25%
    • MezResist(Terrorized) 31.25%
    • MezResist(Teleport) 100% (20% chance)
    • 12% (0.2 End/sec) Recovery
    • 38% (1.7 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 6% Resistance(Smashing)
    • 6% Resistance(Lethal)
    • 10.5% Resistance(Fire)
    • 10.5% Resistance(Cold)
    • 2.25% Resistance(Energy)
    • 2.25% Resistance(Negative)
    • 19.5% SpeedRunning

     

     

     

     

    I have a Beam / Traps Corrup tor and been looking for a good build for her.  Thanks for this it looks good.  My only question would be that the Acid Mortar Description doesn't mention Knockback so why do you have a Knockback -> Knockdown Enhancement in there?  Also I'm not a fan of the Dark Epic Pool so I'd have to look if another could fit the bill.

  2. On 9/6/2019 at 5:13 PM, SmalltalkJava said:

    Ok,  I was just reviewing my latest revised build.  I notice now, that in the build's current state, if i drop hasten then Overgrowth is just over perma by .72 seconds, and if I keep the Force feedback proc, then it should stay in perma status.   If I drop hasten, then i can put 1 slot somewhere else and also add the 3rd MM personal attack.  What do you think?    In this next iteration, I dropped hasten, and picked up the third MM personal attack.  I also moved a Damage/Endurance to Swam and Hawk, just for a bit more damage.  I"m not sure what to actually do with the open 2 slots that i used for that.  It also might be more beneficial to just keep the cone and 1 other attack, then i can pick up Assault for more damage for me and the pets, which should be more overall damage, I think.

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Nature Affinity
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Summon Wolves

    • (A) Superior Mark of Supremacy - Accuracy/Damage
    • (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
    • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (5) Soulbound Allegiance - Accuracy/Recharge
    • (5) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (7) Soulbound Allegiance - Chance for Build Up

    Level 1: Corrosive Enzymes

    • (A) Accuracy IO

    Level 2: Regrowth

    • (A) HamiO:Golgi Exposure

    Level 4: Wild Growth

    • (A) Impervious Skin - Resistance/Endurance
    • (9) Impervious Skin - Resistance/Recharge
    • (11) Impervious Skin - Endurance/Recharge
    • (11) Impervious Skin - Resistance/Endurance/Recharge
    • (13) Impervious Skin - Status Resistance

    Level 6: Train Beasts

    • (A) Endurance Reduction IO

    Level 8: Call Ravens

    • (A) Ragnarok - Damage
    • (13) Ragnarok - Damage/Recharge
    • (46) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown

    Level 10: Spore Cloud

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (15) Dark Watcher's Despair - To Hit Debuff/Endurance

    Level 12: Summon Lions

    • (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
    • (15) Superior Mark of Supremacy - Damage
    • (17) Call to Arms - Defense Bonus Aura for Pets
    • (17) Call to Arms - Damage/Endurance
    • (19) Call to Arms - Accuracy/Damage
    • (19) Call to Arms - Accuracy/Damage/Recharge

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Luck of the Gambler - Defense

    Level 16: Lifegiving Spores

    • (A) Panacea - +Hit Points/Endurance
    • (21) Panacea - Heal/Endurance
    • (23) Panacea - Endurance/Recharge
    • (23) Panacea - Hea/Recharge
    • (25) Panacea - Heal/Endurance/Recharge
    • (25) Panacea - Heal

    Level 18: Fortify Pack

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 20: Wild Bastion

    • (A) Preventive Medicine - Heal
    • (27) Preventive Medicine - Heal/Endurance
    • (27) Preventive Medicine - Endurance/RechargeTime
    • (29) Preventive Medicine - Heal/RechargeTime
    • (29) Preventive Medicine - Heal/RechargeTime/Endurance
    • (31) Preventive Medicine - Chance for +Absorb

    Level 22: Call Hawk

    • (A) Force Feedback - Chance for +Recharge
    • (48) Devastation - Damage/Endurance

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Red Fortune - Defense
    • (31) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Endurance

    Level 26: Summon Dire Wolf

    • (A) Superior Mark of Supremacy - Accuracy/Endurance
    • (34) Superior Mark of Supremacy - Damage/Endurance
    • (34) Superior Command of the Mastermind - Accuracy/Damage
    • (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge
    • (36) Superior Command of the Mastermind - Damage/Endurance
    • (36) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

    Level 28: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 30: Kick

    • (A) Hecatomb - Chance of Damage(Negative)

    Level 32: Tame Beasts

    • (A) Endurance Reduction IO

    Level 35: Entangling Aura

    • (A) Superior Entomb - Recharge/Chance for +Absorb
    • (39) Superior Entomb - Accuracy/Hold
    • (39) Superior Entomb - Hold/Recharge
    • (40) Superior Entomb - Endurance/Recharge
    • (40) Superior Entomb - Accuracy/Hold/Endurance

    Level 38: Overgrowth

    • (A) Adjusted Targeting - To Hit Buff
    • (40) Adjusted Targeting - To Hit Buff/Endurance
    • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (42) Adjusted Targeting - Endurance/Recharge
    • (42) Adjusted Targeting - To Hit Buff/Recharge
    • (43) Adjusted Targeting - Recharge

    Level 41: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Endurance

    Level 44: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (46) Steadfast Protection - Knockback Protection
    • (46) Gladiator's Armor - TP Protection +3% Def (All)

    Level 47: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance

    Level 49: Call Swarm

    • (A) Apocalypse - Chance of Damage(Negative)
    • (50) Apocalypse - Damage/Endurance

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Supremacy 


    Level 2: Rest

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    I really like what you have done with this!.  I have a fairy themed Beast/Nature MM and I've stuggled to find a build for her.  However she has to have flight for the theme so I'm wondering what I can drop to get Hover/Flight.

  3. On 9/2/2019 at 3:53 PM, Crysis said:

    Can't believe nobody has posted yet, this is a very popular build.

     

    I've made a couple now, my first was a cheaper build, softcap ranged DEF only (just under really at 44.x% before Agility Alpha), that took advantage of Aid Self and Personal Force Field when things went south.  But it got me to level 20 Incarnate's with very few deaths on teams.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Martial Combat
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Pistols -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg(7), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(31)
    Level 1: Ki Push -- Acc-I(A)
    Level 2: Dual Wield -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/Rchg(7), Thn-Dmg/EndRdx(13), Thn-Acc/Dmg(31)
    Level 4: Super Jump -- Jump-I(A)
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(36)
    Level 10: Reach for the Limit 
    Level 12: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(50)
    Level 14: Acrobatics -- EndRdx-I(A)
    Level 16: Aid Other -- Heal-I(A)
    Level 18: Executioner's Shot -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Acc/Dmg(19), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(31)
    Level 20: Reaction Time -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(36), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/EndRdx(40)
    Level 22: Aid Self -- IntRdx-I(A), DctWnd-Heal(23), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-Heal/EndRdx(25), DctWnd-Heal/Rchg(25), DctWnd-Rchg(36)
    Level 24: Maneuvers -- LucoftheG-Rchg+(A)
    Level 26: Piercing Rounds -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(27), OvrFrc-Acc/Dmg/End(27), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(29), OvrFrc-Dam/KB(34)
    Level 28: Inner Will -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(48), Prv-Heal/EndRdx(48), Prv-Heal(48)
    Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
    Level 32: Hail of Bullets -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34)
    Level 35: Vengeance -- LucoftheG-Rchg+(A)
    Level 38: Eagles Claw -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40)
    Level 41: Suppressive Fire -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/Rchg(43), Lck-Acc/Hold(43)
    Level 44: Personal Force Field -- LucoftheG-Rchg+(A)
    Level 47: Temp Invulnerability -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(17), Heal-I(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(15)
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    Level 50: Agility Partial Radial Revamp 
    ------------

     

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    The second, more expensive build, can farm the ITF solo.  It goes for both max S/L and close to softcap E/F/C DEF -AND- decent Resists as well.  Far more sturdy, but you really don't need this kind of build unless you just are into min/maxing.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Martial Combat
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7)
    Level 1: Ki Push -- Acc-I(A)
    Level 2: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
    Level 4: Super Jump -- UnbLea-Stlth(A)
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17)
    Level 10: Burst of Speed -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21)
    Level 12: Reach for the Limit 
    Level 14: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(48)
    Level 16: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
    Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)
    Level 20: Reaction Time -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(29), ImpSwf-Acc/EndRdx(29), ImpSwf-Rng/Slow(31), ImpSwf-EndRdx/Rchg/Slow(31), ImpSwf-Dam%(31)
    Level 22: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(34)
    Level 24: Combat Jumping -- ShlWal-ResDam/Re TP(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Inner Will -- RechRdx-I(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39)
    Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)
    Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
    Level 41: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42), Ags-Psi/Status(46), StdPrt-ResDam/Def+(48)
    Level 44: Weave -- Rct-Def/EndRdx(A), Rct-Def(45), Rct-ResDam%(50), Rct-Def/Rchg(50)
    Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(50)
    Level 49: Hasten -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Prv-Absorb%(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    Level 50: Mighty Radial Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Phantom Radial Superior Ally 
    Level 50: Melee Core Embodiment 
    Level 50: Musculature Core Paragon 
    Level 50: Barrier Core Epiphany 
    ------------

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Take a look at both and mix and match.

     

     

    Lovely builds.  I tend to follow the "Influence is no object" path if the character is fun to play and very effective so I'll be following your second build.  I tend to prefer flight over Super Jump because of my characters themes but I guess my hands are tied in this case.

  4. On 7/20/2020 at 7:01 AM, mbre2006 said:

    Here's my Ice/Ice/Ice build and it's pure monster. Even with I'm not running Unleash Potential I can stand toe to toe with just about anything.  I place on torch @fire bre if you want to see it in action.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Icy Assault
    Power Pool: Force of Will
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(5), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5)
    Level 1: Ice Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9)
    Level 2: Frostbite -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Rchg/Fiery Orb(13)
    Level 4: Mighty Leap -- WntGif-RunSpd/Jump/Fly/Rng(A)
    Level 6: Arctic Air -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(15), MlsIll-Dam%(17), SprDmnGrs-EndRdx/Rchg(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19)
    Level 8: Project Will -- Empty(A)
    Level 10: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(23)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 14: Provoke -- Empty(A)
    Level 16: Intimidate -- Empty(A)
    Level 18: Flash Freeze -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(25), FrtHyp-Acc/Sleep/Rchg(25), FrtHyp-Acc/Rchg(27), FrtHyp-Sleep/EndRdx(27)
    Level 20: Unleash Potential -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
    Level 22: Unrelenting -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
    Level 24: Power Up -- RechRdx-I(A)
    Level 26: Glacier -- UnbCns-Hold(A), UnbCns-Hold/Rchg(34), UnbCns-Acc/Hold/Rchg(36), UnbCns-Acc/Rchg(36), UnbCns-EndRdx/Hold(36)
    Level 28: Chilling Embrace -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39)
    Level 30: Hover -- LucoftheG-Def/Rchg+(A)
    Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(40)
    Level 35: Sleet -- PstBls-Dam%(A), Ann-ResDeb%(40), TchofLadG-%Dam(40), AchHee-ResDeb%(42)
    Level 38: Bitter Ice Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
    Level 41: Hoarfrost -- UnbGrd-Max HP%(A), GldArm-3defTpProc(43), Ags-Psi/Status(45), StdPrt-ResDam/Def+(45), ImpSki-Status(45)
    Level 44: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48)
    Level 47: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50), LucoftheG-Def/Rchg+(50)
    Level 49: Hibernate -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    ------------

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    This is a great build.  I'm looking for something for Hover Farming and wanted to go Ice/Ice/Ice for the extra AoEs in Ice Mastery.  I'm also not a fan of the Melee powers plus I don't intend to be in Melee range.  I'll have to work out if I can play around with it because I'm not keen on leaping powers and I prefer flight.

  5. On 4/6/2020 at 1:03 AM, Neogumbercules said:

    Arch/storm with a force feedback +recharge and sudden Acceleration in every power that takes it. 

     

    Build for tons of recharge too. You'll be running around with nearly 300% bonus recharge at all times, double stacking freezing rain, throwing out fistful, explosive, and RoA faster than you can blink, and enemies will be permanently controlled by a non-stop barrage of Gale, freezing rain, and explosive arrow knockdowns.

     

    It's disgusting. 

    I have an Archery / Storm Corruptor that I want to use for Hover Farming but can't find a Mids build for her.  Can you recommend one please?

  6. On 4/11/2022 at 2:33 AM, Bopper said:

    Look at the directory where you installed Mids. Find a file called config.json and delete it. I think that file is in a Data folder. 

     

    Try to reopen mids after doing so.

    You genius!!  I had a driver crash while playing CoH and had several Profiles Open in Mids Reborn.  After rebooting PC I could not run Mids Report anymore it said it was loading the UI and there was a window on the taskbar but couldn't open it.  Tried you solution and it generated a new config file and everything works again.

    • Like 1
  7. On 7/25/2019 at 12:17 PM, Nightmarer no more said:

    You don't even need to have Tough toggled:

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Martial Arts
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Ags-Psi/Status(A), Ags-ResDam(13), Ags-EndRdx/Rchg(37)
    Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43)
    Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
    Level 4: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(15)
    Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31)
    Level 8: Unyielding -- RctArm-ResDam(A), RctArm-EndRdx(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(15)
    Level 10: Warrior's Provocation -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46)
    Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(34)
    Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25)
    Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(43)
    Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(23)
    Level 20: Boxing -- Empty(A)
    Level 22: Resist Energies -- StdPrt-ResDam/Def+(A)
    Level 24: Focus Chi -- RechRdx-I(A)
    Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
    Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
    Level 30: Resist Elements -- GldArm-3defTpProc(A)
    Level 32: Tough -- ImpArm-ResPsi(A)
    Level 35: Dragon's Tail -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-%Dam(37)
    Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
    Level 41: Mu Lightning -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(48), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(50)
    Level 44: Ball Lightning -- HO:Nucle(A)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    ------------

     

     

    This looks like a great build but in MIDs is says that Crippling Axe Kick and Focus Chi have been placed in a way that is not possible in game!  I'm assuming the Enhancement Slotting is correct so I just need to work out where they should have gone.  EDIT - Just noticed someone else already pointed this out.  I'll just put Dragon's Tail, where Focus Chi was, Focus Chi where Crippling Axe Kick was and Crippling Axe Kick where Dragon's Tail was.

  8. On 8/8/2019 at 4:11 AM, Sunsette said:

    The only reason I haven't posted a build here is due to the fact that Mids' hasn't properly fixed all of the bugs with Sentinel BR yet. As you can see, I was tight enough on power choices that I had to avoid the epic pools and drop Cutting Beam; an alternative with a different concept might be to grab Combat Jumping instead of Hover and pick up some lightly slotted epic powers.

    I hope this is helpful, and if you have any questions at all, please don't hesitate to ask.

    image.thumb.png.6525257acf941cbd567869330b9f2f64.png

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Chandeliere 2: Level 50 Magic Sentinel
    Primary Power Set: Beam Rifle
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Flight

    Hero Profile:
    Level 1:  Single Shot  --  SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
    Level 1:  Kinetic Shield  --  LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), Ksm-ToHit+(9)
    Level 2:  Kinetic Dampening  --  GldArm-3defTpProc(A), ImpArm-ResPsi(13), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx/Rchg(15)
    Level 4:  Charged Shot  --  SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(19), SuddAcc-KB/Dmg/End(19), SuddAcc-KB/Acc/Dmg(21), SuddAcc-KB/Acc(21), SuddAcc--KB/+KD(23)
    Level 6:  Disintegrate  --  SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(23), SprOppStr-Acc/Dmg/Rchg(25), SprOppStr-Acc/Dmg/EndRdx(25), SprOppStr-Acc/Dmg/EndRdx/Rchg(27), SprOppStr-Rchg/+Opportunity(27)
    Level 8:  Power Shield  --  ShlWal-Def(A), ShlWal-Def/EndRdx(29), ShlWal-ResDam/Re TP(29)
    Level 10:  Aim  --  GssSynFr--Build%(A), RechRdx-I(31)
    Level 12:  Lancer Shot  --  Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Dam%(33)
    Level 14:  Energize  --  Pnc-Heal/Rchg(A), Prv-Heal/Rchg(36)
    Level 16:  Entropy Shield  --  EndRdx-I(A)
    Level 18:  Refractor Beam  --  PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dam%(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), TchofLadG-%Dam(36)
    Level 20:  Power Armor  --  ImpArm-ResPsi(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(37), UnbGrd-Max HP%(37)
    Level 22:  Hasten  --  RechRdx-I(A), RechRdx-I(43)
    Level 24:  Boxing  --  Empty(A)
    Level 26:  Piercing Beam  --  PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dam%(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(42), Ann-ResDeb%(42)
    Level 28:  Repelling Force  --  LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Rct-ResDam%(43)
    Level 30:  Tough  --  ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResPsi(39), StdPrt-ResDam/Def+(39)
    Level 32:  Overcharge  --  Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), AchHee-ResDeb%(46)
    Level 35:  Weave  --  LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
    Level 38:  Maneuvers  --  LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 41:  Assault  --  EndRdx-I(A)
    Level 44:  Hover  --  LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), Srn-EndRdx/Fly(48), Srn-Fly(48)
    Level 47:  Fly  --  Flight-I(A)
    Level 49:  Afterburner  --  Flight-I(A), Flight-I(50)
    Level 1:  Brawl  --  KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Knock%(13)
    Level 1:  Prestige Power Dash  --  Empty(A)
    Level 1:  Prestige Power Slide  --  Empty(A)
    Level 1:  Prestige Power Quick  --  Clr-Stlth(A)
    Level 1:  Prestige Power Rush  --  Empty(A)
    Level 1:  Prestige Power Surge  --  Empty(A)
    Level 1:  Sprint  --  Empty(A)
    Level 2:  Rest  --  Empty(A)
    Level 4:  Ninja Run  
    Level 2:  Swift  --  Flight-I(A)
    Level 2:  Health  --  Pnc-Heal/+End(A), Mrc-Rcvry+(17)
    Level 2:  Hurdle  --  Jump-I(A)
    Level 2:  Stamina  --  PrfShf-End%(A), PrfShf-EndMod(17)
    Level 50:  Musculature Core Paragon  
    Level 50:  Pyronic Core Final Judgement  
    Level 50:  Reactive Radial Flawless Interface  
    Level 50:  Barrier Core Epiphany  
    Level 50:  Assault Radial Embodiment  
    Level 1:  Opportunity  

    Hi there, So I bit the bullet (excuse the pun) and changed my Dual Pistols / Energy Aura to a Beam Rifle Energy Aura and I must say I'm enjoying it more.  Just trying to complete out the build but the Mids file you have provided doesn't quite match the Screenshot.  Could you post the updated build please?

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