Chris943
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Posts posted by Chris943
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The original point of this topic was to see if there was a way to alleviate some restrictions on the code of conduct during this abnormal time. This was not about should I play on Homecoming or not. If they can’t do so, because of legal reasons then so be it, I won’t stream. I don’t think it’s unusual to play a game, and even a private server, by the rules.
i don’t know how asking this warped into a thread about the legal restrictions of the server, as in ability to send CaD’s. That was not anywhere in my thought process.
I have put in to much time with my characters to reform on a server where I don’t have an established community.
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Just now, Obus Form said:
It's in the best interest of homecoming you don't stream due to unresolved legal issues with NCsoft
Oh I haven't, and I have obeyed the announcement made earlier this month. That's why I posed this question.
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With the recent events around the world, many of us are forced home, and some with no kind of financial buffer to help. With that being said is there a way we can get a temporary lift of the streaming/video embargo? I would love to stream my time playing COH, especially since I am forced home for an unknown amount of time, and streaming would help recoup this loss, some, but something is better than nothing.
Just a thought, that I know others are feeling as well.
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Hello all, I've been playing this build for awhile now and think it's pretty good. I only do PVE on this build, since this doesn't seem to be good pvp wise. Looking for any suggestions on how to improve this build any more.
Thanks!
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Nostalgic Bullet: Level 50 Mutation Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Flame MasteryHero Profile:
Level 1: Burst -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(5), Apc-Acc/Dmg/Rchg:50(5), Apc-Acc/Rchg:50(7), Apc-Dmg/EndRdx:50(7), Dcm-Build%:40(9)
Level 1: Power Thrust -- FrcFdb-Rechg%:50(A)
Level 2: Buckshot -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/Rchg:50(11), SprDfnBrr-Acc/Dmg/EndRdx:50(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(13), SprDfnBrr-Rchg/+Status Protect:50(13)
Level 4: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(15), AdjTrg-Rchg:50(15), AdjTrg-ToHit:50(34), AdjTrg-EndRdx/Rchg:50(34)
Level 6: M30 Grenade -- PstBls-Dmg/EndRdx:50(A), PstBls-Acc/Dmg:50(17), PstBls-Dmg/Rchg:50(17), PstBls-Dmg/Rng:50(19), PstBls-Acc/Dmg/EndRdx:50(19), FrcFdb-Rechg%:50(21)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(23)
Level 10: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 12: Sniper Rifle -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(23), StnoftheM-Acc/ActRdx/Rng:50(25), StnoftheM-Dmg/ActRdx/Rchg:50(25), StnoftheM-Dmg/EndRdx/Rchg:50(27), ExpMarks-Rng/FSnp:50(27)
Level 14: Fly -- Frb-Stlth:50(A), Frb-EndRdx:50(39)
Level 16: Energize -- Mrc-Rcvry+:40(A), Mrc-Heal/Rchg:40(29), Mrc-EndRdx/Rchg:40(29)
Level 18: Flamethrower -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(31), SprBlsWrt-Acc/Dmg/Rchg:50(31), SprBlsWrt-Acc/Dmg/EndRdx:50(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(33), SprBlsWrt-Rchg/Dmg%:50(33)
Level 20: Afterburner -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(46)
Level 22: Assault -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 24: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(33), GssSynFr--ToHit/Rchg/EndRdx:50(34), GssSynFr--Rchg/EndRdx:50(40), GssSynFr--ToHit/EndRdx:50(40), GssSynFr--Build%:50(40)
Level 26: Stealth -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(37)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 30: Beanbag -- Dvs-Hold%:40(A)
Level 32: Full Auto -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(36), Rgn-Acc/Dmg/Rchg:50(36), Rgn-Acc/Rchg:50(36), Rgn-Dmg/EndRdx:50(37), Ann-ResDeb%:50(37)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Bonfire -- OvrFrc-Dam/KB:50(A), OvrFrc-Acc/Dmg:50(39), OvrFrc-Dmg/End/Rech:50(39)
Level 41: Fire Shield -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(42), ImpSki-EndRdx/Rchg:30(42), ImpSki-Status:30(42), ImpSki-ResDam/EndRdx/Rchg:30(43), GldArm-3defTpProc:50(43)
Level 44: Melt Armor -- AnlWkn-DefDeb:50(A), AnlWkn-Acc/DefDeb:50(45), AnlWkn-Acc/Rchg:50(45), AnlWkn-DefDeb/EndRdx/Rchg:50(45), AnlWkn-Acc/Rchg/EndRdx:50(46), AnlWkn-%ToHit:50(46)
Level 47: Total Focus -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(48), Hct-Acc/Dmg/Rchg:50(48), Hct-Acc/Rchg:50(48), Hct-Dmg/EndRdx:50(50)
Level 49: Rise of the Phoenix -- AbsAmz-Stun/Rchg:50(A), AbsAmz-Acc/Stun/Rchg:50(50), AbsAmz-Acc/Rchg:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3), EndMod-I:50(3)
Level 50: Ageless Core Epiphany
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: Call to Justice
Level 0: Health Increase
Level 0: Movement Increase
Level 0: Regeneration Increase
Level 0: Kinetic Shield
Level 0: Combat Shield
Level 0: Endurance Increase
Level 1: Quick Form
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Vanguard Core Superior Ally
Level 50: Assault Core Embodiment
Level 0: Portal Jockey
Level 0: The Atlas Medallion
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I played this build on the live servers and had a ton of fun with it. lots of hard hitting aoe's, good "uh-oh" control, and decent survivability. Tell me what you guys think!
Hero Plan by Mids' Hero Designer 1.962
Level 50 Mutation Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
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Level 1: Burst BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(3), BlsWrt-Acc/Dmg/Rchg(3), BlsWrt-Acc/Dmg/EndRdx(5), BlsWrt-Acc/Dmg/EndRdx/Rchg(5), BlsWrt-Rchg/Dam%(7)
Level 1: Power Thrust SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29)
Level 2: Buckshot PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11)
Level 4: Fly Frb-EndRdx(A)
Level 6: M30 Grenade SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17)
Level 8: Build Up AdjTrg-ToHit(A), AdjTrg-Rchg(29), AdjTrg-ToHit/Rchg(36)
Level 10: Hover HO:Micro(A)
Level 12: Sniper Rifle Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)
Level 14: Afterburner HO:Micro(A), HO:Micro(40), DefBuff-I(42)
Level 16: Energize Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(23), Prv-EndRdx/Rchg(23)
Level 18: Beanbag Acc-I(A)
Level 20: Hasten RechRdx-I(A), RechRdx-I(25)
Level 22: Assault EndRdx-I(A), EndRdx-I(25), EndRdx-I(27)
Level 24: Tactics GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50)
Level 26: Vengeance Rct-EndRdx/Rchg(A), Rct-Def/EndRdx/Rchg(43), Rct-Def/Rchg(43)
Level 28: Power Boost RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 30: Flamethrower Ann-Acc/Dmg(A), Ann-Dmg/Rchg(31), Ann-Acc/Dmg/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(33)
Level 32: Full Auto PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(36)
Level 35: Boost Range RechRdx-I(A), EndRdx-I(37), EndRdx-I(37)
Level 38: Total Focus Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
Level 41: Body Armor UnbGrd-ResDam(A), GldArm-3defTpProc(42), GldArm-ResDam(42)
Level 44: Surveillance TchofLadG-DefDeb(A), TchofLadG-DefDeb/EndRdx(45), TchofLadG-DefDeb/Rchg/EndRdx(45)
Level 47: LRM Rocket Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 49: Ignite Dmg-I(A)
Level 1: Brawl Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Heal-I(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina EndMod-I(A), EndMod-I(43)
Level 50: Agility Radial Paragon
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Set Bonus Totals:
15.5% DamageBuff(Smashing)
15.5% DamageBuff(Lethal)
15.5% DamageBuff(Fire)
15.5% DamageBuff(Cold)
15.5% DamageBuff(Energy)
15.5% DamageBuff(Negative)
15.5% DamageBuff(Toxic)
15.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
6.13% Defense(Fire)
6.13% Defense(Cold)
10.81% Defense(Energy)
10.81% Defense(Negative)
8% Defense(Psionic)
5.5% Defense(Melee)
11.13% Defense(Ranged)
9.25% Defense(AoE)
4.95% Max End
55% Enhancement(Accuracy)
61.25% Enhancement(RechargeTime)
7.5% Enhancement(Range)
3% Enhancement(Max EnduranceDiscount)
7.5% SpeedFlying
158.1 HP (13.12%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 77.5%
MezResist(Held) 77.5%
MezResist(Immobilized) 77.5%
MezResist(Sleep) 77.5%
MezResist(Stunned) 77.5%
MezResist(Terrorized) 77.5%
24.5% (0.41 End/sec) Recovery
26% (1.31 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
3.75% Resistance(Smashing)
3.75% Resistance(Lethal)
16.5% Resistance(Fire)
16.5% Resistance(Cold)
5.25% Resistance(Energy)
5.25% Resistance(Negative)
21% Resistance(Toxic)
21% Resistance(Psionic)
7.5% SpeedRunning
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I've been messing around with a street justice/ willpower brute build, mainly because it wasn't really available when I played last. I know this is a dream type build, just wondering what other's thought!
Hero Plan by Mids' Hero Designer 1.962
Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
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Level 1: Initial Strike
(A) Superior Unrelenting Fury - Accuracy/Damage
(7) Superior Unrelenting Fury - Damage/RechargeTime
(9) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
(11) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
(31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
(50) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 1: High Pain Tolerance
(A) Impervium Armor - Resistance
(3) Impervium Armor - Psionic Resistance
(3) Impervium Armor - Resistance/Recharge
Level 2: Heavy Blow
(A) Hecatomb - Damage
(7) Hecatomb - Damage/Recharge
(9) Hecatomb - Accuracy/Damage/Recharge
(11) Hecatomb - Accuracy/Recharge
(34) Hecatomb - Damage/Endurance
(50) Hecatomb - Chance of Damage(Negative)
Level 4: Fast Healing
(A) Preventive Medicine - Heal
(5) Preventive Medicine - Chance for +Absorb
(5) Preventive Medicine - Heal/RechargeTime
Level 6: Sweeping Cross
(A) Armageddon - Damage
(36) Armageddon - Damage/Recharge
(36) Armageddon - Accuracy/Damage/Recharge
(36) Armageddon - Accuracy/Recharge
(37) Armageddon - Damage/Endurance
(50) Armageddon - Chance for Fire Damage
Level 8: Combat Readiness
(A) Recharge Reduction IO
Level 10: Mind Over Body
(A) Aegis - Resistance/Endurance
(13) Aegis - Resistance/Recharge
(13) Aegis - Endurance/Recharge
(15) Aegis - Resistance/Endurance/Recharge
(15) Aegis - Resistance
(17) Aegis - Psionic/Status Resistance
Level 12: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
Level 14: Super Speed
(A) HamiO:Microfilament Exposure
Level 16: Rise to the Challenge
(A) Miracle - Heal
(17) Miracle - +Recovery
(19) Miracle - Heal/Endurance
(19) Miracle - Heal/Endurance/Recharge
Level 18: Spinning Strike
(A) Annihilation - Accuracy/Damage
(40) Annihilation - Damage/RechargeTime
(40) Annihilation - Accuracy/Damage/RechargeTime
(40) Annihilation - Accuracy/Damage/Endurance
(42) Annihilation - Accuracy/Damage/Endurance/RechargeTime
Level 20: Quick Recovery
(A) Endurance Modification IO
(21) Endurance Modification IO
(21) Endurance Modification IO
Level 22: Indomitable Will
(A) Reactive Defenses - Scaling Resist Damage
(23) Reactive Defenses - Defense
(23) Reactive Defenses - Defense/Endurance
(27) Reactive Defenses - Defense/Endurance/RechargeTime
(27) Reactive Defenses - Defense/RechargeTime
Level 24: Combat Jumping
(A) Gift of the Ancients - Defense
(46) Gift of the Ancients - Defense/Endurance
(46) Gift of the Ancients - Defense/Endurance/Recharge
(48) Gift of the Ancients - Defense/Recharge
Level 26: Shin Breaker
(A) Gladiator's Strike - Accuracy/Damage
(37) Gladiator's Strike - Damage/Recharge
(37) Gladiator's Strike - Damage/Endurance/Recharge
(39) Gladiator's Strike - Accuracy/Endurance/Recharge
(39) Gladiator's Strike - Accuracy/Damage/End/Rech
(39) Gladiator's Strike - Chance for Smashing Damage
Level 28: Heightened Senses
(A) Gift of the Ancients - Defense
(29) Gift of the Ancients - Defense/Endurance
(29) Gift of the Ancients - Defense/Recharge
(31) Gift of the Ancients - Defense/Endurance/Recharge
(31) Gift of the Ancients - Run Speed +7.5%
Level 30: Burnout
(A) Recharge Reduction IO
Level 32: Crushing Uppercut
(A) Gladiator's Strike - Chance for Smashing Damage
(33) Gladiator's Strike - Accuracy/Damage/End/Rech
(33) Gladiator's Strike - Accuracy/Endurance/Recharge
(33) Gladiator's Strike - Damage/Endurance/Recharge
(34) Gladiator's Strike - Damage/Recharge
(34) Gladiator's Strike - Accuracy/Damage
Level 35: Resurgence
(A) Performance Shifter - EndMod/Accuracy/Recharge
(43) Performance Shifter - EndMod/Recharge
(46) Performance Shifter - EndMod
Level 38: Strength of Will
(A) Unbreakable Guard - Resistance
(43) Unbreakable Guard - RechargeTime/Resistance
(43) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 41: Superior Conditioning
(A) Performance Shifter - EndMod
(42) Endurance Modification IO
(42) Endurance Modification IO
Level 44: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(45) Gaussian's Synchronized Fire-Control - To Hit Buff
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 47: Physical Perfection
(A) Endurance Modification IO
(48) Endurance Modification IO
(48) Healing IO
Level 49: Taunt
(A) Accuracy IO
Level 1: Brawl
(A) Empty
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Fury
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Healing IO
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Endurance Modification IO
(25) Endurance Modification IO
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Radial Paragon
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Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
2.5% Defense(Smashing)
2.5% Defense(Lethal)
4.69% Defense(Fire)
4.69% Defense(Cold)
1.88% Defense(Psionic)
5% Defense(Melee)
4.69% Defense(AoE)
4.95% Max End
5% Enhancement(Heal)
44% Enhancement(Accuracy)
20% Enhancement(RechargeTime)
9.25% Enhancement(Max EnduranceDiscount)
22.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
174.3 HP (11.63%) HitPoints
22.5% JumpHeight
22.5% SpeedJumping
MezResist(Confused) 127.5%
MezResist(Held) 127.5%
MezResist(Immobilized) 127.5%
MezResist(Sleep) 127.5%
MezResist(Stunned) 127.5%
MezResist(Terrorized) 127.5%
28.5% (0.48 End/sec) Recovery
26% (1.62 HP/sec) Regeneration
20.25% Resistance(Smashing)
20.25% Resistance(Lethal)
25.5% Resistance(Fire)
25.5% Resistance(Cold)
14.25% Resistance(Energy)
14.25% Resistance(Negative)
16.5% Resistance(Toxic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
27.5% Resistance(Psionic)
30% SpeedRunning
Thanks!
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I've played COH since launch and there have always been farms. Always. Dark/regen scraps, any/regen scraps, have always ran the same mission over and over and over. I remember people raging when someone white knighted and completed the mission so it couldn't be farmed anymore. AE just put it forward and made it easier.
Live servers went through the same process of nerfing AE exp, or restricting how many mobs could be on the map, etc... If you love doing nothing but AE, that's great, more power. Just don't be surprised if it gets nerfed here and there.
Discussion: Disabling XP No Longer Increases Influence
in General Discussion
Posted
Wouldn't this change harm the economy? especially for the lower cost IOs? with there being less money in the economy this will increase the cost of the intro IOs, and make them more unattainable for fresh 50s. This will also increase the cost of salvage, due to less of them being in the market, due to less farming. All this change is doing is creating less supply, so therefore the demand will increase, causing an increase in cost. People were already complaining about the 600,000 cost rare salvage, I foresee this increase to 900,000, doing nothing but hurting fresh 50s.