
iaele
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Posts posted by iaele
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Hello. Please help me! Im so bad in planning 😄
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On 10/25/2019 at 9:26 AM, Hyperstrike said:
Slight tweak.
90% S/L/E/F/C/P
83.3 N34.2 Tox
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: LeadershipHero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(3), UnbGrd-Rchg/ResDam:50(5)
Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/Rchg:50(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(9), SprBlsCol-Rchg/HoldProc:50(9)
Level 2: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(11), FuroftheG-Dam/End/Rech:50(11), FuroftheG-Acc/End/Rech:50(13), FuroftheG-Acc/Dmg/End/Rech:50(13)
Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19), UnbGrd-Rchg/ResDam:50(19)
Level 6: Static Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(21), UnbGrd-Rchg/ResDam:50(23)
Level 8: Grounded -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(23), UnbGrd-Max HP%:50(25), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam:50(27)
Level 10: Taunt -- MckBrt-Acc/Rchg:50(A), MckBrt-Taunt/Rchg:50(27), MckBrt-Taunt/Rchg/Rng:50(29), MckBrt-Rchg:50(29), MckBrt-Taunt:50(31), MckBrt-Taunt/Rng:50(31)
Level 12: Energize -- DctWnd-Heal/Rchg:50(A), DctWnd-Heal/EndRdx/Rchg:50(31), DctWnd-Rchg:50(33), DctWnd-Heal:50(33), DctWnd-EndRdx/Rchg:50(33), DctWnd-Heal/EndRdx:50(34)
Level 14: Super Jump -- WntGif-ResSlow:50(A)
Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Acc/Dmg/Rchg:50(34), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(34), SprGntFis-Dmg/EndRdx/Rchg:50(36), SprGntFis-Rchg/+Absorb:50(36)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Fusion -- GssSynFr--Build%:50(A)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(37), UnbGrd-Rchg/ResDam:50(37)
Level 26: Power Sink -- PrfShf-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(37), PrfShf-EndMod/Acc:50(39), EffAdp-EndMod/Acc:50(39)
Level 28: Irradiated Ground -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Rchg/KDProc:50(39), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Acc/Dmg:50(40), SprAvl-Acc/Dmg/Rchg:50(42)
Level 30: Weave -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(42), ShlWal-Def/EndRdx:50(42), LucoftheG-Def/EndRdx:50(43), Rct-ResDam%:50(43)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 35: Devastating Blow -- Hct-Acc/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(45), Hct-Dmg/Rchg:50(45), Hct-Dam%:50(45), Hct-Dmg/EndRdx:50(46), Hct-Dmg:50(46)
Level 38: Atom Smasher -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Acc/Dmg/Rchg:50(46), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(48), SprMghoft-Rchg/Res%:50(48), SprMghoft-Dmg/Rchg:50(48), SprMghoft-Dmg/EndRdx/Rchg:50(50)
Level 41: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Rchg+:50(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Vengeance -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(15), Prv-Absorb%:50(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Cardiac Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Preemptive Core Flawless Interface
Level 50: Mighty Radial Final Judgement
Level 50: Support Radial Embodiment
------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|It seems i can't import this one. Can you please link this build in a downloadable format? Thank you in advance!
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Hello. I would like to run a Radiation Melee/Electric Armor Brute. Anyone can suggest me a nice build? Thank you!
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On 1/28/2023 at 7:19 PM, bellona100 said:
Alessio, what will you be using the character for - mostly?
Do you mind putting influence into the character, or are ya on a budget?
Do you like the powerset attacks of Robotics/ or would you rather just support the henchmen and team?
How do you like to travel in missions, or do you have no preference?
For easy reference, here are the Oct 18th ,2022 patch notes concerning Robotics/.
Robotics
Pulse Rifle Blast, Pulse Rifle Burst, and Photon Grenade
- These powers all now apply a -200% regeneration debuff
- Pulse Rifle Blast cast time lowered from 1.87s to 1s
- Pulse Rifle Burst cast time lowered from 1.87s to 1.1s
Repair (now Maintenance Drone)
- Power has been replaced by Maintenance Drone.
- Maintenance Drone will use its own health to heal your other robots. It can't be healed and does not regenerate HP.
- Once it depletes its health, it will self destruct dealing minor damage.
- This power no longer accepts Endurance Modification enhancements or sets.
Equip Robot
- Now grants passive resistances to henchmen.
- Can be enhanced by slotting the power with resistance sets and enhancements.
Upgrade Robot
- Now grants Repair to Protector Bots
- Can be enhanced by slotting the power with Healing sets and enhancements.
Henchmen
- Cast Times trimmed across the board (including personal attacks)
- Assault Bot no longer applies -regen, this effect is now applied by the Mastermind personal attacks.
- Henchmen have had their list of powers revamped, adding a few new powers to improve overall damage.
- Protector Bots summon power no longer accept heal enhancements.
- Henchmen no longer have resistances out of the box, Equip Robot is needed to get them.
I would like to be quite self sufficient, still i like to be in big messy action with a full team.
I can put influence gained with my fire farmer.
I prefer to support but I guess i will need 1 primary set attack for -regen big guys.
I like fly but SJ is good too.
Ty for help!
Alessio
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Can someone help me with a build for ROBOTS/NATURE MM? It seems I can't find a recent build. Repairs was skippable, but Maintenance Drone is quite good to have).
Thank you in advance.
Alessio
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On 3/2/2021 at 12:18 PM, Crysis said:
Yes, I have PB on my Bots/Time, but on my Thugs/Time, I took Soul Mastery for the RES shield. That gives me two layers of defense.
My Thugs are S/L capped without power boosted Farsight.
Can you please give me your build? Ty in advance.
Alessio -
On 4/22/2021 at 12:56 PM, Crysis said:
Agreed on Gale. I typically slot mine with at least one FF +Recharge, a SA KB2KD and if I’ve slots to spare a couple of other procs. It’s used constantly. Highly underrated power.
Can you please show me your build? Ty in advance.
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7 hours ago, StrikerFox said:
For softcap, Bots would be the best choice. Protector Bot's Force Shield will provide around +14% def (Unenhanced) to all positions and damage types, except Toxic and Psychic.
I can't find a good bots build considering the changes in the primary. Everyone skips repair bot, which is too good to be skipped.
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4 hours ago, Crysis said:
I’ve played just about every MM combo you can with /storm. It’s still a hard toss-up between Demons and Thugs as to which plays better. Thugs is likely more offensive overall, and the way I’ve played /Storm MM’s is all about Defense. You can softcap pretty easily with either set. With the recent changes, my Necro/Storm is much improved as well and that’s pretty thematic as well.
But I’d suggest no matter which primary you choose, you view /Storm first and foremost as a Damage multiplier. Sleet, Tornado and LS all are bread and butter damage dealers. If you pick up the flame APP you’ll also get a nice confinement power which allows you to really focus on keeping everything in range of your storm summoned powers. And finally, build for +Recharge and that’s very easy to do given you can load up so many FF +Recharge procs into a great many of your powers.
/Storm is a lot of fun, even more so if you throw in the necessary KB2KD procs.
You can’t really go wrong, but learn to manage your Endurance! The storm mistress demands a price!
Do you have Builds for Stormy Demons and Thugs i could see please? The gameplay changes much between the two?
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I would like to play Storm as secondary, but what primary fits better with It? Bots, Demons and Thugs are the 3 i like the most. My first objective is to soft cap positional def.
Any suggestion/Builds?
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On 11/23/2022 at 5:03 PM, SeraphimKensai said:
I have several of these double toggle pbaoe toons:
- Spines/bio Armor brute
- Rad/dark armor scrapper
- Elec Armor/Rad tanker
Otherwise on live I used to have an ice armor/spines tanker as well.
They are all fun. Obviously the tankers are the most survivable. But that spines/bio brute is probably my favorite of the bunch just based on the character concept (I've thought about recreating it as a tanker).
Can you please give me your Elec Armor/Rad tanker build?
I tried to make one but im really bad with mids and sets.
Iaele
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Ty guys, your help is very apreciated. I will give a try to an Ice Armor Tanker.
Now, should i prefer Rad or Spines? Any solid build available?
Iaele -
Hello. I was wondering if this kind of tanker is effective. What primary would be better?
I guess Stone and Dark maybe are more reliable? Still, Ice and Electric armor sounds funny to play.
Should i try to cap res or def for a double PbAOE toggle Tanker?
And what is the best secondary between Rad and Spines?
Ty in advance for any help!
Iaele
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ICE Tanker
in Tanker
ty guys!
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ICE Tanker
in Tanker
Please, can someone help me with ICE/RAD and ICE/Spines builds?
Thank you.
Elec/Rad Tank Build Feedback
in Tanker
Posted
it worked ty!