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The_Traveler
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i would second/third a lot of this info, and add a couple notes. Repulsion field is AMAZING at keeping mobs away from you, except in large quantities. The end drain can be hard to manage, but if you are hover blasting and expect to only be knocking back a couple mobs (flyers), OR staying in the back field and protecting the ranged players... *chefs kiss*. this leaves the meleers without your +Def toggle buff (although many dont need it anyway). DO NOT USE SOLO 😃 Hover blasting and ranged/aoe defense is plenty in the solo case Sorcery is good, but! you should be trying to cap defense asap as a bubbler (thats your strength, lean into it til cap instead of trying to layer early). even if you still end up taking sorcery, id suggest the +defense pool powers earlier, especially if you solo (consider fighting pool instead of sorcery if you solo) KB of energy pool is the real deal, and while most people hate it on teams (and you should slot the SA-KB>KD IO in the AOEs) this is a non issue solo. kd/kb is EXCELLENT soft control! EVERY player would want it in all their powers if they were solo. so its playstyle thing. you can bring dmg and CC to a team with KB>KD, or leave the KB and solo, or leave the KB and team and just whatever any hate 🤣 The truth is... FF is a team buffing set, not exactly a solo set. you do get a defense buff, but so does time and dark, but they also have the ability to heal themselves and debuff targets, which puts them far ahead of FF for solo potential. when compared to other sets, FF will feel lacking. Since this is a concept character and it sounds like you want to push through these hurdles... Personal Force field is a GREAT way to "take" the alpha strike(the initial attack from first engaging a group). toggle it on, and aggro the mobs. since you have capped defense and almost capped resist any dmg you do take will be minor unless you are EXTREMELY unlucky. then you can drop the PFF toggle and get to work as they mobs need to cycle their cooldowns. or smash with AOE kb, pop PFF for the return fire, drop and clean up. PFF is really good and not just an emergency button. PFF is so good at eating alphas it even works GREAT on teams even if they have a tanker/brute (just maybe let them know what you are doing)
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adding ToN to transfusion and kismet brought irradiates accuracy up to 95% on +3 and 86% on +4 (over 100% on everything else). i think im comfortable there, for now anyway. ill see how it plays ( i just hit 36 last night and its really coming together nicely). i predominantly run TFs so i feel like i dont need to be 100% self reliant as many of the gaps get closed by others on the team. KB was a pain against the Council during Citadel, so thats something i think im going to plug.
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in mids, the lowest accuracy is showing 154% on irradiate, while everything else is over 200% is there a cap i should be targeting? i made it to 24 last night and it was a blast being in the thick of things. siphon power seemed universally better at the lower levels than Aim would have been, so i think ill keep it at that.
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The_Traveler started following Rad/Kin Attempt
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Throwing my hat into the ring here. Never really played Corruptors so looking for some feedback on an idea i had for a melee range centric dmg/buffer for generic content (TFs mostly) as im a casual player. highlights(i think) lots of pseudo defense with soft controls ok defense and S/L resist Id like: hardy enough to stand in the fray...i dont mind if defenses are not capped, 30-35%ish would be fantastic (theres no DDR without incarnates and i dont mind using inspis) and looking for more energy resist if possible to increase slow resistance and status resists Reorder powers for better power bumps for exemping Xray Beam help?! do i need 6 slots, 1 slot? its using the left over slots currently and id like to maximize it obviously to find that balance of dmg/survivalRadKin.mbd Thanks for any input!
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necro post! itsa necro thread... get over it... 1. twilight grasp - use the accurate healing sets (it will miss less). you can still slot the +absorb if you want, but also consider theft of essence + end proc (its like getting the heal off for 0 end. 2. Zombie horde and the pets in general... I like to lean into what they do best. horde is very good with KD proc, and you can still 5 slot them with decent 5 slot set bonus sets. most of your damage is from Grave knights CRITTING (think of it as a proc that does more than 70 dmg and is more frequent)... lean into their damage (i recommend 6 slot Mark of Supremacy). Lich is control... hold sets, and fear sets have some interesting ways you can be creative here 3. rethink 6 slots in enchant undead 4. not taking fearsome stare is a massive mistake... its such a good opener and if you slot it for accuracy debuffing, its ripping about 15%+ off mobs hit chances. (who doesnt want 15% more defense and less mobs on the alpha?) 5. dark empowerment isnt doing what you think it is with 6 slots. you are only buffing pet HP, which you can get more HP to your pets with 2 +5 Heal IOs. numinas proc should be in Health so YOU can benefit from it constantly thats prolly enough for now to get you thinking and moving things around. hope this helps ya bit *Edit* Shadowfall should be a 6 slot. split slots or lean into the resist buff...its a really good party buff! (splitting 3/3 defense is like 6% def all and 20% E/N/P) Dark Servant should use accurate to hit debuff sets in my opinion. Help it, help you. its heal isnt something to depend on, but the to hit debuffs stack into your enitre build. gloom, lifetap, zombies, lich, twilight grasp, fearsome stare, dark servant, and the toggle, all stack. this effectively, especially if leaning into this, crushes mob accuracy to the 5% minimum hit, making resistance values more valuable than defense in the long run. Howling twilight isnt just a rez... its the coals that stoke your flame. -500% regen isnt a joke and layers with twilight grasp, poison dagger for ridiculous AV/GM kill potential. but that sweet sweet AOE disorient fear and slow... btw it does a small bit of damage... UNLESS YOU PROC BOMB IT! LOL (yeah... it can do that too and you can get it on a 1 minute timer pretty easily) seriously... it isnt just a rez Oppressive Gloom... much debate about this power from the pool. I personally like it. it locks down minions without issue, making alphas smaller. it sometimes locks down lieutenants. it DOES stack with howling twilights disorient sooo theres that. it costs basically nothing to have up and the health loss isnt anything to fear with your kit. Tactics will need some love to keep up with +4 content stuff. but hopefully ive given you some ideas to make that happen... id say minimum 3 here and dont worry about the build up proc there are MANY ways to build necro dark. I prefer the grouping support type leaning into controller lane. buffer/debuffer/ but with great damage from the pets. the only thing you dont bring is a blue heal... but you can! (Victory Rush! since you are already in the leadership pool)
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I would say to look at the in-game tooltips... move the slider to level 50 and see the differences. Some support powers equate to the same buff/debuff % on both corruptors and defenders, but the damage doesnt. Assault Rifle T1, as an example, has a base of 90dmg for corruptor, while having a base of 38 for Defender and the T9 AutoFire is 255 for Corr and 111 for defender... WITHOUT vigilance or scourge. Use the level 50 numbers because their damage scaling is different and more noticeable in the end. Defender isnt getting the solo dmg buff when grouped, but check for yourself. personally, i just see the small loss on defender buff/debuff as a wash in favor of feeling like i contribute to dmg AND support... Seeing Scourge numbers fly is a nice feeling too... like scrapper crits. Ooooof... necro *facepalm*
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Help with Stormtrooper concept -- Beam Rifle / Invuln
The_Traveler replied to UncleMimir's topic in Sentinel
late to the mando party... heres the mando costume i make many many many many many variants of. lots of dp/* Beam/* AR/* builds .... cheers! (took inspiration from boba fett. -
the caveat here is that i havent done much solo with this combo, so YMMV. I have been playing an Axe/Bio scrapper (originally had him as a rad armor figuring i could also bring a group heal to the party, but i died...alot... and it felt bad) it is surprisingly good. with offensive adapt and evolving armor, axe hits... so hard. you can accidently delete mobs with crits and weaken your dna siphon (use it first). blue bar hasnt been too big an issue since low levels thanks to using dna siphon, and FFbs in axe powers helps with keeping up shielding and siphon and parasitic. id say the weakest power is the dmg aura... but it also lowers incoming damage by 15% soooo. bottom line, they have paired surprisingly well together.
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Has anyone experimented with this combo? i Just started one and it seems like it has promise. chose Rad armor for the gimmicks and because i have this Orc idea in mind. Load up the Axe attacks with force feedbacks... party heal, lots of AOE, solid single target... rad armor seems solid by the looks of it... not sure if i would lean into resists or try to add defenses as im new to the set. any opinions from this wonderful group?
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Ancient Radiation Melee/Fiery Aura build. Why did I do this and help?
The_Traveler replied to BeornOTNS's topic in Brute
If I may sum up the idea for fire farming... you want caps on fire defense and fire resist. There is a really great thread about farming AE that even gives the way you should build the mobs for maxing out inf/hour. From playhing Rad Melee/Fire Armor for a long while, here are a few things i notice immediately. 1. sciroccos dervish sets... 5 slot gives 1.5% fire defense and leaves a slot open for procs... P.S. 5 Slot aegis also adds 1.5% fire defense. 2. Shouldnt need multistrikes if you are taking temp protection... it gives less Fire defense than above. 2.1 Temp protection doesnt really need a bump to the resists so its great for taking uniques. 3. Pull slots from melt armor and char and the kismet in combat jumping and use those slots to get the uniques you still need. Melt armor with Recharge is fine (or use procs and drop it altogether). Char you really shouldnt be using. 4. Consume... may be controversial, but i dont use it. I went Energy Epic pool for accuracy buff and baby stamina, which i threw another PS:+end proc in. 4.1 RadSiphon... i used 5 slot hecatomb and the theft of essence +end proc (which brought me up to 3 endurance heals and allowed consume to be optional... meaning you can use it for another PBAOE attack or ditch it. 5. burn is better with dmg procs. 6. Another debatable... I like how devastating blow looks... but its agonizingly slow. my single target rotation is (T1 T2 T5, respectively). i prefer the mobility and faster activation of the T1. 7. You have Fireball, which is great for alternating with Atom smasher. i just found with all the recharge that atom smasher had around a 4 sec CD which allows for you to use you other powers between casts. atom smasher, cast(burn), atom smasher, cast(heal), etc. i just never felt lacking with AOE in this combo. 8. finally! you said you dont like pheonix buuuuuut, with so much aoe dmg "taunting" (i dont use taunt) pheonix is just nice, and you can stop those pesky revives from showing up on your inspi bar if you havent already. and just a tip, which im sure you know already, IG and AS typically make a few mobs contaminated... use those fast cycle single target attacks on the contaminated for bonus aoe (which feels like more overall dmg than devastating blow>RSiphon . its typically good for a CS>Rsmash>RSiphon chain. it would fall off after the 3rd attack anyway. i NEVER attack minions... they die while fighting bosses. i will punch a LT if there isnt a boss though, these typically melt away also. I hope this helped mate. YMMV +) Cheers! -
i see. i figured the 2 slot of the set was for something a little extra you cant get from an enhance, and therefore more valuable. I slot for heal procs as a way to "increase regen" and there really isnt anything better to put in the slot. contaminated on bosses/ebs/avs/gms can be unreliable without fusion. im still a pretty fresh 50 on this set and i could see those slots being used elsewhere eventually. i use teleport for travel (with macros). hover on my build is for theme, and its just there for the defense slotting. i do need to occasionally FLY DOWN to use atom smasher, but thats only after using the elevation to lazy pull with fold space (think council base maps). Then as im coming down with the mobs i pop fusion, que atom smasher. Combat jumping saves you some endurance and has immob res on it, so its better.
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i did update a few things in my stone/rad build... itsa beast for sure. i run FA all the time with no issues... no incarnates yet either. i left the -res debuff in the auras because i team primarily and it's something extra i can bring since my damage is lower (although i dont have much trouble joining farms and holding my own or soloing +3x8) The Build - may adjust a bit once i start trying hardmode stuff. some things ive noticed... Having multiple sustain procs makes a big difference. i have 4 endurance procs and 2 health procs. so every 10 seconds i am getting anywhere from 10-30%(40%) endurance bar and 90 or 180 healing. this fixes the end issue early (put peformance shifter in stamina, crystal armor and theft of essense in rad siphon (which i have come to appreciate). also going 2 slot bonus with power transer instead of performance shifter gives regen instead of movement speed... i would consider the movement speed late game or if doing Granite builds. at this point i have a few hundred mill invested (just working on merits for Tanker AT sets now) and its been a blast... I FLEW to 50 in a couple days. the defensiveness of stone fits my aggressive playstyle (its forgiving). I typically find a central spot on mission maps and fold space to pull multiple groups to me. (fold space, fusion, smasher, single target rotation on contaminated boss to finish off trash... it goes quick)
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i ended up testing a bit more on dark armor trying to slot 2 Theft of essence end procs (in rad siphon and dark regen) and 2 performance shifter procs (one in stamina and the other in physical perfection)... still not enough to keep blue bar up. maybe with incarnates... so its def a late game build, which kinda sucks. I switched over to test out rad/stone and actually enjoyed it more so ive been playing that char lately. ill stop back in when i do get my rad/dark his incarnates.
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This was the build i have worked out Link been pretty happy with it and im still filling in the expensive stuff... earths embrace late ill prolly end up moving into kicks spot for exempt purposes, and push weave to 38. Energy resist is kinda low but still have defense capped. been running missions and stuff on +1 x8 with next to zero issues. would like to find that last bump for hasten to be perma, but didnt know what to give up for it. cant have everything i suppose... any recharge buff in party makes it perma. Let me know what you think