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Faelia

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Posts posted by Faelia

  1. 4 hours ago, Ukase said:

    I think I understand the frustration. I know, anecdotally, I've had missions fail due to things like this. I even had a character fail to rescue the fortune teller. I was surprised to say the least. It never occurred to me this could be failed! My character did just fine, but I was on a brute - with no taunt, heck, didn't even occur to me the fortune teller was in trouble, because there's no way to tell how she's doing unless I target her, and if I'm targeting her, I can't effectively clobber any of the ambush. 

    Some times, there will be a mission objective, and I'm just in there clobbering, not really trying to speed through like normal, as I'm looking for XP, or perhaps I need these family goons to die for Gangbuster badge, and prefer to get it organically, rather than hunt for them. And suddenly, mission fails because I neglected to keep some hostage alive, and I wasn't even looking for a hostage. Now, that's my fault for not paying attention, but I do think a health bar, like the one Desdemona gets in the Underground trial would be useful for missions like this. 

     

    Did you run the healthbar script?  /optionset ShowVillainName 1 and /optionset ShowVillainBars 1 shows name+health bar on enemies and combat npcs

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