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radiantskys

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Posts posted by radiantskys

  1. 33 minutes ago, Sanguinesun said:

     

    Your wants in this regard do not match the reality of the current farming situation.   Expectations for an effective under 200 mil build in the current clime mean you're going to be very limited in effectivity both in terms of damage and survivability, requiring you to essentially farm on the lower difficulties (and even then maybe with issues still).   Prepare yourself accordingly to then not be disappointed and see that just as a stepping stone.

     

    And this is before going into the extent to the diminishing effectivity currently for different sets like rad/fire(but not limited to) that I'll speak to below in response to Sovera.

     

     

    While fire/rad's damage output took a hit(and any brute/fire or fire/tank too mind you), it still can effectively farm on strong builds and is not as diminished as some people are saying, especially if a good farm map is found or made to accommodate such builds(ie ones that arent using the -def sword attacks).   OP's main issue though is going to be a low budget build in that regard which means he's going to be low difficulty farming first until he spends even more to get a higher budget build.   Nothing wrong with that as long as he understands the steps/pace of it.

     

    But I'm also not trying to diminish the trend with regards to the eroding of effectivity of rad melee or fire aura or ae farming in general.  Its happening but its just being a slow erosion.

     

    But back to speaking to the OP:   more importantly, as a farmer, you need to be ready to and expect changes to come about that are going to further diminish ae farming.  Multiple recent updates have been doing this, while you even are lower dif farming once you got a basic build going, get yourself second and third accounts with toons you can put in with you while you farm of various power sets and or AT's for trying to proactively have options if rad/fire gets even more diminished in effectivity.

     

    And remember:  farm more and more often. Invite, teach, and encourage others to farm with you. The more effort you make and help motivate others to do the same, it makes an impact.

     

     

     

    I appreciate all of your feedback and extensive reply. I understand the builds are going to cost more on average now, I'm just kind of looking I guess for someone to tell me approximately at the moment what an average farming build might run. Are we looking at a range of 400-600 mill, are we looking at 600-800 mill or what the numbers might be. I have already Leveled 3 Rad/Fire Brutes, a Illusion/Radiation Controller, a Empathy/Radiation Defender, Water Blast/Storm Corruptor. Just looking to see what I might do to maximize my income, if maybe I should be doing something else consistently instead to make lets say 200-300m a day. Really just trying to avoid playing Auction House, but have a stable decent amount of inf coming in

  2. On 10/21/2022 at 7:32 AM, Meknomancer said:

    50-100 mill? hmmm. No idea what costs what it usually depends when you make it. Page 5 domi and mm sets are going sky high so a controller maybe cheaper. No purples no AT sets but i can't see it coming in under 100 mill. 50 mill. No way. Aiming for perma hasten and AM and Phantom Army. Maybe you could swap preventetive for 5 doctored wounds and toss the free slot in elswhere. Juts crapes 32.5% ranged but you could easily swap in mace/ice if you prefer s/l defence i'm sure. With some shuffled slots.

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    CHEAP?: Level 49 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    ------------
    Level 1:    Spectral Wounds    
     (A) Decimation - Accuracy/Endurance/Recharge
     (3) Decimation - Damage/Recharge
     (3) Decimation - Damage/Endurance
     (5) Decimation - Accuracy/Damage
     (5) Decimation - Accuracy/Damage/Recharge


    Level 1:    Radiant Aura    
     (A) Preventive Medicine - Chance for +Absorb
     (7) Preventive Medicine - Heal/RechargeTime
     (7) Preventive Medicine - Endurance/RechargeTime
     (9) Preventive Medicine - Heal/Endurance
     (9) Preventive Medicine - Heal
     (11) Preventive Medicine - Heal/RechargeTime/Endurance


    Level 2:    Blind    
     (A) Basilisk's Gaze - Accuracy/Hold
     (13) Basilisk's Gaze - Accuracy/Recharge
     (15) Basilisk's Gaze - Endurance/Recharge/Hold
     (15) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
     (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
     (17) Neuronic Shutdown - Chance of Damage(Psionic)


    Level 4:    Deceive    
     (A) Malaise's Illusions - Chance of Damage(Psionic)
     (19) Malaise's Illusions - Confused/Range
     (19) Malaise's Illusions - Accuracy/Endurance
     (21) Malaise's Illusions - Endurance/Confused
     (21) Malaise's Illusions - Accuracy/Recharge
     (23) Malaise's Illusions - Accuracy/Confused/Recharge


    Level 6:    Flash    
     (A) Basilisk's Gaze - Accuracy/Hold
     (23) Basilisk's Gaze - Accuracy/Recharge
     (25) Basilisk's Gaze - Endurance/Recharge/Hold
     (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


    Level 8:    Superior Invisibility    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (27) Red Fortune - Defense/Endurance
     (27) Red Fortune - Defense


    Level 10:    Radiation Infection    
     (A) Dark Watcher's Despair - Recharge/Endurance
     (29) Dark Watcher's Despair - To Hit Debuff
     (29) Dark Watcher's Despair - To Hit Debuff/Endurance
     (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
     (31) Achilles' Heel - Chance for Res Debuff


    Level 12:    Accelerate Metabolism    
     (A) Preemptive Optimization - EndMod/Endurance/Recharge
     (31) Preemptive Optimization - EndMod/Accuracy/Recharge
     (33) Preemptive Optimization - EndMod/Accuracy/Endurance
     (33) Preemptive Optimization - EndMod/Recharge
     (33) Preemptive Optimization - EndMod/Endurance
     (34) Preemptive Optimization - Accuracy/Recharge


    Level 14:    Enervating Field    
     (A) Endurance Reduction IO
     (34) Endurance Reduction IO


    Level 16:    Hasten    
     (A) Recharge Reduction IO
     (34) Recharge Reduction IO


    Level 18:    Phantom Army    
     (A) Expedient Reinforcement - Accuracy/Recharge
     (36) Expedient Reinforcement - Accuracy/Damage
     (36) Expedient Reinforcement - Accuracy/Damage/Recharge
     (36) Expedient Reinforcement - Endurance/Damage/Recharge
     (37) Call to Arms - Accuracy/Recharge
     (37) Call to Arms - Accuracy/Damage/Recharge


    Level 20:    Lingering Radiation    
     (A) Tempered Readiness - Accuracy/Endurance
     (37) Tempered Readiness - Range/Slow
     (39) Tempered Readiness - Damage/Slow
     (39) Tempered Readiness - Accuracy/Slow
     (39) Tempered Readiness - Endurance/Recharge/Slow
     (40) Tempered Readiness - Accuracy/Damage/Slow


    Level 22:    Hover    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (48) Kismet - Accuracy +6%


    Level 24:    Fly    
     (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
     (40) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 26:    Spectral Terror    
     (A) Glimpse of the Abyss - Chance of Damage(Psionic)
     (40) Glimpse of the Abyss - Accuracy/Fear/Recharge
     (42) Glimpse of the Abyss - Accuracy/Endurance
     (42) Glimpse of the Abyss - Endurance/Fear
     (42) Glimpse of the Abyss - Fear/Range


    Level 28:    Combat Jumping    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (43) Red Fortune - Defense
     (43) Red Fortune - Defense/Endurance


    Level 30:    Kick    
     (A) Empty


    Level 32:    Phantasm    
     (A) Expedient Reinforcement - Accuracy/Damage
     (43) Expedient Reinforcement - Damage/Endurance
     (45) Expedient Reinforcement - Endurance/Damage/Recharge
     (45) Expedient Reinforcement - Accuracy/Damage/Recharge
     (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


    Level 35:    Tough    
     (A) Steadfast Protection - Resistance/+Def 3%
     (46) Reactive Armor - Resistance/Endurance
     (46) Reactive Armor - Resistance
     (46) Reactive Armor - Resistance/Endurance/Recharge


    Level 38:    Evasive Maneuvers    
     (A) Winter's Gift - Slow Resistance (20%)


    Level 41:    Weave    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (47) Red Fortune - Defense
     (47) Red Fortune - Defense/Endurance


    Level 44:    Indomitable Will    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (47) Recharge Reduction IO
     (48) Recharge Reduction IO


    Level 47:    Mind Over Body    
     (A) Unbreakable Guard - +Max HP
     (48) Unbreakable Guard - Resistance/Endurance


    Level 49:    Mutation    
     (A) Recharge Reduction IO


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Containment    
    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 1:    Swift    
     (A) Empty


    Level 1:    Health    
     (A) Miracle - +Recovery
     (11) Numina's Convalesence - +Regeneration/+Recovery


    Level 1:    Hurdle    
     (A) Empty


    Level 1:    Stamina    
     (A) Performance Shifter - Chance for +End
     (13) Performance Shifter - EndMod


    Level 24:    Afterburner    
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    Can you give me a decent build for it now, I ended up farming a Bill this weekend lol

  3. Hi there guys,

     

    As title says, i'm looking for a budget maybe between 50-100m, Water Blast/ Storm Corruptor. A cheaper version of something like  this: 

     

    What do yall got out there??


     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Fierce Nature 2.8: Level 50 Mutation Corruptor
    Primary Power Set: Water Blast
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Hydro Blast

    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge

    Level 1: Gale

    • (A) Accuracy IO

    Level 2: Water Burst

    • (A) Superior Scourging Blast - Accuracy/Damage
    • (7) Superior Scourging Blast - Damage/RechargeTime
    • (9) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (9) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (11) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (11) Superior Scourging Blast - RechargeTime/PBAoE +End

    Level 4: O2 Boost

    • (A) Preventive Medicine - Heal/RechargeTime/Endurance
    • (15) Preventive Medicine - Heal/Endurance

    Level 6: Fly

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 8: Whirlpool

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (15) Superior Malice of the Corruptor - Damage/Recharge
    • (17) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (17) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (19) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (19) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

    Level 10: Steamy Mist

    • (A) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (23) Gladiator's Armor - TP Protection +3% Def (All)

    Level 12: Hover

    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO

    Level 16: Freezing Rain

    • (A) Pacing of the Turtle - Accuracy/Slow
    • (29) Pacing of the Turtle - Damage/Slow
    • (29) Pacing of the Turtle - Accuracy/Endurance
    • (31) Pacing of the Turtle - Range/Slow
    • (31) Pacing of the Turtle - Endurance/Recharge/Slow
    • (31) Pacing of the Turtle - Chance of -Recharge

    Level 18: Water Jet

    • (A) Thunderstrike - Accuracy/Damage
    • (33) Thunderstrike - Damage/Endurance
    • (33) Thunderstrike - Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Thunderstrike - Damage/Endurance/Recharge

    Level 20: Hurricane

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (36) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (36) Dark Watcher's Despair - To Hit Debuff/Recharge

    Level 22: Evasive Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 24: Tidal Forces

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 26: Steam Spray

    • (A) Artillery - Accuracy/Damage
    • (36) Artillery - Damage/Endurance
    • (37) Artillery - Damage/Recharge
    • (37) Artillery - Accuracy/Damage/Recharge
    • (37) Artillery - Accuracy/Recharge/Range
    • (39) Artillery - Endurance/Recharge/Range

    Level 28: Boxing

    • (A) Empty

    Level 30: Tough

    • (A) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Recharge
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance

    Level 32: Geyser

    • (A) Ragnarok - Damage
    • (40) Ragnarok - Damage/Recharge
    • (40) Ragnarok - Damage/Recharge/Accuracy
    • (42) Ragnarok - Recharge/Accuracy
    • (42) Ragnarok - Damage/Endurance
    • (42) Annihilation - Chance for Res Debuff

    Level 35: Tornado

    • (A) Overwhelming Force - Endurance/Recharge
    • (43) Overwhelming Force - Accuracy/Damage/Endurance
    • (43) Overwhelming Force - Damage/Endurance/Recharge
    • (43) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (46) Soulbound Allegiance - Damage/Recharge

    Level 38: Lightning Storm

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (45) Superior Winter's Bite - Damage/RechargeTime
    • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (46) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

    Level 41: Power Sink

    • (A) Preemptive Optimization - EndMod/Recharge
    • (48) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 44: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Charged Armor

    • (A) Titanium Coating - Resistance/Endurance
    • (50) Titanium Coating - Resistance/Recharge
    • (50) Titanium Coating - Resistance/Endurance/Recharge
    • (50) Titanium Coating - Resistance

    Level 49: Conserve Power

    • (A) Recharge Reduction IO

    Level 1: Scourge 


    Level 1: Brawl

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