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megaoozaru

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Posts posted by megaoozaru

  1. Normally when a mastermind zones into a new instance, the henchmen go through the animation of being buffed again, but in the case of thugs the henchmen are bugged. For thugs, when you zone into a new instance, even though the henchmen have both buffs active (Equip Thugs and Upgrade Equipment), they always revert their appearance of [Equip Thugs]. The only "fix" has been to use [Upgrade Equipment] again on them to get them to wear the correct appearance, but this can just become a chore and a major turn off to wanting to play the power set.

  2. On 6/26/2019 at 11:59 AM, Hyperstrike said:

    Now STOP!  Freeze up and LISTEN!

    CoH back with brand new INVENTIONS.

    Somethin', grabs a hold of me tightly.

    Ice sword to the face, then swingin' my MIGHTY!

    Will it ever stop?

    Yo,  I don't know.

    Turn off the lights, and I'll glow!

    To the extreme, I rock the crooks wearin' sandals.

    Light up the map, cubin' chumps who can't handle

     

    ICE TANK BABY!

     

    TAUNT!

    Bum rush the mobs and make them go BOOM

    I'm arrestin their ass, every last little goon!

    Deadly, when I drop it sub-zero

    Can't touch me boys, cause I'm the TANK HERO!

    Wear your warm clothes

    No you can't run away

    Your feet froze to pavement

    This Ice Tank don't play!

    If there was a problem.

    Yo I solved it!

    Paddy wagon for the goons, while the DJ revolves it....

     

    ICE TANK BABY!

     

     

    This is my Ice/Ice/Energy Tank as he existed on Live.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Brownian Cessation: Level 50 Magic Tanker

    Primary Power Set: Ice Armor

    Secondary Power Set: Ice Melee

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Leaping

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Frozen Armor -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(3), LucoftheG-Rchg+:50(3)

    Level 1: Frozen Fists -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(5), CrsImp-Acc/Dmg/Rchg:50(5), CrsImp-Acc/Dmg/EndRdx:50(7), CrsImp-Dmg/EndRdx/Rchg:50(7)

    Level 2: Ice Sword -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(9), CrsImp-Acc/Dmg/Rchg:50(9), CrsImp-Acc/Dmg/EndRdx:50(11), CrsImp-Dmg/EndRdx/Rchg:50(11)

    Level 4: Hoarfrost -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(17), DctWnd-Heal/Rchg:50(17), DctWnd-Heal/EndRdx/Rchg:50(19), DctWnd-Rchg:50(19)

    Level 6: Frost -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(21), PstBls-Dmg/Rchg:50(21), PstBls-Dmg/Rng:50(23), PstBls-Acc/Dmg/EndRdx:50(23)

    Level 8: Chilling Embrace -- PcnoftheT-Acc/Slow:50(A), PcnoftheT-Dmg/Slow:50(25), PcnoftheT-Acc/EndRdx:50(25), PcnoftheT-EndRdx/Rchg/Slow:50(27)

    Level 10: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(27)

    Level 12: Boxing -- Empty(A)

    Level 14: Tough -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(29), RctArm-ResDam:40(31)

    Level 16: Icicles -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(31), ScrDrv-Dmg/Rchg:50(31), ScrDrv-Acc/Rchg:50(33), ScrDrv-Acc/Dmg/EndRdx:50(33), ScrDrv-Dam%:50(33)

    Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)

    Level 20: Weave -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(34), LucoftheG-Rchg+:50(36)

    Level 22: Super Speed -- WntGif-ResSlow:50(A)

    Level 24: Ice Patch -- RechRdx-I:50(A), RechRdx-I:50(36)

    Level 26: Energy Absorption -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(36), EffAdp-EndMod/Acc/Rchg:50(37), EffAdp-Acc/Rchg:50(37), LucoftheG-Rchg+:50(37)

    Level 28: Glacial Armor -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(39), LucoftheG-Rchg+:50(39)

    Level 30: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(39), MckBrt-Taunt/Rchg/Rng:50(40), MckBrt-Acc/Rchg:50(40), MckBrt-Taunt/Rng:50(40), MckBrt-Rchg:50(42)

    Level 32: Freezing Touch -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(42), CrsImp-Acc/Dmg/Rchg:50(42), CrsImp-Acc/Dmg/EndRdx:50(43), CrsImp-Dmg/EndRdx/Rchg:50(43)

    Level 35: Greater Ice Sword -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(43), SprMghoft-Acc/Dmg/Rchg:50(45), SprMghoft-Dmg/EndRdx/Rchg:50(45), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(45)

    Level 38: Frozen Aura -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(46), ScrDrv-Dmg/Rchg:50(46), ScrDrv-Acc/Rchg:50(46), ScrDrv-Acc/Dmg/EndRdx:50(48), ScrDrv-Dam%:50(48)

    Level 41: Permafrost -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(48)

    Level 44: Combat Jumping -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(50), LucoftheG-Rchg+:50(50)

    Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)

    Level 49: Physical Perfection -- PrfShf-End%:50(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 2: Swift -- Empty(A)

    Level 2: Hurdle -- Empty(A)

    Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(13), Mrc-Rcvry+:40(13)

    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), EndMod-I:50(15)

    Level 1: Gauntlet

    Level 4: Ninja Run

    Level 50: Agility Total Core Revamp

    Level 50: Ion Core Judgement

    Level 50: Reactive Core Interface

    Level 50: Vanguard Core Ally

    Level 50: Rebirth Total Core Invocation

    Level 50: Assault Core Genome

    ------------

     

     

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

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    Brownian-Small.thumb.jpg.01f6e3e331258c09211a9793a0039f5a.jpg

    I know this is old, but how does it do now or have you improved on it

  3. On 5/16/2019 at 9:12 PM, Crysis said:

    Primary Power Set: Fire Control

    Secondary Power Set: Kinetics

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Leadership

    Power Pool: Fighting

    Ancillary Pool: Stone Mastery

     

    Hero Profile:

    Level 1: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7)

    Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(23)

    Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), EndRdx-I(46)

    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)

    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)

    Level 8: Hot Feet -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg(9), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Dmg(50)

    Level 10: Siphon Speed -- Acc-I(A)

    Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SWotController-Rchg/Dmg%(40)

    Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(15)

    Level 16: Tactics -- EndRdx-I(A)

    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21)

    Level 20: Speed Boost -- EndMod-I(A)

    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)

    Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(25)

    Level 26: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(45), OvForce-Dam/KB(50)

    Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)

    Level 30: Inertial Reduction -- Empty(A)

    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(37)

    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)

    Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)

    Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)

    Level 44: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)

    Level 47: Earth's Embrace -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(50)

    Level 49: Vengeance -- LkGmblr-Rchg+(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Containment

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(31)

    Level 50: Agility Core Paragon

    Level 50: Reactive Radial Flawless Interface

    Level 50: Assault Total Radial Graft

    I know this thread is from 2019 but it's the first thing that comes up when looking for a fire/kin build but I still want to ask: is not taking Siphon Power still okay for low level (exemplared) content?

  4. On 9/19/2020 at 10:20 PM, DocMidknight said:

      As my main is a dark/dark soul troller I thought I'd share my build. It's got a few procs along with ranged defense and s/l resists, I also managed perma fade, hasten, haunts and soul absorption. He's been really fun to play and has been known to survive things he shouldn't....looking at some crazy luck factoring in there as opposed to anything else.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Doc Midknight Final: Level 50 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dark Grasp -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(3), Apc-Dam%(3), GldJvl-Dam%(5), GhsWdwEmb-Dam%(5), UnbCns-Dam%(7)
    Level 1: Twilight Grasp -- CldSns-Acc/Rchg(A), CldSns-%Dam(7), CldSns-Acc/ToHitDeb(9), CldSns-ToHitDeb(9), CldSns-Acc/EndRdx/Rchg(27), CldSns-ToHitDeb/EndRdx/Rchg(27)
    Level 2: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A)
    Level 4: Darkest Night -- DarWtcDsp-ToHitDeb/Rchg(A)
    Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(11), CrcPrs-Acc/Conf/Rchg(11), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(19)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), BlsoftheZ-Travel/EndRdx(15), BlsoftheZ-Travel(17)
    Level 10: Fly -- BlsoftheZ-ResKB(A)
    Level 12: Howling Twilight -- Ann-ResDeb%(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), ShlWal-Def(23)
    Level 18: Haunt -- SlbAll-Build%(A), CldSns-ToHitDeb(21), CldSns-Acc/Rchg(21), CldSns-ToHitDeb/EndRdx/Rchg(23), GlmoftheA-Dam%(25), CldSns-%Dam(50)
    Level 20: Boxing -- Empty(A)
    Level 22: Fearsome Stare -- CldSns-%Dam(A), GlmoftheA-Dam%(25), CldSns-Acc/ToHitDeb(46)
    Level 24: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(31), RechRdx-I(33)
    Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34)
    Level 28: Soul Absorption -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(29), NmnCnv-Heal/EndRdx(29), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(46)
    Level 30: Heart of Darkness -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(34), Arm-Dam%(36), ScrDrv-Dam%(36), Obl-%Dam(36), Erd-%Dam(37)
    Level 32: Umbra Beast -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(37), CldSns-ToHitDeb(37), CldSns-Acc/ToHitDeb(39), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(50)
    Level 35: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), GldArm-ResDam(40)
    Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-ToHitDeb(40), CldSns-Acc/ToHitDeb(40), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-Acc/Rchg(50)
    Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45)
    Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45)
    Level 47: Weave -- Rct-ResDam%(A), Rct-Def(48), Rct-Def/EndRdx(48), LucoftheG-Def/Rchg+(48)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), EndMod-I(46)
    Level 50: Agility Core Paragon 
    ------------

    Is there a way to see this in mids? I don't really know what a lot of the enhancements are in your powers, but i want to definitely use this.

  5. On 8/31/2019 at 1:01 AM, SmalltalkJava said:

    My memory was correct.   You can do a direct primary swap between Ninja's and Beasts with Redlynne's latest build.   I think it was Demons that required a different set on one of the abilities.   My mercs build that is based on his also required to swap out two io's but that was for M30 Grenade coming into play and you have to handle the knockback and convert it to knockdown ( you just remove his range IO and Decimation IO, then put in a Sudden Acceleration kb->kd, and another Annihilation IO, which when you do that gives you an extra 3% endo reduction set bonus for all abilities).   For Beasts, the swap is 99.999% the same.  The only difference between this and Redlynne's latest build for Ninjas is that for the swap between Ninja's Smoke Flash and Beast's Fortify Pack.  Since Fortify Pack takes defense sets, you can put in one more LoTG Defense/Global Recharge.    The extra added bonus is that with /Time you don't need to ever actually use Fortify Pack, so you get the extra crits and damage increase on your beasts.   So the longer the beasts are attacking, the higher their damage gets, up to 10 stacks that is.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Beast-Time - based off of Redlynne Ninja-Time: Level 50 Magic Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    ------------
    Level 1:    Summon Wolves    
     (A) Mark of Supremacy - Accuracy/Damage
     (3) Mark of Supremacy - Accuracy/Damage/Endurance
     (3) Overwhelming Force - Accuracy/Damage/Endurance
     (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
     (7) Call to Arms - Defense Bonus Aura for Pets
     (48) Soulbound Allegiance - Chance for Build Up


    Level 1:    Time Crawl    
     (A) Accuracy IO


    Level 2:    Call Swarm    
     (A) Decimation - Accuracy/Damage
     (7) Decimation - Damage/Endurance
     (9) Decimation - Damage/Recharge
     (9) Decimation - Accuracy/Damage/Recharge
     (23) Decimation - Chance of Build Up


    Level 4:    Temporal Mending    
     (A) Preventive Medicine - Heal
     (11) Preventive Medicine - Heal/Endurance
     (11) Preventive Medicine - Endurance/RechargeTime
     (25) Preventive Medicine - Heal/RechargeTime
     (25) Preventive Medicine - Heal/RechargeTime/Endurance
     (33) Preventive Medicine - Chance for +Absorb


    Level 6:    Train Beasts    
     (A) Endurance Reduction IO


    Level 8:    Call Hawk    
     (A) Entropic Chaos - Accuracy/Damage
     (40) Entropic Chaos - Damage/Endurance
     (40) Entropic Chaos - Damage/Recharge
     (42) Entropic Chaos - Damage/Endurance/Recharge
     (42) Entropic Chaos - Chance of Heal Self
     (42) Winter's Bite - Recharge/Chance for -Speed & -Recharge


    Level 10:    Call Ravens    
     (A) Range IO
     (45) Detonation - Damage/Endurance/Range
     (45) Annihilation - Accuracy/Damage
     (46) Annihilation - Accuracy/Damage/Endurance
     (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
     (46) Annihilation - Chance for Res Debuff


    Level 12:    Summon Lions    
     (A) Command of the Mastermind - Accuracy/Damage
     (13) Command of the Mastermind - Damage/Endurance
     (13) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
     (15) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
     (15) Mark of Supremacy - Damage
     (17) Mark of Supremacy - Endurance/Pet +Resist +Regen


    Level 14:    Time's Juncture    
     (A) Dark Watcher's Despair - To Hit Debuff
     (19) Dark Watcher's Despair - To Hit Debuff/Recharge
     (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
     (21) Dark Watcher's Despair - To Hit Debuff/Endurance
     (23) Dark Watcher's Despair - Chance for Recharge Slow


    Level 16:    Temporal Selection    
     (A) Regenerative Tissue - Heal/Endurance
     (43) Regenerative Tissue - Endurance/Recharge
     (43) Regenerative Tissue - Heal/Recharge
     (43) Regenerative Tissue - Heal/Endurance/Recharge
     (45) Regenerative Tissue - +Regeneration


    Level 18:    Fortify Pack    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 20:    Distortion Field    
     (A) Basilisk's Gaze - Accuracy/Hold
     (36) Basilisk's Gaze - Endurance/Recharge/Hold
     (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
     (37) Basilisk's Gaze - Chance for Recharge Slow


    Level 22:    Time Stop    
     (A) Basilisk's Gaze - Accuracy/Hold
     (37) Basilisk's Gaze - Recharge/Hold
     (39) Basilisk's Gaze - Endurance/Recharge/Hold
     (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


    Level 24:    Maneuvers    
     (A) Red Fortune - Defense/Endurance
     (33) Red Fortune - Defense/Recharge
     (34) Red Fortune - Defense/Endurance/Recharge
     (34) Red Fortune - Defense
     (34) Red Fortune - Endurance
     (36) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 26:    Summon Dire Wolf    
     (A) Command of the Mastermind - Accuracy/Damage/Recharge
     (27) Command of the Mastermind - Damage/Endurance/Recharge
     (29) Mark of Supremacy - Damage/Endurance
     (29) Mark of Supremacy - Accuracy/Endurance
     (31) Edict of the Master - Accuracy/Damage/Endurance
     (31) Edict of the Master - Defense Bonus


    Level 28:    Farsight    
     (A) HamiO:Cytoskeleton Exposure
     (31) HamiO:Cytoskeleton Exposure
     (33) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 30:    Hasten    
     (A) Recharge Reduction IO


    Level 32:    Tame Beasts    
     (A) Endurance Reduction IO


    Level 35:    Slowed Response    
     (A) Analyze Weakness - Accuracy/Endurance/Recharge
     (36) Achilles' Heel - Chance for Res Debuff


    Level 38:    Chrono Shift    
     (A) Recharge Reduction IO
     (39) Efficacy Adaptor - EndMod/Recharge
     (39) Performance Shifter - EndMod/Recharge


    Level 41:    Assault    
     (A) Endurance Reduction IO


    Level 44:    Tactics    
     (A) Gaussian's Synchronized Fire-Control - To Hit Buff
     (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
     (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
     (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
     (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
     (50) Gaussian's Synchronized Fire-Control - Chance for Build Up


    Level 47:    Scorpion Shield    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 49:    Power Boost    
     (A) Recharge Reduction IO


    Level 1:    Brawl    
     (A) Accuracy IO


    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Run Speed IO


    Level 1:    Sprint    
     (A) Celerity - +Stealth


    Level 1:    Supremacy    
    Level 2:    Rest    
     (A) Recharge Reduction IO


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Run Speed IO


    Level 2:    Health    
     (A) Panacea - +Hit Points/Endurance
     (17) Miracle - +Recovery
     (27) Numina's Convalesence - +Regeneration/+Recovery


    Level 2:    Hurdle    
     (A) Jumping IO


    Level 2:    Stamina    
     (A) Endurance Modification IO
     (5) Performance Shifter - EndMod
     (19) Performance Shifter - Chance for +End


    Level 0:    Born In Battle    
    Level 0:    High Pain Threshold    
    Level 0:    Marshal    
    Level 0:    Invader    
    ------------

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    |-------------------------------------------------------------------|

    I know this is from 2019, and probably won't see this to respond, but having no travel power will that not slow down your movement or did you just take a prestige travel power instead? I'm asking because of leveling up reasons

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