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hemmingway

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Posts posted by hemmingway

  1. 20 hours ago, Felis Noctu said:

    We've been brainstorming and/or swapping the same DB file back and forth between us for almost a week now, so Zed and I schemed and he started a github repo for the unofficial updates. Reporting errors there in the Issues section would be extremely helpful to us as they're much easier to gather up vs skimming the thread or Discord! We've set up an issue template to make it easy.

     

    https://github.com/zethriller/MRB-Updates

     

    Right now updates are happening once or twice daily, but obviously that can vary depending on the time we have. We have a plan (which I'm setting up the framework for tonight) to add alternate Beta powersets/pools so people can experiment with the beta changes as well.

     

    As an aside/reminder: what would be considered AT scales in Mids are hard-coded, and editing them involves correcting large tables of numbers and recompiling the program. Tankers and the like may still have some inaccuracies due to this, but that's low priority at the moment.

    This is basically what I was hoping to learn when I posted here. I'll be sure to post there in the future if I find anything. Thanks!

  2. Also, found another issue with Blaster/Temporal Manipulation/Chronos power.

     

    It seems like it just needs the database entry changed under Based/MxD Special Flags/Power is a Click-Buff Unchecked -> Checked.

  3. Quote

    Ok, I looked at the Brute version.  I believe the issue is the +10% one in Blaster has the (Variable) tag.  The brute version only has the variable tag on the +2.5% version, which is correct.  I can't figure out how to remove the (Variable) tag from it.  If you can, that is the easy fix.

     

    If not, you can go into the Brute version and click the Copy button, then go into the Blaster version and Paste.  This overwrites the effects with the Brute version.  Delete the two taunt entries, and it should then be correct.

     

    I tried a little harder using the Brute version side by side with the Blaster version to spot the differences. 

     

    think all I changed was

    • Power Attributes/Scale Range from 0 to 10 -> 1 to 10
    • Power Attributes/Scaling Variable -> wrote in "Targets"
    • Effects/10% effect/Enable Power Scaling (Override) to unchecked

    It seems to be behaving correctly now. 

    Power Off: 182.5% recharge

    Power On/1 Stack: 195% recharge

    Power On/2 Stacks: 197.5% recharge

     

    I had also tried your recommendation of Copy/Paste (which worked, but I didn't recall if anything else changed with the power), but I reverted and tried again as above afterwards. 

  4. I'm late to this thread / Homecoming in general, but I found a numbers issue in Mids Reborn.

     

    Blaster / Atomic Manipulation / Beta Decay

    each stack applies 12.5% +Recharge

    > should be: first stack applies +10%, all stacks apply +2.5%

     

    I was making my build and thought it was odd that I could recharge cap my abilities while solo... Confirmed in game that the actual bonus caps at 35%, not 125%.

     

    edit: It isn't obvious to me what about the database entry can be change to achieve the desired behavior. The power has 2 effects that modify Recharge. The first is the 10%, which has "Effect Can Stack" unchecked and "Enable Power Scaling (Override)" checked. The other is the 2.5% with those two values reversed. 

     

    Manipulating these for the 10% effect rule didn't seem to work properly. I'm also just not familiar with how the interface is reading these values...

     

    For now, I've just got it set to show 35% at 1 stack so I can work on my build.

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