Level 50 Magic Scrapper Primary Power Set: Battle Axe Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery
Hero Profile: Level 1:Chop
(A) Superior Blistering Cold - Accuracy/Damage
(13) Superior Blistering Cold - Damage/Endurance
(13) Superior Blistering Cold - Accuracy/Damage/Endurance
(17) Superior Blistering Cold - Accuracy/Damage/Recharge
(50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
(50) Superior Blistering Cold - Recharge/Chance for Hold
Level 1:Hardened Carapace
(A) Aegis - Resistance
(7) Aegis - Resistance/Endurance
(11) Aegis - Resistance/Endurance/Recharge
Level 2:Inexhaustible
(A) Preventive Medicine - Heal
(3) Preventive Medicine - Heal/Endurance
(3) Preventive Medicine - Endurance/RechargeTime
(9) Preventive Medicine - Heal/RechargeTime
(9) Preventive Medicine - Heal/RechargeTime/Endurance
(11) Preventive Medicine - Chance for +Absorb
Level 4:Environmental Modification
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(5) Luck of the Gambler - Defense/Endurance
(5) Luck of the Gambler - Defense
Level 6:Hasten
(A) Recharge Reduction IO
(7) Recharge Reduction IO
Level 8:Boxing
(A) Empty
Level 10:Adaptation
Level 12:Combat Jumping
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Axe/... Stone? Sheild? Something else?
in Scrapper
Posted
I paired mine with Bio and used efficient adaptation through the early stages to help with endurance. Later stages I never run low on endurance.
This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Chop
Level 1: Hardened Carapace
Level 2: Inexhaustible
Level 4: Environmental Modification
Level 6: Hasten
Level 8: Boxing
Level 10: Adaptation
Level 12: Combat Jumping
Level 1: Brawl
Level 50: Ageless Core Epiphany
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
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