
sponazgul
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Posts posted by sponazgul
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53 minutes ago, ZamuelNow said:
For today's Mission Architect Sunday Special, we ran:
@Fist of Equals' Allegedly, Your Death (65297). Vigilante justice in a caped crusade!Got some PUG interest despite the competing calls from the seasonal event. Pending on the week, it might be best to plan for one arc if it's running long or the group is running low on time.
NEXT TIME...
MASS returns to Indomitable to finish the Heart of Words series on March 2. The next one will likely be Excelsior but I need to find out if I'm going to move it forward an hour or only run from 2-3PM.
Thanks for running Allegedly, Your Death ! I got some good feedback from the team, which encouraged me to set the minimum level for the missions across the board to 41.
Just to clarify, my handle in-game is First of Equals, not Fist of Equals (but people can find the arc easily enough by name or arc number)
Thank you again, I was delighted that one of my arcs appeared in the MASS.
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3 hours ago, Starhammer said:
So in reference to the NeoTokyo thing, I have a (truncated) copy of some suggestions regarding this from the old Live boards. This may or may not be of interest 🙂
Kirsten: Feudal Japan!
**DISCLAIMER: I know feudal is not ancient. It's just easier than explaining feudal Japan.**I think we should eventually add an Ancient Japan Co-Op Zone, complete with battling Daimyo and Samurai.
This area would come complete with:
*Warring Feudal Factions: There would be at least four warring Daimyo (feudal lords) with troops in this island of Kamijima, each with their own contacts:
Seiryuu, the Azure Dragon:
*Reptilian motif, with mostly melee fighters, and the tougher foes have wood-based powers.
Seiryuu, as he has come to be called, was a skilled fighter since childhood, and a master of the Bo staff. He has come here from Kyoto for the mystic artifacts hidden at Kamijima.*(A classic Japanese Feudal lord, with all the classic traits. Very prim, proper, polite, and will pursue a vendetta to the bloody, violent, bitter end.)
Suzaku, the Vermilion Bird:
*Feathered motif, flight, very agile, high-powered foes have fire powers.
A regal and noble Daimyo, Suzaku is from a tropical southern island. He has come to retrieve the mighty artifacts he feels he deserves.*(Arrogant, and Ziggy Stardust-level flamboyant, with a theatrical flair, quite a bit like Captain Castillo.)
Byakko, the White Tiger:
*Nimble, but tough. Feline motif. Swords and claws mostly. Stronger foes have metal-based powers.
An angry warlord from the West, Byakko and his men are searching for magical power, no matter who gets in their way.*(A Ragey McAngryFace with a temper, and the strength to back it up. Like any Troll, only with better speech patterns.)
Genbu, The Black Serpent
*Slower, tougher enemies (Like Turtles) coupled with quick, toxic enemies (Like Snakes). More powerful Tortoise enemies have ice abilities, while the deadlier Snake enemies have a lot of debuffs, fast melee attacks, and DoT.
A calm, calculating Daimyo who knows when to be a tortoise, and when to be a snake, Genbu plots to take the arcane might of Kamiji for his own plans... *(Basically, something of an ancient Japanese Nemesis stand-in, except not as adept. Complete with 'powderpunk' tech based on gunpowder and far in advance of the rest of ancient Japan.)*
* A Task Force centered on finding and protecting Yata no Kagami, the Mirror used to lure the Sun goddess Amaterasu out of her cave after being harassed by her brother Susano. This mirror is a powerful Incarnate Artifact, and its holder would be blessed with divine might. This TF would give either merits or threads upon completion, with common, uncommon, or even rare tables for very high challenge settings and getting the badges for MO.
*Battle Kappa, Tengu, Oni, and other Yokai in the wilderness of Kamijima, and perhaps even pick up a drop of incarnate power in doing so.
*More Ancient Japanese styles! A few new hair and costume options, awarded upon completing the new Yata no Kagami TF.
*A special Giant Monster: Denketsu! This big, mean S.O.B. hates when people successfully defend the Yata no Kagami, and is prone to going on rampages whenever this occurs. This giant dragon is bigger and meaner than any other Monster, and will take many heroes to defeat.
*Yingxiong Cheng: A bustling city on the coast of China. Center of culture and trade in eastern China, and chief Imperial trade port, this vibrant city is home to not only many artists and mathematicians, but also many wealthy traders and noblemen, some corrupt, some trustworthy. There are many powerful foes, such as Emo Jiuang, the Demon King. The main hero and newfound protector of this wealthy metropolis is Bao Chu, Savior of the Sun & long-time enemy of Emo Jiuang.
EDIT:
Present-day Kamijima:
Praetorian Kamijima has held off Devouring Earth for years, protecting themselves using technology powered by the Giant Anti-Matter Generator. The attacks have become more extreme as of late, but they're holding up under the relentless onslaught (of level 40-50 content, with Incarnate rewards at 50) by drawing upon resources from both the past and future, using multi-origin time-portals to reach two other distinct periods of temporal significance, both in the Feudal past and a cybertropolis of the future.There would also be a Primal Earth version of the zone set in the contemporary timeline, sharing Past!Kamijima. Here we will find that Rose Star, using technology from Delusion, Inc., has opened a rift to Praetoria in an attempt to damage Emperor Cole's war efforts through infiltration and subterfuge, against the wishes of W.I.S.D.O.M.'s team leader Foreshadow. She and Spark Blade have failed to check in however, and Foreshadow went after them... Now he's missing, and Mirror Spirit seeks your help in finding her lost team.
Future Kamijima:
In the years since the Time incident, Kamijima has grown into an enormous metropolis known as Saiba City. The local police, in an attempt to fight superhuman crime, have augmented their officers with cybernetics. In addition, they are trying to expel their internal corruption. The Freakshow have moved in, along with interdimensional criminals, and the battles between the two threaten to destroy the city. Will you help stop the madness, or take advantage of the chaos?Praetorian Future Kamijima: After the Time incident, the denizens of Kamijima eventually rebuilt...but what they didn't know was that the Hamidon's beasts, even after decades, were never completely gone. Beneath Kamijima resides horrible, mutated beasts, remnants from the Devouring Earth. They have learned to move, think, and kill as one being. As more and more people disappeared, Kamijima found aid in the past...Will you help defeat these plagued beasts, or pillage what remains of Kamijima?
Story arcs ensue. {SPOILER!}Foreshadow{/SPOILER!} dies, but that's ok, because in the Saiba City, he's been reborn as a bad guy, and he's running the Syndicate, which have allied with a future Primal Tsoo. Spark Blade is stuck in the past, acting as Genbu's primary Lieutenant, based on Genbu's promise (lie) to help him find and save Rose Star, who he lost track of during a great battle between the Four Lords of Kamijima. She actually ended up back in Modern Praetoria, and got captured by Cole's forces... but instead of killing her, Cole intends to brainwash her, remaking her in his image, believing she'll be a superior heir compared to his {SPOILER!}dead granddaughter, Praetor Duncan.{/SPOILER!}
All 5 versions of the zone use (approximately) the same geometry, even if the appearance is drastically different. This is done via phasing technology, so as players advance through storylines associated with the zone, they end up in the time/dimension they need to be in (preventing the need to zone back and forth repeatedly). It also opens up options to alter the potential outcome of the storyline, and the fate of the zone, based on the choices players make during the storyline, leaving the potential for:
1) Feudal Kamijima to end up in the hands of any of the Four Lords, or remain at war,
2) The potential for Praetorian Kamijima to continue resisting or fall to Praetorian leadership, or even be destroyed by the Hamidon,
3) For Saiba City to be the future world capital, or to never have existed at all, being nothing but overgrown ruins populated by Devouring Earth monsters and a few hard pressed tribes fighting for their survival.
4) Primal Kamijima could remain at relative peace, or the rift to Praetoria could shatter, leaving the island to be overrun by warring factions between the past, present, and future.
and 5) Any member of W.I.S.D.O.M. could end up dead or of different alignment by the end of it all.
Future Enemy groups:
+Primal:
*Saiba-Keisatsu:
Robotically enhanced Police Officers, with energy weapons and tough armor. They are very sturdy, but they can be defeated if their delicate synaptics are damaged (Stun), or their batteries are drained (End. Drain). The bigger they are, the more enhanced, and the tougher they get. As they move up in tiers, however, they become more susceptible.
*Tsoo, Incarnate-Level, often found chatting with Incarnate-Level Syndicate.
*Freakshow, Incarnate-level, with far more threatening (and ethnically diverse) enemies.+Praetorian:
*Incarnate-level Resistance and IDF
*Incarnate-level Devouring Earth
*Incarnate-Level Syndicate
*Ekibyou:
People infected with a bizarre, mutated version of the Tellurian Plague, making them into grotesque creatures, free from Hamidon's influence, but possessing a feral, animalistic Hive mind. They have the ability to confuse foes, and despite their misshapen appearance, they are quick and deadly enemies.In addition, Each present-day version of Kamijima will have its own Task forces:
Primal Present (Unlocked after rescuing Rose Star/Destroying the GAMG): Rose Star(Hero)/Mu'Vorkan(Villain) Task force: Fight enemies across time to gain ancient Incarnate secrets/Cement Mu'Vorkan's position and gain favor with both him and Recluse by destroying Loyalist Installations and brainwashing heroes!
Praetorian Present (Unlocked after capturing/freeing Rose Star): Praetorian!Foreshadow(Resistance)/Praetorian!Mirror Spirit(Loyalist) Task Forces: Fight opposing forces to control the Praetorian future!I like all of this.
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Just got my Praetorian Loyalist to 50 (thank you, Spring Fling event and the Terrigol mission that I relentlessly re-ran without completing to get through level 49) and earned the Praetor badge, whose badge text implied a reckoning for Praetoria was on the horizon (but hadn’t happened yet, clearly)
But since Praetoria is not destroyed for me at 50 (thank you badge for confirming that) a little more post 40 content to help Praetorians earn their way up to the Praetor level (like a Praetorian TF where we succeed in abducting Positron) would be great.
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My level 48 Praetorian, lingering in the Night Ward and avoiding crossing over to Prime Earth, has noticed that the Labyrinth of Fog trial is available in the Trials section of the LFG tool.
I didn’t even realize that someone could launch a league instance trial of the Fog. It would be convenient if the Midnighter Mansion in NW had an entry point into the Labyrinth, giving another entry point for everyone, but especially level 45+ Praetorians. I’d not have to grind Snaptooth or Summer Blockbusters now.
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4 hours ago, twozerofoxtrot said:
In addition there's the message popup you get on mission load. It's right in the player's face and everyone has a chance to see it even on teams.
Just gotta keep the character count tight.
Yeah!
pop up: One Hour Ago …
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I think you can probably just be explicit. Like, the Mission Accept text is “You feel a moment of deja vu coming on” and the Title of Mission Two is “Flashback to One Hour Ago”
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I don’t have any examples of my own, or other AE missions. In game, there’s only Mender Lazarus who experiences you in a different order than you experience him.
The other example is Trilogy in Night Ward who offers his missions out of order.
Both situations present a framework for the players to get it: time travel in one case, and explicitly being told the relative position in the three books the player is about to journey into.
So if you want to have an out of order story, you might consider how or when to clue the player in.
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Big thanks to @LordRassilon for playing through Into the YOUniverse this morning on Twitch. I have it queued up to watch, but I did see some bits of the stream, here or there while I was finding the playthrough in the feed.
When he was reading clues, to my horror I saw that I had missed fixing a clue, that had the wrong name for one of the major characters in the mission arc -
SpoilerOriginally, the villain being hunted and haunted by the interdimensional versions of the player was named Science Mask, a kind of Doctor Doom knockoff. Late last year, I removed Science Mask as a character to replace with the mad scientist Doctor Lasertraps. But I missed a reference to Science Mask in one of the clues. Now I can go on and fix that.
I'm looking to watch the full play through - I saw that he had some suggestions about alternate maps for at least one of the missions
SpoilerThe Facility where the lobotomized Doctors Lasertraps were kept - I chose the University map because I was imagining it as a dorm setting (even if all of the action happened in the basement of the asylum...) - the text makes reference to it being hellish, but it's not the environment per se, it's the fact that it is full of lobotomized prisoners of the player's variants.
I'll give that some thought.
I did laugh at one part of the playthrough I saw -
SpoilerIn the 3rd mission - the Facility, the team entered and began murdering the harmless and powerless lobotomized Doctors Lasertraps - those wretches have no attacks. They're helpless prisoners. But, sometimes you just have to murder-hobo. Anyway, maybe this is why this didn't seem like a hellscape. Anyway, I could make them untargetable individuals probably, but this is better.
- I'm not sure how much I could have done to restrain the natural impulses of the team.
I do appreciate YOUniverse being given a run, and I'm looking forward to running Heart of Words. (I think that's Rassilon's arcs...)
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Since The time I started this suggestion thread, suggesting more Goldside content to promote Goldside teaming and interest in making a Praetorian, I’m pleased to announce that I’ve gotten my Loyalist from 41 to 45, thanks to the Trilogy missions (the only contact left to me.) Since I’m a defender, the occasional inclusion of Epoch and/or Mercenary as NPC Allie’s really helps, since I can bump up the level diff and team size.
Of course, each mission has to be run through several times without completion, for fear of finishing the arc and then being left without playable contacts. This is largely why I think some more Goldside content should exist.
I’m hoping I can use this arc to run from 45 to 50 (because of the nonlinear story told by Trilogy, I’ll need to investigate if I’m on the last mission or not.) I also don’t know if 45 is the upper limit on the missions being given, in which case the level difficulty increase will only go so far, but team size will still help in the XP pursuit.
Of course, I was lucky enough to join a Seed of Hamidon event, and to rob Tyrant’s casino (Ted Dubois needed to be taken down a peg) so that all helps the post-40 experience, even if I’m exemplared down for the SBB.
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1 hour ago, Rudra said:
It is how the Live devs explained retaining access to pre-fall Praetoria. It isn't my interpretation, it is how the game is defined. (Edit yet again: Even making a Praetorian character is technically defined as making a character back in time to before the fall. Everything done in Nova Praetoria, Imperial City, Neutropolis, the Underground, and even First Ward was all described as happening in the past, and players playing that content are going back in time to do so.)
I'll adopt that interpretation that my making a character Goldside is an event back in the past during the Praetorian heyday, but also that my character at level 42 and eventually at level 50 is also in the past, before the Fall of Praetoria. I don't see why I can't have that for me.
If lore insists that I must have left Praetoria at my level, well, the lore is wrong, because I haven't left.
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2 minutes ago, tidge said:
I
That being said... I don't know why we couldn't have Praetorian content 35-50. Devouring Earth certainly exist at these levels, and Clockwork/IDF/Seers/Vanguard all exist at 40+. It would be I think somewhat cool to have a Gold mission arc that parallels (some of) the Tina MacIntyre arc: Capture Positron, destroy/steal dimensional macguffins, subdue a population for Praetor Berry... whatever.
Strong agree.
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17 minutes ago, Rudra said:
The Provost Marchand arc you are referring to is after the fall of Praetoria. The only thing still happening in Praetoria while you are doing the level 30-50 Provost Marchand arc is any remaining survivors are being evacuated while they still can be. (Edit again: Marchand's opening dialogue even mentions that Tyrant is in prison, and that doesn't happen until the Magisterium iTrial is completed.)
Edit:
I think you are misunderstanding something about the game. Yes, right now any character, even Primal ones, can go to Nova Praetoria, Imperial City, Neutropolis, the Underground, and First Ward; and be there before the fall of Praetoria. For any character that has out-leveled that content or has done any of the fall of Praetoria content, it just means their character went back in time to before the fall. And there is nothing wrong with playing in the pre-fall content all you want.
I don't remember going back in time. I guess I should look too see if I have the Ouro power then. I feel that that's your interpretation, rather than mine.
Yes, I know that the Marchand arc is post fall, I'm just pointing out that there are high level Praetorians - I used his arc as an example, but it's not the only one., To suggest that my higher level 50 Praetorian is somehow an anomaly is weird to me. (I'm not saying that you are suggesting this, my response above and in this post is in response to people suggesting that to me.)
If I must point out high level Praetorians before the fall of Praetoria, I can point to Maria's arc, or several Incarnate Trials.
Although there is nothing wrong in playing in the pre-fall content all I want, I want to have access to my powers, which is why I am suggesting more content for goldside. Again, I can see trials set up versus the Hamidon and his monsters, as a means to not impact the sacred timeline of events between the interactions between Prime Earth and Praetoria.
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2 hours ago, Chris24601 said:
You can play that story… but all stories end and the ending of the “I’m staying in Praetoria til I die!” is the Last Bastion arc. You choose to stay and will one day die fighting the Hamidon. The End.
If you want a story past that, it happens on Primal Earth with primal alignments, even if you’re a Praetorian.**
Put another way; you’re basically saying “I want to continue being an East German” after the Berlin Wall came down and East Germany stopped existing. You’re free to proclaim that to the heavens, but you’re a German (hero/villain/vigilante/rogue) now as far as classification by the world goes. Demanding more new East German content is ridiculous. East Germany is dead and gone.
I don't think we can really have a meaningful dialogue on this, because you seem to me to be tied to the idea that at some point in my Praetorian character's leveling up, Praetoria gets destroyed and there is no choice but for me to go to Prime Earth. I don't agree, since the Marchand arc can feature level 54 Praetorian troops (including Jane Temblor and Fusion) attacking Peregrine Island - in a time where Praetoria is falling.
My Praetorian Loyalist deserves to be among those Praetorians too.
Just this morning, my level 42 Praetorian Loyalist teamed up with a level 14 Resistance brute in Underground Imperial. For both of us, Praetoria is still at the height of power, even if I've been told (by people steeped in game-lore, I guess) that at my level, Praetoria is gone. But, how am I in Underground Imperial, helping a young character fight the Alpha Ghoul then? It's my reality. I'm not the one choosing some canon or not, I'm choosing to accept the reality of what I'm experiencing that Praetoria is still vibrant to me and is still in power. As a Praetorian, I haven't played any content to suggest otherwise.
I could continue to play as a Praetorian, helping out young Praetorians and I can do that until I hit level 50, but I won't have access to the bulk of my powersets. I'm just asking for higher end content in Praetoria so I can make the most of my character. Anything I play I would consider to be happening before the hypothetical fall of Praetoria, and that will be in sync with the fact that I can visit Nova Praetoria at any time, and see Praetor Duncan there, even though she's fated to be eaten by Mot, betrayed by Diabolique.
To choose to cleave strongly to the narrative would imply that at some point, I can never go back to Nova Praetoria or else I'll be presented with evidence that Praetoria isn't destroyed, and that's silly. Praetoria's destruction is something that Prime Earth characters experience.
To use your analogy, the Berlin Wall is still up, and I can visit it and see it. If one day the devs turn Nova Praetoria into a crater and people can no longer make Loyalists and Resistance, then maybe I'll concede the point and cross over my Praetorian as a refugee.
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8 hours ago, Chris24601 said:
So, basically, I think Praetoria probably does work best if the content dries up at level 40 and you need to abandon Praetoria to continue the story.
Not for this Praetorian. I'll never leave Praetoria for Prime Earth, so I want things to do in Praetoria. I think trying to focus too much on what might sense for a narrative is not important, since:
1) a Prime Earth resident can do the Marchand arc at 35, and witness Hamidon in the distance wrecking Praetoria, and take the defeated Marauder into custody - he has a journey taking him to work with the new Praetorians.
2) 15 levels later, that same person can be fighting a Marauder in the Lambda sector, a Marauder who is an unbroken full-on supporter of a powerful and ruling Emperor Cole, in an undestroyed Praetoria.
This is a game, the narrative shouldn't be enforced, and it already isn't that much enforced. You can team up on a Magisterium iTrial and defeat Tyrant, and then visit Praetoria and hang out in the pristine Nova Praetoria and team up with a newly-made Loyalist who is existing in the flush of Praetoria's might.
I just want to have fun. I don't care if after the defeat of Praetoria by Hamidon, and Hamidon's defeat by Incarnate Prime Earthers in Last Bastion, if Reichsmann or whomever, NEMESIS maybe, shows up and there's a Praetorian task force vs that other-dimensional enemy. Go wild, Devs.
So, I am not looking for anything to force me to leave Praetoria for Prime Earth (unless I can still remain a Praetorian and be treated by the game like I'm a Rogue if I'm a Loyalist, or like I'm a Vigilante if I'm a Resistance, and be unable to change alignment unless I say goodbye to Praetoria and do the Crossing Over mission. I'm also fine with never being able to go to Prime Earth, because I've made peace with that, and I just want more goldside content overall.)
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Sadly, the body bag is kind of the go-to corpse indicator. Even if you set the person's behavior to be unconscious after the rescue too, I assume they get up and run away.
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2 hours ago, Darmian said:
The only danger in that is the XP would push you past many of the contacts so perhaps the levels of the zones should be raised if this is implemented.
I think this would be done by people not caring to do the goldside stories again though, just like people running DFB aren't looking to do the City Hall contact arcs.
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2 hours ago, Darmian said:
I've got (so far) three trilogies of Praetorian material in the form of AEs set between levels 19 and 25 (Crusader, Warden and Power) with some shading into the events of the Praetorian War. Details in my signature. They're all designed to be as close to canon as possible.
I'd write more set from 25 up if we had ANY maps for First Ward and Night Ward. We don't.
I've notes on a final pre War trilogy for Loyalist Responsibility and that will arrive...whenever!
I do plan on playing through your Praetorian AE arcs. I enjoyed the Bridge mission arc (I'm sorry, I forget the name, it's before the Cassini Division...)
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2 hours ago, TheMoneyMaker said:
Praetorians are awful. If you see any on Primal Earth, arrest them.
This is probably the correct course of action. And I say that for my Praetorian as well. (A good reason I'm staying in Praetoria.)
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3 hours ago, BrandX said:
The idea was always that gold side was start storyline zone, and wasn't it the only way to move ATs that were blue or red side originally? I can't recall.
But things did change and I do think they could make a TF that forms somewhere in Praetoria or Pocket D, could be done that allows Praetorians to run 🙂
If I recall correctly, Praetoria as a player environment was introduced as part the Going Rogue expansion, which included the Alignment Change tip missions, so the villainous archetypes (Brutes, Corrupters, etc) didn't have to start in Praetoria and come over, they could become Rogues using the alignment tips and then come over to blueside (same for heroes becoming vigilantes.)
So it was related, but goldside was introduced as a kind of higher-difficultly starter. (I think I have those details right.)
And then they just opened up all the archetypes for both sides in a later issue.
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48 minutes ago, twozerofoxtrot said:
Truly?
Go to the Mansion in Night Ward for the badge and you can't LFG Teleport to Imperious?
Truly, I cannot do an ITF.
Bringing up the LFG tab, in the Task Force section nothing shows up (so the Imperious TF isn't there for me to use as a teleport to Imperious. (I do have the badge.) Cimerora is out of bounds because Praetorians can't enter Prime Earth areas.
Although I can do the Cathedral of Pain (I assume because it is in the Shadow Shard and not the Prime Earth dimension) in the Trials and Raid section, I otherwise can't teleport to FBZ for the Shadow Shard TFs, although that might be because I'm a Loyalist and that's considered a villain while in Pocket D, and villains are excluded from Shadow Shard shard content. Maybe a Resistance Praetorian who never left Praetoria, and is of a high-enough level can do Shadow Shard task forces, maybe.
Thankfully, I can do the Summer Blockbuster all the time, and the House of Horror event in October (for some reason.)
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1 hour ago, DrIlluminatis said:
Only thing that you're Locked out of as a Praetorian is the MSR.
As for a Praetorian TF, it should be around lvl 15, since you get the option at 20 to go to Primal Earth.
The problem with doing a PTF, is the Loyalist / Insurrectionist tags on the characters. It'd have to be something that could fit lore wise, so it would need to be stopping some group from Destroying the city. So it wouldn't matter if you were in either faction as both don't want the city to go boom.You have the option to go to Prime Earth at 20, but you don't have to. The blueside game is full of combat against up to level 54 Praetorians, which is why I'd be happy to be part of an abduct Positron Task Force.
As for Lore reasons for Loyalists and Resistance teaming (you can still team cross-faction in the regular game Goldside, there is no functional problem since it is assumed a Resistance person is being a double-agent, and vice versa for Loyalists) - I'd assume both sides would not want Hamidon to take over, as a basis for a Task Force. Much like the villain/hero divide is ignored in the RWZ, in Cimerora, and any iTrial launched from a neutral area.
I'm confused by the only thing a Praetorian is locked out of, because they are locked out of all redside/blueside content that involves them being in those zones, same for the Shadow Shard, same for PVP zones. My Praetorian can't be on an ITF.
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2 hours ago, BrandX said:
But, you can go on iTrials! My Level 50 Praetorian has gone on iTrials. I've formed my own and if they weren't formed in Pocket D, I would try to form others as joining one's in progress, gotten a few.
My pure praetorian is a Katana/Fire Armor Brute, so after I got up there in levels and thinking "Okay, I've gone through all the Praetorian story arcs I can, what now..." I was lucky to go "Wait, I'm a Fire Armor Brute...fire farm!"
Also, did you do fireball and trilogy contacts? Just double checking there for you 🙂
That said, I would love a Praetorian TF even if low level 🙂
acknowledged on the iTrials! Thanks
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I'm on Excelsior - if I get to 50 and can advertise iTrials in the neutral zones (Echo Plaza is a good call), I will 100% do that. @Lunar Ronin, you are a friend to Praetoria!
I agree that there's a good amount of pre-20 content, but sometimes folks make a Praetorian and YOU KNOW HOW IT IS - get buyer's remorse and want to get to 20 and off to Prime Earth. But I just think it would be fun to have something else to do. My post-20 Praetorian would be happy to join in on Goldside youngsters running a trial.
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I just got my Praetorian Loyalist character to level 41 - it happened after forming a team including Prime Earthers who wanted to fight ghosts and demonic winged women and drudges in Night Ward, an got to thanks to my two repeatable contacts (Sir Whats-His-Name and the Drudge Atherton.)
When I hit 41, those contacts dropped off my Active list, and now there's just DJ Zero offering me a chance to punch Snaptooth, and Marchand offering me a chance to exit Praetoria (that cowardly surrender-monkey Marchand.)
My goal is to get this character to 50 as a Goldsider (I've done that with at least one other character who started in Praetoria) but my plan is to keep him as Praetorian. Yes yes, I know I won't be able to go on iTrials and I'm missing out on all those Task Forces and teaming on Prime Earth, but I have other characters for that.
But what I'd like is for there to be some contacts, even just repeatable contacts like Atherton and the Black Knight, in the 41+ range. I would like to encourage young Goldsiders to join me in tough missions and even those bluesiders and redsiders to join in like I just had going before hitting 41.
(And I'd love anything to help me get my guy to 50 in Praetoria, and things to do when I'm 50.)
People often talk about Goldside being a ghost town, and that's fair, but I think the way to keep it that way is to never develop anything new for it. Having something like a low-level task force or trial that required a Praetorian to host would encourage more people to create a Praetorian or visit Praetoria. And I think that there's opportunities to provide for folks who are sticking around Praetoria, even if it's just to get that badge for getting a Praetoria at 50.
Ideally, I'd like there to be a level 41+ Task Force for Praetorians which ends up abducting Positron (to match nicely with Maria Jenkins' arc.)
Is it worth it to make new content for a ghost town? Maybe? I see a fair amount of people who have made characters in Praetoria complaining that they have no one to team with - much of the Goldside content is solo focused I feel - so having teamable events might bring more people to play Praetorians.
I'd love for there to be a task force trying to stop the Praetorian Hamidon - he's the big bad of Praetoria after all, but Praetorians don't really get to fight the Devouring Earth. The Prime Earth heroes of Paragon get to when they do the Chimera mission from Maria Jenkins. Why should they get all the fun?
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A little more post-20 Praetorian content please (and maybe some pre-20 Praetorian content)
in Suggestions & Feedback
Posted
Thank you!!