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Die in the Disco

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Posts posted by Die in the Disco

  1. 6 minutes ago, Excraft said:

     

    All shards have active players on them.  It's very Simple to understand my reply.  Please read the linked posts I included that provide context from the HC folk regarding server populations, player preferences and reminding that server transfers are free.  Trying to spread everyone out is not an "objectively better situation" for those who might want to play on lower population servers.  At the same time, if you or anyone else don't want to be in line waiting to get on, then use a free server transfer and move to a lower population server where there's no wait.  Having to wait in line a minute in order to be on a populated server so you have more people to do content with is a tradeoff.  Same goes for those who are on a lower pop server who might want to have more people to play with.  Those who don't want or don't need a large population can stay on the lesser populated servers. 

     

    Not at all saying invasions and double XP on certain servers is a bad thing at all.

    So you're implying that they should keep under-performing servers active to appease the very small number of people that want to play a massively multiplayer online game on an unpopulated server? I'm sorry, there's no response that can be given to you that will satisfy whatever your concern is. The fact is that the game was made to be multiplayer, and so underpopulated servers are being given attention to bolster them. That's all anybody can tell you, as that's the very nature of the game itself. Best of luck.

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  2. 6 minutes ago, Excraft said:

     

    See my linked posts above.  Server transfers are free and people have the choice to move to a higher pop server or to a lower pop server based on their preference.  If pop is too low, move to another server.

    I'm not sure what that has to do with the double XP reward comment I was replying to. A rather good answer to your comment is that they are keeping five shards up, so why not try to have all five active? At peak hours if everyone is on then the shards fill up and people can't get in as well. It's objectively a better situation for everyone if they have five shards with medium population as opposed to two shards with waiting lines. It's a great idea to encourage new people to join to bolster other shards, and offering a carrot to do that is good thinking.

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  3. 52 minutes ago, JKPhage said:

    So like... we can't even get the celebratory invasions on the other servers? I get the XP to help balance populations, but it's basically saying "No celebration for you" to those of us playing on Everlasting. 😬

    Both Everlasting and Excelsior have thriving, busy populations. The other three servers are near ghost towns. Doing a special event to help build them up is objectively a very good idea. Consider having a population that you can find a team with at any hour to be a year-round celebration.

     

    Every character I have is on Excelsior, and I appreciate Torchbearer, Indomitable, and Reunion getting events to build them up. They need it, we don't. Just my two influence.

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  4. 6 minutes ago, lemming said:

    The ambush is a lower hitpoint, less to hit, but on a lot of ATs, it's difficult.   I think most of my chars deal with it by ignoring the ambushes and completing the mission.

    Fascinating, is that a """new""" kind of thing for Going Rogue? I played back in live but I don't think I did that mission then. Either way, as you said, the ambush was more than enough for a delicate young controller such as myself to be face-planted. We don't have enough meat on our bones to absorb all those bullets and swords.

  5. This is a copy/paste of a petition I made. Here's hoping it helps if it proves to be a glitch. I've since auto-completed the mission, but the glitch in question happened both initially and after a restart of the game.

     

    I'm currently on the second 'Hunt Down Shen' mission given by Bobcat in Praetoria, and upon entering there's a trigger for a caption to play and an ambush to spawn. I'm playing solo on base difficulty and the ambush spawns upwards of twenty enemies, making the mission unbeatable, even for a razor keen mind/empath such as myself.

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