Jump to content

Alexandria Ward

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by Alexandria Ward

  1. I honestly figure asking about this would be best in the blaster thread, but how do procs actually work in Disintegrate? Is it only on the first target hit or does it have a chance to fire off with every tick? Does the proc have a chance to affect targets it spreads to? 

     

    I'm trying to decide if I should put the Apocalypse proc into it, but I have no idea how it actually works.

  2. The set itself is still really busy, even with the change and removal of discharge. Having the pet be a static spender and having it only last 30 seconds at the base is still a huge hassle. It would be better as a permanent fixture with a 60 second cooldown and maybe have its effectiveness scale with the amount of static you have.

     

    Empowering Circuit, in my opinion, would be better as a long duration-long cooldown ability rather than something you have to use constantly. Instead of 25 seconds, have it last 2-3 minutes and have it on a longer cooldown, which would remove it from the constant rotation and hopefully take away from the general business of the set. Make it a defense and damage buff. That would also help with the fact that there are 3 abilities that just aren't worth slotting at all.

     

    I appreciate the change to Faraday Cage, I still think it would be better as a toggle but I also feel that with how it is currently, that would be incredibly overpowered.

    I also feel that Shock and Rejuvenating Circuit should be swapped... Because forcing all other ATs to have Shock and requiring them to pick up Rejuvenating Circuit separately is... Not good.

  3. I agree with the sentiment that Shock should be the T2. I enjoyed the overall flow of the set, but it does feel rather busy upon first impressions. Faraday Cage would be more useful as a toggle, as others have stated. The cooldown on Amp Up is a bit long for something that can't particularly be enhanced (I didn't see if it accepts any sets? I don't think it did, in which case, slap a recharge in it and be done with it??)

     

    Is it intentional that the chain abilities don't affect the caster at all or is that an early bug? From the sound of the descriptions it seems intentional, but that feels like an oversight for the set. If the abilities don't affect the caster at all, this set has little to no solo potential. IMHO, the chain abilities should have the option to not need a target to cast, which would cast it on the player at half effectiveness, OR have it jump to your target for the full effectiveness with the potential to jump to the caster.

  4. 1 hour ago, EmmySky said:

    They could be red because PvP is certain, agonizing death.

    While I definitely agree with this sentiment, red might be too close to orange for this. I suggested a light blue or green because it would be easily identifiable as something different!

    • Like 2
  5. Just now, Vanden said:

    They should just be purple. They have the same price as purples at the merit vendor, they have the same drop rate as purples, their set bonuses are unaffected by exemplaring, they're practically purples already.

    I don't think grouping them with Very Rares is conductive to this, as they aren't in the same conversion pool as purples. They do show up as purple tier recipes on the merit vendor. What I'm trying to get at is that changing them to have their own unique color would be helpful, as you'd be able to see the recipe prompt pop up and say "Oh! Cool, I got a pvp recipe. Sweet." and move on. Again, not a huge change, I'm not proposing we change drop rates or anything.

  6. While this isn't anything major in the terms of gameplay, hear me out. Way back when in the early days of the IOs, all "Recipe Found!" prompts showed up in white. Obviously, now white is common, yellow is uncommon, orange is rare, and purple is very rare. But then there's the case of PVP IOs, which are categorized as "rare" in the recipe lists. They are their own pool of special IOs, they can only convert into other PVP IOs.

     

    Basically, what I'm getting at here is that it would be quality of life change to make PVP recipes show up as their own color, such as blue or green. Having the "Recipe found!" prompt show up as a unique color, and then having its color be the same on the recipe list. On top of this, at some point along the way they made a change so you couldn't sell purples to a vendor...Have something like that for pvp recipes as well. On top of it being convenient for everyone, it would also help newer players understand that the recipe they got is different than the others.

    • Like 2
  7. 1 hour ago, Vanden said:

    Wet Ice's defense is literally the lowest defense buff in the game. The only value allowing defense slotting would add is letting it mule sets, and I'm against any suggestion to alter powers solely for the purpose of making them mules.

    Whether or not you agree with "slot mules" isn't up for debate here. Every other set in the game accepts IO sets, save for the click mez protections and Energy Aura's (because it's a recharge buff.) This isn't about the potential defense numbers you can get out of Wet Ice, this is about consistency, and Ice Armor, in general, could use some help.

     

    Your response isn't helpful or constructive to this discussion.

  8. I know it's been an issue where the hero epic masteries weapons don't show up, however I picked up Munitions mastery on my blaster to check that out. I respecced out of it and took Mu Mastery instead, but now every time I go to change my costume it registers as having had the assault rifle "changed" so it charges me 200,000+ influence every time for nothing. 

     

     

    munition bug.png

  9. I know the Archetype enhancements were originally from lootboxes and what have you, and I also know we can buy them at the merit vendors for 100/per but that's going to get very costly very fast, considering a full set would be 600, plus the 6 catalysts totaling out to 120 merits, so 720 for one set, multiplied by two being a grand total of 1440 merits for the two full Archetype sets plus the upgrades. For one character.

     

    Are there any plans to have them and the winter sets drop as a rare loot drops? I don't even care if they're on par with purple rarity starting at level 10 (when you can slot them).

×
×
  • Create New...