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purplereigning

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Posts posted by purplereigning

  1. On 5/18/2023 at 7:34 AM, Linea said:

    Binds and organizing the team list really helps, ...

    at least until someone loses connection and you have to rebind.  The latter is where mixing binds and macros helps, you can just drag and drop the macros to reorder.  A logical order, and binds such that it is effectively: recharge numpad1, recharge numpad2, recharge numpad3, recharge numpad4, loop.  I take a few minutes to organize and set my binds at the beginning of each team.

    I'd love to know more about your macro strategy for Fort 🙂 

  2. On 3/29/2023 at 6:06 PM, Zect said:

    Define "good".

     

    With that said, here's an analysis of possible synergies with illusion.

     

    Illusion is defined by its phantom army which are untouchable pets that require high recharge for full uptime. There have been two schools of thought as to how to maximize illusion's performance.

     

    The dps school of thought views PA as a source of dps and holds that since the pets are unbuffable (specifically, untouchable, the same status that some self-rez powers give you; imagine an impervious wall dividing the PA's from other entities, through which damage, healing and buffs all cannot pass, however the PA's are able to use their own powers on themselves, including any self-buffs they might have e.g. build up proc), weakening enemy resist with debuffs will achieve high performance. In particular, debuffing sets that also feature self rech buffs to help perma-PA such as ill/rad and ill/time were popular on live, however, homecoming power creep has introduced enough global rech that modern builds trivially perma-PA without the help of rech buffs from the 2ndary. This shifts the balance towards heavy-duty debuff sets such as ill/cold and ill/TA that output superior -res, since rad and time are only average in -res output.

     

    The support school of thought views the PA's not as damage but as tanks (the MMO role). From this school of thought we get combos such as ill/emp and ill/kin that attempt not to maximize PA dps, but rather to bring complimentary support powers that either defend the team from any circumstance or provide offensive support to balance the mitigation provided by the PA's tanking. This philosophy has cratered in popularity given the massive amounts of power creep the game has experienced in recent years; however, in the right circumstance it is still worthwhile. An ill/kin on 4* hardmodes for example is not too bad since there are situations where PA's offtanking is valuable and kin makes up for the dps loss that is bringing a controller.


    This is an incredibly insightful way into seeing Illusion outside of a vacuum, thank you for sharing! What are your thoughts on the support school of thought leveraging /Dark? I've always believed the proliferation of that set to Controllers created the best iteration of it. Do you think it compliments Illusion well? To be a tad more specific, I'm looking for a support approach to hardmode content that exists outside of the usual Cold and Kin sets. 

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