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MJABBAR88

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Posts posted by MJABBAR88

  1. 3 hours ago, TheZag said:

    I had the previous force field revamp in mind as i wrote this.  It had changes that werent so large as to be considered a new set but large enough to disrupt veterans of the set.

     

    There have been a few other times with changes reverted,  like with assault rifle.  Not that every proposed change must be implemented,  just that i wanted to put the suggestion out there so it could be considered.

     

    I was so disappointed with the changes to force bubble. That was such a fun power

    • Like 2
  2. 4 hours ago, Luminara said:

     

    Calling people "toxic" because you aren't getting your way reflects on you, not everyone else.  Grow the fuck up.

    Thank the devs I’ve got high toxic resistance. Let’s up the sophistication and leave the profanity to wow. 

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  3. On 7/9/2023 at 12:09 PM, Luminara said:

     

    Given that participation isn't mandatory, only presence (and only in the final mission), you're grossly over-inflating your estimation of this hypothetical badge's value.

    Such an interesting way to view things. When you look at the glass is it half empty or half full?

  4. On 7/9/2023 at 10:01 PM, Akisan said:

     

    People are... judgy[Citation Needed], especially after something goes poorly.  Not everyone (or even most) will be, and there are plenty of legitimate uses for a tool like this, but, well, the exceptions make the rule. Even if a small fraction of people are toxic about this in game, it'll have a huge impact on how accessible the game feels for "non-elite" players, and make our community feel much more toxic and elitist. (Like what @Biosphere's friend went through, only now more quantifiable and widespread)

    I thought the player base was a bit older and non toxic for this game. But I guess you’re right, some people’s behaviour in the forums is very questionable. 

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  5. 4 hours ago, blue4333 said:

    So many people talking about how DPS wanting their stats to be shown is toxic yada yada.

     

    But the support players are frothing at their mouths talking about CC and Heals and Status effects with the same levels of ego and e-peen as DPS players.

     

    Put in a buff/debuff duration % uptime and heals and maybe they will be happy?

    I commend your effort Blue but it’s best to give up. They won’t let anybody have any stats if they can’t have every single stat. Communism at its finest. 

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  6. 23 hours ago, Chronicler J said:

     

    I've asked for this throughout the years. Usually results in the casual community making a mess of their Depends, even with private stats as the main idea. In all honesty, I don't need your stat readout to tell if you're dead weight. Half the time I can peek the power window and get a good laugh. Is it about time we had stats? Yes. Will this community approve it? No. We still have Beanbag. 

    It’s easy to see why you get deterred from ever posting anything on these forums. If you suggest any changes the dinosaurs start roaring and come for you. 
     

     

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  7. 8 minutes ago, Rudra said:

    The point is that they would need to be tracked, and failing to track and report them for the OP leads to some very toxic game play.

     

    (Edit: The other point @Luminara is making is that you are already exhibiting the sort of behavior we are trying to keep out of the game in your comments that anyone that disagrees with you is not sensible and their comments have no meaning, their experiences with the things that occurred when the OP was introduced in other games have no meaning, and that only your view point is what matters. Players have given reasons why this is a bad idea, even citing problems with implementing it in addition to what has occurred every other time this was implemented. And so far your response is our comments mean nothing because we are not sensible because we don't share your point of view.)

    I just don’t understand. You’re not going to go into a hard mode tf without debuffs and buffs. For all other content you can bring whatever you want and you’ll be successful and manage to finish the tf. So not sure why it would be toxic to see how people did? 

  8. 1 hour ago, Luminara said:

     

    You mean insight and fun stats for some players, and fuck everyone else who might want to know how his/her Holds contributed, or how many enemy misses were due to a ToHit debuff, or how he/she might improve a build by tracking buff/debuff/status effect/anything other than damage and healing.

     

    You insist that this is just for funsies, and in the same breath, declaring that players who aren't interested in your two or three stats don't matter, but you don't seem to comprehend that this is exactly the attitude no-one fucking wants in this community.  This isn't anything but an idea at the moment and you're already being exclusionary, selfish, and narrow-minded.  You're a breath away from a form of discrimination at this point, what with the way you blatantly disregard even the possibility that other people should be given the same access to stats relevant to them... and you're either so obtuse that you don't see it, or so malicious that you're trying to foster this kind of attitude game-wide.

     

    Not happening, pumpkin.  Try one of the other server groups, the HC team isn't stupid.

    You are misguided. As people have mentioned the stats you mentio are not trackable, hence, they would never be included. Let’s stick to the stats that are actually possible. 

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  9. 5 hours ago, Luminara said:

    Okay.  But it has to cover everything, not just damage and healing.

     

    Everything.  Total time enemies spent debuffed, for each debuff.  Total endurance drained.  Number of attacks delayed, and by how long, by -Recharge.  Enemies' time spent mezzed (and it would have to exclude time spent with an ineffective mez applied, to discount things like Warwolves shrugging off Immoblizes, and AVs ignoring status effects), for each status effect.  Percentage of teammate damage output attributable to buffs from other teammates.  Percentage of teammate damage mitigation attributable to buffs from other teammates.  Damage dealt by Confused enemies, and percentages of variables attributable to buffs from Confused enemies.

     

    Every fucking thing has to be accounted for.  If it's not applicable to everyone, presenting information useful and valid for every archetype's distinct abilities, I guarantee that it won't be done at all, because the HC team is an inclusive group and absolutely will not add anything to the game which would outright exclude players.

    No it doesn’t have to include everything. I just want something. It’s not meant to rank players on performance. It’s meant to give us some insight and fun stats. 
     

    as I mentioned before tf fill all the time and I’ve never seen anyone being asked to change a toon. Giving us stats won’t change that. We all know that the controller is going to do the least damage and get the fewest kills, but we still to TFs with them and play them. No one is that hard core to care.

     

    even in the 4star ITF and Aeon I see controllers, dominators etc join. 
     

    stop thinking of it as a ranking tool and just take it for what it should be. A stat tool to give you some information.

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  10. 6 hours ago, Rudra said:

    The request was 5%, not 1%. And here's some easy math:

     

    Base accuracy 75%. (Typical power accuracy, I believe.)

    Accolade ToHit bonus 5%. (Just the requested accolade power.)

    Character accuracy 50%. (A very low accuracy buff for the character to get.)

     

    Base for comparison:

    75 x 1.5 (for the very low accuracy buff players can build into their characters) is 112.5%.

     

    ACC increase for comparison:

    75 x 1.05 (if it was ACC rather than ToHit, with no other ACC bonuses) is 78.75%.

    75 x 1.55 (because it is an ACC instead of ToHit boost for the base line) is 116.25%

     

    ToHit increase for comparison:

    75 + 5 (for +5% ToHit) is 80%.

    80% x +1.5 (for +50% character accuracy) is 186.6375%.

     

    Now you take that 112.5%, 116.25% chance, and 186.6375% chance and modify them by the target's defense and any differences in level. And then the final roll is capped at 95%.

     

    If Defense works like ToHit, except opposite, like the wiki says, then you would reduce those percentages by an equal number. Let's go with a 20% defense foe because it is a nice number and I don't know the defense values of the various mobs in the game.

     

    If applied before ACC:

    75 - 20 is 55, 55 x 1.5 is 82.5% chance to hit.

    75 - 20 is 55, 55 x 1.55 is 85.25% chance to hit.

    75 + 5 - 20 is 60, 60 x 1.5 is 90% chance to hit.

     

    If applied after ACC:

    112.5-20 is 92.5% chance to hit.

    116.25 - 20 is 96.25% chance to hit. (Capped at 95% if no other variables need to be accounted for.)

    186.75 - 20 is 166.75% chance to hit. (Capped at 95% if no other variables need to be accounted for.)

     

    Then you get into the level differences. We'll say a +7 target. So base accuracy becomes 8%.

    8 x 1.5 is 12% chance to hit. (Base number from example.)

    8 x 1.55 is 12.4% chance to hit.

    (8 + 5) x 1.5 is 19.5% chance to hit.

     

    And this is a bonus to the character that requires no enhancement slots, which even set bonuses still require. This isn't a power that takes up a character power slot choice. This isn't a level limited effect that goes away because you leveled too far down to maintain any more like set bonuses do and power access does. (Edit: Neither is it a consumable or otherwise temporary bonus such as an inspiration or crafted power.) It is a constant bonus. That makes it easier for the character to fight with no matching increase in difficulty to offset it. That is called power creep. And that is before you even get into the post(s?) in this thread asking for the OP to be expanded for more accolades granting even more powers that grant direct combat benefits.

     

    (Edit again: And if I'm reading @Akisan's post right, that request isn't +1% ToHit. That request is +1% maximum to hit, which I am translating as a power that increases the 95% cap to 96% cap. If I'm wrong, then I apologize to @Akisan for misreading the post.)

     

    I could pick up tactics on any AT for a higher buff and I wouldn’t have to go through 40h + of tfs. 
     

    at the end of the day, doing every single TF and SF is a major achievement and deserves and accolade and bragging rights. I want everyone I team with to be able to see that accolade. It should

    be more powerful than all the other accolades as it is harder to obtain.

     

     

  11. 40 minutes ago, Chronicler J said:

     

    I've asked for this throughout the years. Usually results in the casual community making a mess of their Depends, even with private stats as the main idea. In all honesty, I don't need your stat readout to tell if you're dead weight. Half the time I can peek the power window and get a good laugh. Is it about time we had stats? Yes. Will this community approve it? No. We still have Beanbag. 

    So happy there are some sensible people. At the end of a tf I want to see how many times I died etc. Every modern game has stats. But I guess we are dinosaurs , we are playing a 19 year old game lol. 

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  12. On 7/2/2023 at 5:57 PM, Greycat said:

    If we're talking "a badge," sure.  Even one for all redside SFs and all blueside SFs seperately.

     

    On your way there, you're *already* getting a lot of rewards. Other badges, merits, extra merits if they're the WST, progress towards other accolades that already make your character stronger, prismatics (either for costumes or cash) - "i should get rewarded?" You're already doing so.

    I’m like Ariel

    though, I want more

  13. On 7/2/2023 at 4:37 AM, Razor Cure said:

    I think this would be a good idea. Make it optional. Start of the TYF, you all select Yes/No. Someone at the end picked YEs and starts slagging a player? Where is the poof?

    And as others have said, who cares. CoX has never been like WoW, where no gear/dps/power pick will get you booted (aside from the Original RSF).

    It would be cool (i think) to see things like total damage output, damage taken (or deflected, with def?), buffs/debuffs applied, etc.

    Finally someone sensible. No one cares that much. It’s just for fun. Of course we can’t track everything and rank players according to performance etc. that’s not what we are asking for here. 

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