Yes I am aware of CoH's peculiarities, but I appreciate the flashback, haha.
Yes, plenty of others. The closest example would be Star Wars Galaxies: Legends. Which I can run in fullscreen and enable AFMF.
I play a huge range of titles, all 165Hz just fine. The ones I don't use AFMF either have the engine integrated option or are unable to be utilised in true exclusive fullscreen.
Freesync is enabled on both monitors and works as expected for the main one.
Cables are as new as my graphics card (6800XT, about three years old, I think). Shouldn't be an issue considering the above.
Thanks for inquiring about a few things though.
Okay, I'll have to shift the perspective a bit here. The game, for all intents and purposes, considers itself in fullscreen mode. That's established. However, the issue itself, is that nothing else considers it to be in exclusive fullscreen nor does it behave as such.
Well, that's another Windows 11 annoyance, then I suppose, haha. I am on that, and I do have the latest AMD 25.11.1 driver. I suppose it could really just be that., I just wouldn't have thought the drivers would ever update anything that would directly affect old OpenGL games.