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burneden

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  1. You are the first person I've heard of soloing that regardless of AT and Ive been asking around for days, not that I don't believe it just interesting, my main toon a widow is way over incarn cap for defense (fort build not my NW has 60s for AOE and Ranged, 78% melee) and has very high resistance (with scaling resist, rop, sets and the veat powers bring everything to 85% at 50% hp) and even with demonic aura didn't last longer than 1 min 30.
  2. Alright that makes more sense now, soloists could be runners for the league making sure level shifts stay up when things get hectic. I appreciate you getting back to everyone clarifying things, makes it a lot easier than trying to piece together what you guys are thinking. I just like being able to contribute without being forced to be on a team, not that I don't like teams, I like teams it's just the option to not be tethered to others is nice.
  3. Yeah that's my main thing, I don't mind it not being soloable in the traditional sense but its the wording really makes it seem like you can reasonably contribute to the effort even slowly solo, I mean I never expected to take mino solo but trying to even take one group on any toon is basically instant death regardless of level shift.
  4. Just wanted to mention you can get stealth w/o picking a pool power, celerity stealth IO in sprint gives some, otherwise solid post and agree, if its said on the patch notes it can be braved solo it should mean you can at least take 1 group down and not be instantly smashed the instant you attack even with T4 fully kitted out toons with all the best sets, think my lores died in there within 5 seconds testing their survivability, my toons on live that I copied with bougie builds didn't last 1 minute in there solo and an MM I made on beta lasted maybe 1 min 20.
  5. I would as well, I mean I don't mind it being non solo friendly, like I don't expect to be able to take MSR or Hami solo though this environment is not the same as those two, but I'd rather it be stated that way rather than them wording it as if it were possible when it really isn't, it says it can be braved which is different than saying It can be explored solo, not even having the capacity to take 1 mob group down from any person Ive seen even with bougie builds really puts it in doubt.
  6. Even with level shift being at 10 people were still dying left and right, its also really not like hami because hami is basically a league going against a bunch of giant monsters to get to a monstrosity, the mobs in the labryinth are by and large regular mobs with one monster the minotaur hunting people, Ive spent hours in there trying to kill one group solo, its just not really possible, with 2 people we could kill a group but it was only 5 minutes or so before we were on the floor and these aren't half assed builds, they're full T4 incarns with sets, as I said before I didn't see anyone else in there who could solo reasonably, it always took a team to do anything except wander and I don't personally consider wandering making 0 attempt at contribution to the effort to be soloing but that's a matter of opinion Only way we were getting to 10 level shift was by people using beta buffs to kill mobs instantly and even those guys were dying occasionallly Also the conning for mobs aren't correct at the moment so the conning is not very useful though they are trying to fix that, cobalt mentioned it in FF for the Labyrinth.
  7. I definitely get what you are saying but the devs themselves said in the patch notes it could be braved by determined solo players and I just don't see how that is supposed to be possible, I haven't seen a single person who could as my above post mentions, even my best builds couldn't stand on their own for more than a minute and those are builds which tackle hard mode end game content with 0 issue and can solo basically anything, only way you could "solo" this is by using stealth to get around everywhere not attacking anything and even then there are mob groups in the labyrinth that just ignore stealth completely. Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+1 enemies to battle for increased rewards. It is intended this zone be tackled with a Team or League, but can be braved by determined solo players!
  8. I went in with both of my heavyweights, a fire/time corruptor which can lead as tank in ITF 4/8 along with fire farming solo with EBs and whatever else you could throw at it (4 star TFs included not as lead tank though), it didnt last 5 seconds solo in there, my widow which is built about the same lasted maybe 30 seconds and that was with demonic aura up on top of everything. I wasn't using any of the beta buffs. I didnt see a single person in there who was able to solo anything reasonably, tanks/brutes included. I brought along one of my friends with their built tank, we managed to last 5 minutes or so before failure. Later that day I decided to form a team, it seemed that at about 4 people you could get through the mobs with reasonable certainty that you would not die, had MM use bots to take alpha, I then went in and gathered aggro and the other two on the team a scrapper and a widow wittled down their hp. Lasted about 10 minutes until the Minotaur showed up and basically insta killed everyone, its also worth noting apparently he can do -MaxHP to you which sucks but I think the warning for him being on the hunt needs to be red not grey, grey really doesnt give you the sense of urgency that it should considering how much of a threat he is to everyone.
  9. If they cost no end it really should be a toggle, I understand theme but it gets annoying having to click it every single time when in battle, at least personally auto click doesn't work 100% of the time, ninja is already a powerset that doesn't see much use, least used blaster secondary as of 2020 at least. It would be nice to give it the toggle that basically every other blaster secondary has (mental and energy are exceptions but in mental manipulations case drain psyche has huge potential compared to the other toggles, energy manipulation is like ninja where its a click but really not worth being a click power anyway.) and most of the toggles do have resists or other cool gimmicks so ninja is far from unique in that.
  10. Simple request really, the power w/o hasten already has a recharge time(3M 20S) faster than the expiry of the power(3M 30S) so why do we have to click it every single time instead of just having it as a sustain toggle? Seems like it would be a simple and beneficial change to the powerset.
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