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Burnt Umber

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Posts posted by Burnt Umber

  1. Hey all, it occurs to me that, if people are up for it, we could do some Redside time capsule hunting after the LRSF. A team seems to really make getting the associated badges for the event a bit easier.

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  2. On 4/27/2024 at 3:04 PM, TrixieKixx said:

    5/4 – Lord Recluse (Level 45-50 - Red Side: Grandville) – Black as Night - Dark Powered AT's only (just one powerset needs to be Dark...can include Necromancy) / Costumes to match

     

    I think I'll bring Hostia Usta - Fire/Dark Corr.

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  3. 3 hours ago, TrixieKixx said:

    5/4 – Lord Recluse (Level 45-50; Red Side: Grandville) – Black as Night - Dark Powered AT's only (just one powerset needs to be Dark) / Costumes to match

    Neat!  Would Necromancy fit here?  Or is it just "Dark ___ " powersets?

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  4. 1 minute ago, TrixieKixx said:

    4/27 - Ice Mistral (Level 35-40 - Red Side - St. Martial) - All Ice Team (one of your powers must be ice) / Icy Costumes

     

    I'll try to bring Gelida Obscura - Ice/Time Corr.

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  5. 1 hour ago, Bananiac said:

    still struggling with understanding these VEATs

     

    I think the trick with VEATs is that much of their power comes from being a passive force multiplier on teams with non-obvious powers.  That is to say, powers like Tactical Training: Maneuvers should be taken as soon as possible and also stacked with the normal Leadership: Maneuvers pool power.  Similarly, Mask Presence and Foresight are quite good defensive powers and benefit from being slotted as such.  Mind Link is another great defensive power but it can have a long recharge; I use it as a pre-fight buff when things look tough rather than this forum's commonly held belief that you should try to make it "perma."

     

    From there, things vary depending on which path you take.

     

    A Night Widow will feel a bit like a pre-revamp claws/super reflex stalker with a bit of Willpower mixed in (the new Pain Tolerance power is a nice addition in this regard).  Mask Presence is particularly valuable because it provides you with the "Hidden" status as Hide does on stalkers.  Slash operated like you "Assassin's Strike" power and build-up/placate operate as your critical strike management tools.  Placate also helps manage aggro and has a relatively quick recharge.  Spin also crits from hide so it can be a great opener rather than the single target powers. (It should be noted that spin can have a heavy endurance cost so it can leave you drained if used too frequently or is under-slotted.)

     

    A ranged Fortunata is sort of like a cross between Mind/Psionic dominator and a Psychic Blast/Willpower sentinel.  You have primarily have ranged psychic blast attacks and mind control powers.  I paired mine with Soul Mastery and have an attack chain of Soul Tentacles > Psychic Scream > Psychic Tornado > Dark Obliteration.  I also get to use Psychic Wail as a nuke when I can.  Other than that, Scramble Thoughts is now a potent DoT psychic attack that will stun even bosses (it's MAG 4).  Dominate/Total Dominate work as as holds for more traditional lock down powers (dominate is also a good damage/proc-bomb power but I personally don't slot it as such).  Aura of Confusion is a melee AoE version of Mass Confusion, so it can be a very useful power too.

     

    A Fortunata-Widow hybrid (i.e., a Fortunata that uses the melee claws powers) is a combination of both of the above.  You draw on the base Blood Widow powerset and can mix in the Fortunata powers.  As such, it can vary a bit depending on which powers you take and how you slot them.  However, it can be particularly nice to chain Aim > Follow-Up > Psychic Wail to clear spawns near effortlessly.

     

    I hope this helps a little.

     

    I've also attached my current builds for mine as examples, but they are by no means perfect.

    NoxWidow.mbd NoxFortunata.mbd NoxHybrid.mbd

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  6. 2 hours ago, TrixieKixx said:

    That's very sweet of you, Umber! Both of my Widows have Level 50 SOs, which should be good enough for a max Level 30 SF. At least, I think they should be 😄 I'll try to log in early on Saturday morning to see if I can enhance anything. I'm not sure how much Infamy they have.

     

    It's no problem! I honestly have  a bit of inf. banked, so I'm happy to help if folks want to upgrade their builds or to respec them before this weekend.

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  7. 2 hours ago, TrixieKixx said:

    4/13 - Synapse (Level 15-20 – Blue Side: Skyway City) - Any AT / Space (astronaut) Costumes

     

    I'll try to bring Super-Radiance - Kin.Energy Defender.

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  8. 17 hours ago, TrixieKixx said:

    4/6 - Apex / Tin Mage (Level 50 - Purple - RWZ) - Only one AT of each type (first come, first served) / Be your original self!

     

    I'd like to bring Kataigis - Elec./Storm Controller.  But could you please clarify on what "Be your original self" means here?

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  9. 8 hours ago, TrixieKixx said:

    3/30 - Virgil Tarikoss (Level 15-20 - Red Side: Cap au Diable) All Electric Team (one of your powers must be electric) / Electric-themed costumes

     

    I'll bring Umbrifer - Dark/Elec. Brute.

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  10. 7 hours ago, TrixieKixx said:

    3/23 - Tree of Thorns Respec #1 Sparcetriel (Level 24-33 – Red Side: Nerva Archipelago) Any AT / Super Villain costume

     

    I'll bring my Crab Spider Veneficio in his my Night Widow Nox Atrissima in her native Arachnos Costume (does that work for the theme?).

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  11. 9 hours ago, TrixieKixx said:

    3/16 - Dr. Kahn (Level 45-50 - Blue Side: Founders Falls) Luck o' the Irish! Any AT / Green costumes

     

    I'll try to be there next week (on time maybe?) with Caelum - Elec./Eng. Blaster.

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  12. 4 hours ago, gabrilend said:

     

    According to this snippet from the Paragon Wiki, defensive goto and defensive stay also work:

    https://homecoming.wiki/wiki/Mastermind_Strategy#Bodyguard

     

     

    At the risk of being a bit brazen, I believe that article - a player's guide - is mistaken.  I can't recall having Bodyguard working without my henchmen following me; I also don't recall the actual Developers describing it as working that way, with the Patch Notes themselves saying that henchmen have to be in Defensive Follow.

  13. Although I understand the OP's frustrations, I'm not a fan of the suggestion because it would mean that pets would not be summoned in Bodyguard mode.  The reason they summon to the default stance of Defensive Follow is for them to be in Bodyguard mode; it has been that way since Bodyguard mode was introduced.  The OP's suggestion would mean that the MM is more squishy when (re-)summoning pets rather than more protected.

  14. On 3/2/2024 at 7:29 PM, Snarky said:

    I mixed the two concepts.  Some recharge, some def/res/+heal/+end   

     

    I find the Crab a muddied up mix or armored toon and Corruptor.  Unlike Sentinel armored/blaster.  I just built to its strengths and patched a bit and walked away thinking...meh...

     

     

    Arachnos Soldier (Crab Spider Soldier - Crab Sider Training) Crab 2024 1.01.mbd 43.22 kB · 15 downloads

     

    Looking at the build, it seems like you are frequently breaking your sets to frakenslot more expensive sets into the mix or over-/underslotting things with expensive uniques.  I think that might be contributing to your "muddied" feel.  Some of that might be fixed by taking more essential powers sooner, and reallocating slots from passives to you active powers.  For example, you take aim early on and 4-slot it with Gaussian's, but leave the more important TT: Maneuvers until the 40s - even though it's a core power to your defense - and underslot it.  I'm not sure I fix your problem and it certainly isn't perfect, but here's a revised version of yours:

     

     

    Crab 2024 revised.mbd

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  15. 19 hours ago, TrixieKixx said:

    3/9 - Katie Hannon (Level 30-34 Blue Side: Croatoa) - All Fire AT's (one of your powers must be Fire - Firefighter costumes) 

     

    I'll try to bring Nuntius - Sym./Thermal Controller.

     

    On 3/2/2024 at 12:48 PM, Midnyte said:

    (I'm jealous of your badge title! 🙂)

     

    If you need to do that "arc," I may be able to do it on an alt. sometime after Theme Team on of these days when we do one of the shorter TF.

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  16. So, besides Venom Grenade, Wide Area Web Grenade and Frag Grenade are great power picks, and the immobilize will certainly help keep your foes at range.  Your +25% range goal would lend itself to the cone damage powers Heavy Burst and Suppression; dipping into Leviathan also gives the Bile Spray and Arctic Breath cones, with the latter giving more -Resist on top of Venom.  Although it will perhaps compete for slots for Bombardment, the Artillery ranged AoE Damage sets will give more range to your powers and give lots of Ranged defense.

     

    On that note, ranged defense is relatively easy to come by for Crabs, I think.  The Tactical Training: Defensive passive gives unenhanced 7.5% ranged (bumped up to 12.5% with enhancements).  6-slotting your native Manuevers as well as Leadership's with Red Fortune will provide some ranged defense; 6-slotting Lightning Strike in your couple of single target ranged attacks also will provide some ranged defense; and 6-slotting Blood Mandate into whatever pets you get gives a good amount of ranged and AoE defense.  Your resists are middling natively, but that can be upped a bit depending on your slotting.

     

    Serum (the Dull Pain like power) can become permanent without heavy investment into recharge, and I like slotting it with Preventative Medicine.  I'd temper my expectations for Omega Maneuver (the quasi-nuke):  it does poor damage and has somewhat poor range so it may end up a dropped power, but your mileage may very.

     

    Unfortunately, you are remembering the way that Banes get capes from their backpacks.  Crabs get the gnarly arms instead.

     

    Additionally, you didn't mention it, but be sure to slot the SoA ATO enhancement for global toxic damage somewhere in your build.  It procs frequently enough to be really helpful.

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