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AbathurPendris

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Everything posted by AbathurPendris

  1. I think you may have misread me. I said that Hibernate IS affected by recharge reduction enhancements and global recharge reduction set bonuses. I'm saying that for a Tanker whose base recharge is the same length as the duration of NoPhase, there is absolutely nothing gained from lowering its cooldown. I will note though that I may have been wrong on the times in my original post and the first 30 seconds of NoPhase may not apply, instead the latter 90 seconds may be the portion that blocks it from activating again which in turn means that a portion of recharge reduction could actually be beneficial. With a duration of 30 seconds (Assuming a full duration, though that is hardly ever the case) and a MAX recharge reduction to 24 seconds that means a ~65% up time. I have a very hard time understanding the argument of Hibernate's up time because it literally stops you from doing anything else. You cannot activate other powers like the Crey Juggernaut. You cannot move like Phase Shift. You're using Rest in safety, that's it. If it means the revocation of NoPhase I will advocate for a Hibernate adjustment, but it baffles me.
  2. No, you're absolutely correct. That is exactly what I am advocating for, or its removal. I want to know how long until I can use Hibernate again. Almost, if not every other power gives you a countdown or power recharge indicator until you can use it again. I know how how long it will take for Hasten to recharge, but I have to guess at how long until I can use Hibernate again. I find that exceedingly frustrating.
  3. Now that we have the mechanic for timed toggles, wouldn't that reasoning for NoPhase in PvE be obsolete? How would increasing the recharge time of Hibernate reduce it's effectiveness? In what way could that be addressed? Though I'm just guessing it's an IO vs. SO issue, it could be made to stay at a set cooldown time like Strength of Will. I don't believe Hibernate is overpowered with or without NoPhase. Solo, it's a nice survivability tool, but in teams it's extremely hard to use because it means your not tanking for up to 30 seconds and your teammates can steal the agro from you. However I would personally be okay with nerfs if it meant getting rid of NoPhase.
  4. The power icon shows up, however there is no in-game indication for it's duration. There's no numerical countdown or visual growth indicator essentially making Hibernate's cooldown a guessing game.
  5. One of the biggest pet peeves I have with this game is the power NoPhase. It is extremely poorly designed and the implementation wasn't thought through at all. Even worse, it is completely unnecessary since phase powers were altered in the PvP environment so as to allow phased characters to attack each other. This work around was put in place to stop characters from chaining the phasing mechanics so as to be completely untouchable 100% of the time. This was conceived to combat the issue in the PvP environment, however it was enabled for the PvE environment too. Let's look at just one unintended consequence, and the reason I will never play Ice Armor while NoPhase exists. The Tanker power Hibernate has a recharge time of 120 seconds and a duration of up to 30 seconds. It is affected by recharge reduction enhancements as well as set bonuses. With the advent of NoPhase, an Ice Armor Tanker went from being able to activate Hibernate as much as once every 24 seconds (at max recharge reduction) to once every 120 to 150 seconds. This was a strait up nerf to the set that went unacknowledged at the time. Did Ice Armor need to be nerfed? Was Hibernate too strong of an ability? I will debate until the cows come home that it was not called for, however the bigger issue in my view was the sudden lack of indication for if Hibernate could be used. NoPhase lasts for 120 seconds and has NO visual indicator showing when it will wear off. Compound this with the fact that NoPhase begins 30 seconds after the power ACTIVATES and you get up to an additional 30 seconds to try to time if you don't stay in Hibernate for it's full duration. Ever thought about if you can risk the next fight because Unstoppable is almost recharged? Do you watch the seconds count down until you can use Drain Psyche again? What if you had NO CLUE as to when your power would be usable again? That's what Ice Armor's with Hibernate have to deal with. Does NoPhase still serve a purpose in PvE? Is there content that can't be stealthed or ignored with high defense/resistance but can be skipped with Phase? I don't think so, but I'm not versed in every aspect of the game, especially the newest +4 Task Force content. Hibernate cannot be used to stealth through missions though, as you're immobile and cannot effect enemies so that isn't applicable to this power. How would the elimination of NoPhase for Hibernate break the game? If Ice armor or Hibernate need to be balanced I'm all for it, but the clunky and frustrating mechanic that is NoPhase has no place being that balancing mechanic.
  6. Oddly enough, the key bind reset did nothing...but I joined a task force and as soon as it started the key binds went back to normal. So weird.
  7. Hey all, I recently tried my hand at some base editing. After I left the edit mode and went back to the outside world, the commands on my keys and mouse didn't stay behind. For example, instead of turning my character to the right, the 'R' Key instead did nothing and in the global chat window it said "Unknown command: rotate" By resetting my key binds it appears to have fixed the keyboard binds, but I have been unable to unbind my mouse buttons. I logged off and back on, and even onto other characters, but the problem persists. Any advice? Thanks!
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