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Darkkinoto

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Everything posted by Darkkinoto

  1. that I don't recall, Sorry, I was trying to figure out the skill interaction that caused the above issue. I limited it down, to having Aura of Insanity on, Attuned on the target, Attacking with T1>T2>Sandman till Critical Strike Proc>Sound Booster>Earsplitter. Which the visual happened about 50% of the time (guessing due to the amount of DoT's flying up) and the combat log it didn't show 30% of the time. remove one of those skills and it worked just fine.
  2. Sorry, I should clarify, the Damage of Earsplitter's Smashing/Energy was not dealt, which is shown in the combat logs, it shows it Earsplitter roll to hit, the Stun hitting, and the proc hitting for NErg damage. But the 248 smashing and 248 energy damage is not there nor was it seen via floating numbers. which is what lead me to seeing it missing in the combat log
  3. Aightio, took some testing, But Sometimes when Attune is up and you get the Critical Strike proc and I would hit Sound Booster => Earsplitter will hit, but not deal damage, other then the Proc which can be seen. This not a consistant bug, but i was able to replicate it several times. Scrapper: Sonic/Psy (Aura of Insanity is on) target is a lvl 54 Vanguard IDC in RWZ.
  4. I like the idea of making a Self Toggle, but instead of making it apply to all attacks. Leave it to Strident and Sonic, but make both of those Direct damage, and they apply a DoT each, stacking 2-3 times each. Thus it plays the game of stacking damage on High HP target while weaving higher damage blows between. Maybe even let Earsplitter cash out the DoTs for a extra burst of damage (With the Smashing/Energy being fairly common reisistants [according the Galaxy's spreadsheet], would be cool having a way to detonate the DoT for extra raw damage)
  5. Have your played Stalker? Guile ATO has a Hide Proc. Placate...Stalker has multiple ways to Assassin Strike is combat. And as for Snipe, you can still be interrupted when trying to fire it off at the start of combat if you get hit by the buffs.
  6. These skill are interrupted when you receive a buff. It would be nice if theses skill ignored the interrupt from buff while your casting, as you lose the End and it is annoying when your trying hit a mob when Speed Boost or Increase Density hits you mid combat.
  7. In game Detailed Info then should be changed to reflect that then if it not a bug. the Description say "This boost is double in strength for pets", but the Detailed Info "12% Strength to X on target". Which by that logic, double the power of the provided info would be 24% not 12% for pet, and the player would get 12% not 6%. And as stated on Mids it shows you getting the 12% bonus from it.
  8. The skills says it gives 12% for Support Core Embodiment to Damage/Defense/Special. But it only gives 6-7% to Damage/Defense. I think that this is a bug. Mids' also factors it based on the description.
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