Sagenius
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Posts posted by Sagenius
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I have decided on Psi/Bio thanks to some help.
Maybe critique my build(s)? (God, I'm so needy)
It's not exactly in the right order because I had a hard time deciding on things.
Psi/Bio
Trollium - Villain Stalker
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────- Primary powerset: Psionic Melee
- Secondary powerset: Bio Armor
- Pool powerset (#1): Sorcery
- Pool powerset (#2): Concealment
- Pool powerset (#3): Speed
- Pool powerset (#4): Fighting
- Ancillary powerset: Soul Mastery
──────────────────────────────
Powers taken:
Level 1: Psi Blade
- A: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime
- 33: Superior Assassin's Mark: Damage/Endurance/RechargeTime
- 34: Superior Assassin's Mark: Accuracy/Damage/RechargeTime
- 34: Superior Assassin's Mark: Damage/RechargeTime
- 34: Superior Assassin's Mark: Accuracy/Damage
- 42: Superior Assassin's Mark: RechargeTime/Rchg Build Up
Level 1: Hide
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 43: Kismet: Accuracy +6%
Level 2: Hardened Carapace
- A: Impervious Skin: Status Resistance/Regeneration
- 3: Gladiator's Armor: TP Protection +3% Def (All)
- 3: Unbreakable Guard: +Max HP
- 5: Steadfast Protection: Resistance/+Def 3%
- 45: Unbreakable Guard: Resistance
- 45: Impervious Skin: Resistance/Endurance
Level 4: Mystic Flight
- A: Blessing of the Zephyr: Knockback Reduction (4 points)
- 40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- 40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
Level 6: Assassin's Psi Blade
- A: Superior Stalker's Guile: Recharge/Chance to Hide
- 7: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
- 7: Superior Stalker's Guile: Accuracy/Damage
- 9: Superior Stalker's Guile: Damage/Recharge
- 9: Superior Stalker's Guile: Accuracy/Damage/Recharge
- 11: Superior Stalker's Guile: Damage/Endurance/Recharge
Level 8: Concentration
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up
- 11: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- 13: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- 13: Gaussian's Synchronized Fire-Control: To Hit Buff
- 15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- 42: Gaussian's Synchronized Fire-Control: Recharge/Endurance
Level 10: Boundless Energy
- A: Preventive Medicine: Chance for +Absorb
- 17: Synapse's Shock: EndMod/Increased Run Speed
- 48: Preventive Medicine: Heal
Level 12: Environmental Modification
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 39: Shield Wall: +Res (Teleportation), +5% Res (All)
- 39: Shield Wall: Defense
- 39: Shield Wall: Defense/Endurance
- 43: Shield Wall: Defense/Endurance/Recharge
- 43: Shield Wall: Endurance/Recharge
Level 14: Placate
- A: Perfect Zinger: Chance for Psi Damage
Level 16: Adaptation
Level 18: Boggle- A: Coercive Persuasion : Contagious Confusion
- 19: Coercive Persuasion : Confused/Recharge
- 19: Coercive Persuasion : Recharge/Accuracy
- 21: Coercive Persuasion : Confused/Recharge/Accuracy
- 21: Coercive Persuasion : Confused
Level 20: Ablative Carapace
- A: Regenerative Tissue: +Regeneration
Level 22: Greater Psi Blade
- A: Hecatomb: Chance of Damage(Negative)
- 23: Hecatomb: Damage/Endurance
- 23: Hecatomb: Recharge/Accuracy
- 33: Hecatomb: Damage/Recharge/Accuracy
- 33: Hecatomb: Damage
- 42: Hecatomb: Damage/Recharge
Level 24: DNA Siphon
- A: Eradication: Damage/Recharge
- 25: Eradication: Damage
- 25: Touch of the Nictus: Chance for Negative Energy Damage
- 27: Eradication: Chance for Energy Damage
- 27: Obliteration: Chance for Smashing Damage
- 29: Scirocco's Dervish: Chance of Damage(Lethal)
Level 26: Mass Levitate
- A: Armageddon: Chance for Fire Damage
- 29: Armageddon: Damage
- 31: Armageddon: Damage/Recharge
- 31: Armageddon: Damage/Recharge/Accuracy
- 31: Armageddon: Recharge/Accuracy
- 45: Armageddon: Damage/Endurance
Level 28: Telekinetic Blow
- A: Overwhelming Force: Accuracy/Damage
- 37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
- 37: Overwhelming Force: Accuracy/Damage/Endurance
Level 30: Parasitic Aura
- A: Theft of Essence: Chance for +Endurance
- 37: Touch of the Nictus: Chance for Negative Energy Damage
Level 32: Stealth
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 35: Moonbeam
- A: Sting of the Manticore: Chance of Damage(Toxic)
- 36: Sting of the Manticore: Accuracy/Damage
- 36: Sting of the Manticore: Damage/Endurance
- 36: Sting of the Manticore: Damage/Endurance/Recharge
- 40: Sting of the Manticore: Damage/Interrupt/Recharge
Level 38: Shadow Meld
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 41: Hasten
- A: Invention: Recharge Reduction
- 49: Invention: Recharge Reduction
Level 44: Boxing
- A: Mako's Bite: Chance of Damage(Lethal)
- 46: Mako's Bite: Accuracy/Damage
- 46: Mako's Bite: Damage/Recharge
- 46: Mako's Bite: Damage/Endurance
- 48: Mako's Bite: Accuracy/Damage/Endurance/Recharge
Level 47: Tough
- A: Aegis: Psionic/Status Resistance
- A: Aegis: Resistance
- A: Aegis: Resistance/Endurance
- 48: Aegis: Resistance/Endurance/Recharge
Level 49: Grant Invisibility
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
──────────────────────────────Inherents:
Level 1: Assassination
Level 1: Brawl- (Empty)
Level 1: Sprint
- (Empty)
Level 2: Rest
- (Empty)
Level 1: Swift
- A: Invention: Run Speed
Level 1: Hurdle
- A: Invention: Jumping
Level 1: Health
- A: Numina's Convalesence: +Regeneration/+Recovery
- 15: Miracle: +Recovery
- 17: Panacea: +Hit Points/Endurance
Level 1: Stamina
- A: Performance Shifter: Chance for +End
- 5: Performance Shifter: EndMod
Level 1: Insight
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 4: Translocation
Level 49: Quick Form
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Hello!
Title says most of it. I'm having a hard time deciding which to pick. I have a solid concept for both and I think this character will end up being my 3rd most played (Behind my Ill/Energy Dom and Crabmancer) so making both is not in the cards right now.
Any advice?
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Am I doing something wrong, or do these datachunks not work in mids anymore?
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I realize this build is very expensive, but please give me pointers on it! Thanks!
(Hopefully I shared this right because I'm not great with Mids yet)
Character: "TrollSagenius" A Level 50 Mutation Dominator (Villain)
Primary Power Set: Illusion Control
Secondary Power Set: Energy Assault
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Power Pool: Force of Will
Epic Power Pool: Soul Mastery
Selected Powers
Level 1: Blind
- Slot Level 1: Basilisk's Gaze: Accuracy/Recharge
- Slot Level 3: Basilisk's Gaze: Recharge/Hold
- Slot Level 3: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Slot Level 5: Basilisk's Gaze: Endurance/Recharge/Hold
Level 1: Bone Smasher
- Slot Level 1: Hecatomb: Damage
- Slot Level 5: Hecatomb: Damage/Recharge
- Slot Level 7: Hecatomb: Damage/Recharge/Accuracy
- Slot Level 7: Hecatomb: Damage/Endurance
- Slot Level 9: Hecatomb: Recharge/Accuracy
Level 2: Deceive
- Slot Level 2: Coercive Persuasion : Contagious Confusion
- Slot Level 9: Coercive Persuasion : Confused/Recharge
- Slot Level 11: Coercive Persuasion : Confused/Recharge/Accuracy
- Slot Level 11: Coercive Persuasion : Recharge/Accuracy
- Slot Level 13: Coercive Persuasion : Confused
Level 4: Infiltration
- Slot Level 4: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 6: Spectral Terror
- Slot Level 6: Glimpse of the Abyss: Chance of Damage(Psionic)
- Slot Level 13: Glimpse of the Abyss: Accuracy/Recharge
- Slot Level 15: Glimpse of the Abyss: Accuracy/Fear/Recharge
- Slot Level 15: Glimpse of the Abyss: Accuracy/Endurance
- Slot Level 17: Glimpse of the Abyss: Fear/Range
Level 8: Superior Invisibility
- Slot Level 8: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 10: Power Blast
- Slot Level 10: Decimation: Chance of Build Up
- Slot Level 17: Decimation: Accuracy/Endurance/Recharge
- Slot Level 19: Decimation: Damage/Recharge
- Slot Level 21: Decimation: Accuracy/Damage/Recharge
- Slot Level 40: Decimation: Damage/Endurance
Level 12: Gleam
- Slot Level 12: Superior Ascendency of the Dominator: Recharge/Chance for +Damage
- Slot Level 19: Superior Ascendency of the Dominator: Accuracy/Control Duration
- Slot Level 21: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
- Slot Level 23: Superior Ascendency of the Dominator: Control Duration/Recharge
- Slot Level 23: Superior Ascendency of the Dominator: Endurance/Recharge
- Slot Level 25: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
Level 14: Hasten
- Slot Level 14: Recharge Reduction
- Slot Level 25: Recharge Reduction
Level 16: Power Up
- Slot Level 16: Recharge Reduction
Level 18: Phantom Army
- Slot Level 18: Soulbound Allegiance: Damage
- Slot Level 29: Soulbound Allegiance: Damage/Recharge
- Slot Level 31: Soulbound Allegiance: Damage/Recharge/Accuracy
- Slot Level 31: Soulbound Allegiance: Recharge/Accuracy
- Slot Level 40: Soulbound Allegiance: Damage/Endurance
Level 20: Maneuvers
- Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 22: Tactics
- Slot Level 22: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 24: Total Focus
- Slot Level 24: Absolute Amazement: Stun/Recharge
- Slot Level 31: Absolute Amazement: Stun/Recharge/Accuracy
- Slot Level 33: Absolute Amazement: Recharge/Accuracy
- Slot Level 33: Absolute Amazement: Stun
- Slot Level 33: Absolute Amazement: Stun/Endurance
Level 26: Phantasm
- Slot Level 26: Sudden Acceleration: Knockback to Knockdown
Level 28: Sniper Blast
- Slot Level 28: Sting of the Manticore: Chance of Damage(Toxic)
- Slot Level 34: Sting of the Manticore: Accuracy/Damage
- Slot Level 34: Sting of the Manticore: Damage/Endurance
- Slot Level 34: Sting of the Manticore: Damage/Endurance/Recharge
- Slot Level 36: Sting of the Manticore: Damage/Interrupt/Recharge
Level 30: Power Burst
- Slot Level 30: Apocalypse: Chance of Damage(Negative)
- Slot Level 36: Apocalypse: Damage/Recharge
- Slot Level 36: Apocalypse: Damage
- Slot Level 37: Apocalypse: Damage/Endurance
- Slot Level 37: Apocalypse: Damage/Recharge/Accuracy
Level 32: Grant Invisibility
- Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 35: Dark Embrace
- Slot Level 35: Aegis: Resistance
- Slot Level 37: Aegis: Resistance/Endurance
- Slot Level 43: Aegis: Psionic/Status Resistance
- Slot Level 43: Unbreakable Guard: +Max HP
- Slot Level 45: Unbreakable Guard: Resistance
Level 38: Dark Obliteration
- Slot Level 38: Ragnarok: Chance for Knockdown
- Slot Level 39: Ragnarok: Recharge/Accuracy
- Slot Level 39: Ragnarok: Damage/Recharge
- Slot Level 39: Ragnarok: Damage/Recharge/Accuracy
- Slot Level 40: Ragnarok: Damage
Level 41: Soul Drain
- Slot Level 41: Armageddon: Chance for Fire Damage
- Slot Level 42: Armageddon: Damage
- Slot Level 42: Armageddon: Damage/Recharge
- Slot Level 42: Armageddon: Damage/Recharge/Accuracy
- Slot Level 43: Armageddon: Recharge/Accuracy
Level 44: Vengeance
- Slot Level 44: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 47: Dark Consumption
- Slot Level 47: Obliteration: Damage
- Slot Level 48: Obliteration: Accuracy/Recharge
- Slot Level 48: Obliteration: Damage/Recharge
- Slot Level 50: Obliteration: Accuracy/Damage/Recharge
- Slot Level 50: Obliteration: Accuracy/Damage/Endurance/Recharge
Health:
- Slot Level 1: Miracle: +Recovery
- Slot Level 27: Numina's Convalesence: +Regeneration/+Recovery
Stamina:
- Slot Level 1: Power Transfer: Chance to Heal Self
- Slot Level 27: Performance Shifter: Chance for +End
- Slot Level 29: Performance Shifter: EndMod
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On 3/19/2024 at 12:31 PM, MoonSheep said:
mind, plant, grav, fire primary
fire, energy, earth secondary
The posts I saw might be old, but is grav decent on doms now? Seeing it sucks is disheartening
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Sorry if this is here, but did I miss the Elec/Rad AFK build being posted?
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Hello!
I just hit 50 for the first time on a Bio/Spines and I want to make a good (eventually expensive?) build. This is my first 50 since live servers, so I don't really know much about sets or what I need to do to improve my character. Any help/advice would be appreciated. I have downloaded MidsReborn to start looking at things.
Thanks in advance!
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On 2/27/2024 at 11:38 AM, Jiro Ito said:
I love theorycrafting! Radiation Control for Controllers and Dominators:
Electron Shackles: ranged, single target, immobilize, minor DoT (energy), additional damage if ingested Radionuclides
Mutate: ranged, single target, hold, minor DoT (energy), additional damage if ingested Radionuclides
Radionuclides: ranged, targeted AoE, immobilize, -speed, minor DoT (energy), Special
Radiation Poisoning: ranged, targeted AoE, sleep, -defense if ingested Radionuclides
Radioactive: Toggle, PBAoE, minor energy DoT, -speed, -defense if ingested Radionuclides
Low Yield: PBAoE, knockback, stun, minor energy DoT, -defense if ingested Radionuclides
Nuclear Winter: ranged, targeted AoE, hold, -defense if ingested Radionuclides
Nuclear Flash: ranged, targeted AoE, blind, energy/fire DoT, additional damage if ingested Radionuclides
Nuclear Disaster: single pet, high damage resists and regen, does radioactive melee energy/smashing damage. More of a tanky pet like Earth Control's. Looks like a hydra with radiation armor.
Love the pet and the picture! Seems like it could work. Would the pet be capable of spreading radionuclides?
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Dom is my favorite class and thematically Rad Control would be the bee's knees. Anyone else have thoughts on how it could work? I'm not creative enough to scheme out an entire powerset, but I know a lot of you are.
No idea what I'm doing with this Rad/Bio Sent
in Sentinel
Posted · Edited by Sagenius
Look at my build. After you finish laughing, fix it!
Sage Trollium - Villain Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────
──────────────────────────────
Powers taken:
Level 1: X-Ray Beam
Level 1: Hardened Carapace
Level 2: Inexhaustible
Level 4: Environmental Adaptation
Level 6: Fly
Level 8: Aim
Level 10: Adaptation
Level 12: Electron Haze
Level 14: Irradiate
Level 16: Ablative Carapace
Level 18: Proton Stream
Level 20: Rebuild DNA
Level 22: Neutron Bomb
Level 24: Athletic Regulation
Level 26: Atomic Blast
Level 28: Genomic Evolution
Level 30: Parasitic Leech
Level 32: Hover
Level 35: Evasive Maneuvers
Level 38: Cosmic Burst
Level 41: Maneuvers
Level 44: Assault
Level 47: Tactics
Level 49: Vengeance
──────────────────────────────
Inherents:
Level 1: Opportunity
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Swift
Level 1: Hurdle
Level 1: Health
Level 1: Stamina
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 6: Afterburner
Sage Trollium - Sentinel (Radiation Blast - Bio Armor).mbd
Sage Trollium - Sentinel (Radiation Blast - Bio Armor).mbd