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marcussmythe

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Everything posted by marcussmythe

  1. Maybe? I dont know if theyll burst hard enough to drop people in PvP. That said, theyll be fun. My question is whether x8/+4 is on the menu. I SUSPECT that the reduced damage (from being a purely ranged attacker) will make up for the lost resilience as compared to a scrapper, but Im not there to test it yet. Similar for Giant Monsters.
  2. C’len and H.E.R.O. Likely forgotten, as I was mostly active the early years with Jagged Legion (pre-ED) Even so - Pinnacle, represent!
  3. Don't be so pessimistic. They're decent. There's a few powers that can hide your costume, but you can set the customization to minimal effect. As someone that likes seeing their character, I haven't been bothered by them. Thats exactly what I needed to hear. TYVM!
  4. How terrible are the graphics?
  5. Ninjitsu over SR due to greater utility, and SR/Ninjitsu over Energy because Positional Defenses are easier/better than typed defenses?
  6. Theres a solid argument to be made for 'if only one of def/res, go def'. Much, much easier to get defense up to the place where it really matters than resist. Hmm. Id hate to reroll him, but hes only like lvl 10. Which is like not rerolling at all...
  7. Fair point... Heraclea - do I remember that name from the tanker forums way back in the day? C'len/Hero here... Yeah, that's a fair cop. Ill take it up and see how it does, and then take up something oldschool (like Invuln/EM) to run side-by-side comparison with.
  8. Conceptually, I love the idea. Math-wise, I always appreciate balanced characters that can perform multiple roles - and they fit the comic book ideals. But the Sentinel... as much as I love the idea... what I am hearing amounts to... 1.) Less damage that a scrapper (people are reporting defender like performance?) 2.) Weaker than Scrapper secondaries applied to a Blasters tiny hit point total 3.) Reduced range as compared to a blaster 4.) Near-zero value 'special ability' So, whats the juice to go with the squeeze? Innate mez prot? Some defense and resistance? What does it give you that a Peacebringer does not? I mean, dont get me wrong, Ive got a fire/fire concept Sentinel that I'm enjoying - but Im curious if the long term play value is worth it, or if its a 'more fun than good' character.
  9. Im looking at testing out the new Bioarmor set on a tank, for both thematic and flexibility reasons - probably in combination with Spines on a tank. Historically, I was 'All Invuln all the time' - (for me) nothing could duplicate the ability of an invuln tank to survive basically anything short of getting shot with psionics, due to the combination of resistance and defense. Bioarmor, on the other hand, seems to have resistance to some things, and defense against others - but lacking good numbers (where I can find them) and no modern tools for it, I just cant decide if I want to invest in it long term. Does anyone have any experience with it at high levels and a willingness to give feedback?
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