Couple questions after looking over the AFK build:
a) What map to use with this
b) I noticed a lot of "odd" power choices, i.e. most of the Fighting Pool, Sorcery, Taunt & other active-type skills that would just sit dormant during an AFK run - all of these are heavy slotted while more applicable powers like Assault, Maneuvers, Fire Shield, Temp Prot, Phys Prot seem underslotted
c) with Quills and Spine Burst specifically, is it worth it / necessary to single slot for essentially all damage types vs additional set bonuses?