Greetings Homecoming!
Last night I wrote a new installment related to my previous two arcs, The Grave and the Old & Lojac's Brrain.
The title of it is "Paper Tigers".
To make sure any players can find my connected stories (I know you're out there, just waiting for now) I have repackaged all 3 entries with the visible title blurb "The Atlas Chronicles" showing. Story Descriptions will detail what arcs are recommended before playing the one selected.
In addition to revamping the titles, I've realized something about the lack of gameplay I'm getting on my missions. Thus far, up to "Paper Tigers" I've used custom enemies 90% of the time. My understanding is that they don't give xp. Is this a concern for the majority of AE players? Do you choose standard or AE rewards most often? For "Paper Tigers" I used standard enemies.
"The Grave and the Old" is 4 linked missions. "Lojac;s Brain" is 3. They're both designed in a way that forces the player to go thru the entire suite of missions to get the story. (These are all heavy story-based content) You can't do one or two, leave and then come back where you left off. For this reason, going forward I will be posting all chapters as separate missions linked by title and supporting descriptive text.
Having said that, "Paper Tigers" is a stand alone spinoff story. It relates indirectly to "The Grave and the Old", so you will have a richer story experience if you've played that, but nothing will be lost by not having done it first. This is a storytelling style I will experiment with going forward...a main arc with small branching one-offs.
But for now, please give "Paper Tigers" a try, and as always I welcome any and all feedback. It will help me grow a a creator, and that's what I want. To be able to provide quality content that strikes the balance between story and reward. To give you something enjoyable.
Thanks for listening, Homecoming.
~Paws