punahou
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Posts posted by punahou
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On 3/9/2021 at 7:46 PM, Saikochoro said:
Here are some dual blades builds for scrappers and stalkers for you to check out.
Dual blades/Bio Scrapper. Built to run blinding feint>ablaiting strike>sweeping strike on repeat. Also built with barrier core ephipany as the destiny to cover the last bit to softcap e/n defense. Also, has shadow meld for dicey situations. You could go ageless if you want to for more recharge, but probably not necessary.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Power Slice -- Empty(A)
Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(5)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Ablating Strike -- Hct-Dmg(A), Hct-Dmg/EndRdx(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dam%(11), AchHee-ResDeb%(13)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), RedFrt-Def(13), RedFrt-Def/EndRdx(15)
Level 8: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(15), AbsAmz-Acc/Stun/Rchg(17), AbsAmz-Acc/Rchg(17), AbsAmz-EndRdx/Stun(19)
Level 10: Blinding Feint -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(23), GssSynFr--Build%(23)
Level 12: Adaptation
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
Level 18: Vengeful Slice -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Rchg/+Crit(33)
Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 28: Sweeping Strike -- Arm-Dmg(A), Arm-Dmg/EndRdx(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 30: DNA Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(40), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal(42)
Level 32: Typhoon's Edge -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45)
Level 38: Parasitic Aura -- Pnc-Heal(A), Pnc-Heal/EndRedux(45), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(46)
Level 41: Moonbeam -- Apc-Dmg(A), Apc-Dmg/EndRdx(46), Apc-Acc/Dmg/Rchg(47), Apc-Acc/Rchg(47), Apc-Dam%(48)
Level 44: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(49)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 49: Super Jump -- Empty(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(7)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Radial Embodiment
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
------------Dual blades/Bio scrapper. Build for blinding fient + attack vitals combo on repeat. Very similar, but changed placement of ATOs for different rotation. Same goals for mitigation as the first build.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Power Slice -- SprScrStr-Rchg/+Crit(A)
Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Ablating Strike -- Hct-Dmg(A), Hct-Dmg/EndRdx(9), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dam%(13), AchHee-ResDeb%(13)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), RedFrt-Def(15), RedFrt-Def/EndRdx(15)
Level 8: Boxing -- Empty(A)
Level 10: Blinding Feint -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), GssSynFr--ToHit(21)
Level 12: Adaptation
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 18: Vengeful Slice -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31)
Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 28: Sweeping Strike -- Arm-Dmg(A), Arm-Dmg/EndRdx(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dam%(37), FuroftheG-ResDeb%(39)
Level 30: DNA Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal(40), PrfShf-EndMod(40)
Level 32: One Thousand Cuts -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
Level 38: Parasitic Aura -- Pnc-Heal(A), Pnc-Heal/EndRedux(43), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45)
Level 41: Moonbeam -- Apc-Dmg(A), Apc-Dmg/EndRdx(45), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dam%(46)
Level 44: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 49: Super Jump -- Empty(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(9)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Assault Core Embodiment
Level 50: Degenerative Core Flawless Interface
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
------------Dual Blades/Energy Aura scrapper: Built for blinding fient + attack vitals. Doesnt need any incarnates to shore up defensive weaknesses so you can choose whatever you want.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: SorceryHero Profile:
Level 1: Power Slice -- SprScrStr-Rchg/+Crit(A)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(3)
Level 2: Ablating Strike -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(7), Hct-Dam%(7), AchHee-ResDeb%(9)
Level 4: Dampening Field -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(11), RctArm-ResDam/Rchg(11), RctArm-EndRdx(13), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(15)
Level 6: Power Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(15), RedFrt-Def/EndRdx(17)
Level 8: Blinding Feint -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), GssSynFr--Build%(21)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-EndRdx(27)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29)
Level 20: Energy Protection -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), RctArm-EndRdx(31)
Level 22: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33)
Level 24: Vengeful Slice -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 26: Sweeping Strike -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 30: Spirit Ward -- Empty(A)
Level 32: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
Level 35: Rune of Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(40), Ags-ResDam/Rchg(42), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(42)
Level 38: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 41: Energy Drain -- RedFrt-Def(A)
Level 44: Typhoon's Edge -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(47)
Level 47: Super Jump -- Empty(A)
Level 49: One Thousand Cuts -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(49), Erd-%Dam(49), ClvBlo-Acc/Dmg(50), ClvBlo-Dmg/Rchg(50), ClvBlo-Acc/Rchg(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A)
------------Dual Blades/Bio Stalker: Built to run Build up>assassins strike>ablaiting strike>sweeping strike>power slice on repeat. Build up will only be available some of the time, but fairly often due to the assassins mark ATO. When build up is available this rotation will trigger the sweep combo, which is a nice pbaoe.
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Power Slice -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 2: Ablating Strike -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11), AchHee-ResDeb%(11)
Level 4: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(19)
Level 6: Boundless Energy -- PrfShf-End%(A), PwrTrns-EndMod(19), PwrTrns-+Heal(21)
Level 8: Assassin's Blades -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(25), SprStlGl-Rchg/Hide%(25)
Level 10: Build Up -- GssSynFr--Build%(A), RechRdx-I(27), RechRdx-I(27)
Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 16: Adaptation
Level 18: Boxing -- Empty(A)
Level 20: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34)
Level 24: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 26: Sweeping Strike -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 28: DNA Siphon -- Prv-Heal(A), Prv-Heal/Rchg(40), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42)
Level 32: One Thousand Cuts -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
Level 35: Moonbeam -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46), Apc-Dam%(46), StnoftheM-Dam%(46)
Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg(48), RechRdx-I(50)
Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Super Jump -- Jump-I(A)
Level 49: Shadow Meld -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Barrier Core Epiphany
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 1: Assassination
------------Dual Blades/Energy Aura stalker: Build to run same rotation as the bio stalker. This one is tougher, but will do slightly less damage.
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Blaze MasteryVillain Profile:
Level 1: Power Slice -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(23), SprAssMar-Acc/Dmg/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(25), SprAssMar-Acc/Dmg/EndRdx/Rchg(27), SprAssMar-Rchg/Rchg Build Up(27)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17)
Level 2: Ablating Strike -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5), AchHee-ResDeb%(7)
Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(9)
Level 6: Assassin's Blades -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13)
Level 8: Build Up -- GssSynFr--Build%(A), RechRdx-I(36), RechRdx-I(50)
Level 10: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(15), Rct-Def/EndRdx(15)
Level 12: Entropy Shield -- EndRdx(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 16: Kinetic Dampening -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(23)
Level 18: Vengeful Slice -- Empty(A)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31)
Level 26: Sweeping Strike -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)
Level 28: Energy Drain -- PrfShf-EndMod(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 32: One Thousand Cuts -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 38: Spirit Ward -- Empty(A)
Level 41: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
Level 44: Rune of Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-ResDam(45), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(46), Ags-Psi/Status(48)
Level 47: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 49: Super Jump -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(43)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), PwrTrns-EndMod(48)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 1: Assassination
------------bumpoo
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1 hour ago, Erratic1 said:
Because saving endurance is not less important than staying alive?
1. because people say it's set and forget, when it's not.
I can't even begin to understand what damn enhancemts are listed in these builds ase. they aren't spelled out, and should say
you need x. type of enhancemts. as well, not the damn abbrivaiations, which most of can't decipher.
even willpower, or bio defence, I fond myself having. to negate defense buffs because I need to less endurance in almost every slot.
tough, weave, combat jumping, maneuvers, and all the other generic defense powers are huge endurance hogs.
my highest toon, a psychic melee/shield stalker can barely solo a +1 because 1 mob takes most of my endurance.
I have ice melee, savage, melee, broadsword with wp, sr, bio electric and I'm always out of endurance.
I'm forced to group all the time
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On 8/20/2021 at 11:01 AM, Dark Dove said:
Here's a (expensive) savage/dark brute build to tide you over until you find something else you like better. Softcap S/L defense, good resists, enough recharge and procs in all the right places, endurance efficient. Built for musculature alpha / Ageless Radial destiny (or barrier if you prefer). This will do great in most content including exemplar if you buy your enhancements attuned from the AH (PVP IO's and purple IO's should not be attuned though so buy them normal, but you can +5 boost some of them if you want). You could switch the Blisterings in Vicious to Hecatombs if you just want more recharge, as melee defense will still be softcapped though you'll lose S/L softcap, and this would also improve the accuracy of a couple powers. If accuracy is a concern (it probably shouldn't be, this is good enough), you can switch Assault for Tactics and put a Cytoskeleton hamidon enhancement in it, or you could switch a slot somewhere for a Kismet +Acc unique.
This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Savage Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Maiming Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), StdPrt-ResDam/Def+(11), StdPrt-ResKB(11)
Level 2: Death Shroud -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg(19)
Level 4: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), GldArm-3defTpProc(23)
Level 6: Shred -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Acc/Dmg(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), AchHee-ResDeb%(29)
Level 8: Vicious Slash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg(31), FrcFdb-Rechg%(33)
Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34)
Level 12: Blood Thirst -- GssSynFr--Build%(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), Rct-Def(34)
Level 16: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-%Dam(36), Obl-%Dam(37), Erd-%Dam(37)
Level 18: Rending Flurry -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39), Erd-%Dam(40)
Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 24: Super Speed -- WntGif-ResSlow(A)
Level 26: Kick -- Empty(A)
Level 28: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 32: Savage Leap -- FuroftheG-Acc/Dmg(A), FuroftheG-ResDeb%(45), Obl-%Dam(46), ScrDrv-Dam%(46), Erd-%Dam(46), PrfZng-Dam%(48)
Level 35: Oppressive Gloom -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(48), AbsAmz-Acc/Rchg(48), AbsAmz-Acc/Stun/Rchg(50), AbsAmz-Stun/Rchg(50)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Blood Frenzy
Level 44: Speed Phase
------------| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1356;647;1294;HEX;| |78DA65935B4F13511485CF5C2AF646E9BD08154AC1DEA050DF440D514B89D022098| |9AFCD048EA5B196665A8DC4271F7C57A2315140F0F2803124FE04E3EFB19AA8519F| |EAEEEC25356192E997B3CEDEB3D759332DDDCFBB8E161ECE09C579AD66349BE5ABE| |6DD96B4958C4A754D1374F5D11DB1C47249D6A4CCAE1AF78C0A16D8C8CB5BB2DE94| |D9BC61DE2E5F31EF6C9AC2B5B2B959CB16A5D1A8D62B0E6BB1DA9072DDF34F5F976| |673A3DA705BEB42B5B2D1A2C2C1F946752D3B5F976665AB5C329A2D696EB1A308D9| |88D17D98A41FA56BAC6313FBE430A70BF5007CCDD4DF806F99A7DE315F88FF7AFF6| |0EF37F3F40FF027D311A6C22831C27CD96D45AFE2D5AD9AFE01E68007EC67FADCA0| |8BB9435D1AF7EA1AE605302F8079A15FE079E67B3AA70DF36C07FC9CC83EB8C33CB| |307EE32873FA942F875B19CE2D7D6EDED7B86BDA7CCB3DBE013F03173F4916A7197| |BAEC3C57B3C3EB28BC8EC26B0C5E8FC8A393E708E721F78768B09BFB557750E1FAE| |FE86B33F768D76385D9B1797C9A956F3CCC7BF11018618E0BB0AD5A751F68A617B9| |782FF3CCF14BCC7317C159F0023381DE57D4E5C77BF0C35B62899F9F5864A60AE07| |5E6189D27C83D4A3043C8D9450A8CD35E18E70F0FE11B246D10DA60872EA1913284| |448790681A89A691681A89EA541B457A51389C1C0003CC8F94C008121899D52C279| |373DC3F85B4A61E08264E3EDDE4240E481E43026337589B5E064BCC5C115C62DABD| |424C708F9878CE9A8BB424B424342F79CF20A90CBCE7E0DD477B59A4928D717A01D| |266A0CDA0BEA01FFF433BC3BAC0D5E92E29C9E20965454739298AA57C711C3F0135| |ED13CAD79EA28A182596A0132D2ACC9BECE45BAF46113861FFB66A3997899ECBCF6| |93A353BE8FC05216DCFC0| |-------------------------------------------------------------------|
see what i dont understand, is that every build adds a ton of endurance draining clockies-- specifically
tough, weave, maneuvers-- these, coupled with X armor clickies are very endurance intensive.
also-- thhese abbriviatoins for ehanhcements are very complex and all but written in cuniform without a translater.
I have no clue what enh to look for with those abbreviations at all
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On 1/31/2024 at 8:29 PM, Random Robot said:
Now that, thanks to asymmetrical gloves, we can make a character with two hook hands it'd be pretty cool if we could make a Claws character with no weapon model for the claws.
(Obviously there is Savage Melee but that comes with a pretty specific built-in "savage" theme with the animations and FX, and more options are always better.)
how about they add claw like nails
, not too long, but like sabertooths in marvel
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On 1/15/2023 at 12:31 AM, SableShrike said:
Mid's is being shifty posting build info; usually I can make it look nicer than this...
This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornSable Shrike: Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Martial Combat
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Force MasteryHero Profile:
------------
Level 1: Power Blast SprDfnBrr-Acc/Dmg/EndRdx/Rchg(A), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg(31), SprDfnBrr-Rchg/+Status Protect(37), SuddAcc--KB/+KD(37)
Level 1: Storm Kick TchofDth-Acc/Dmg/EndRdx(A), TchofDth-Acc/Dmg(9), TchofDth-Dmg/Rchg(9), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(13)
Level 2: Energy Torrent SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Acc/Dmg/EndRdx(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg(34), SprBlsWrt-Rchg/Dmg%(39), SuddAcc--KB/+KD(40)
Level 4: Reach for the Limit
Level 6: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), ShlWal-ResDam/Re TP(7)
Level 8: Boxing Empty(A)
Level 10: Burst of Speed SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg(43), SprAvl-Rchg/KDProc(43)
Level 12: Aim GssSynFr--Build%(A)
Level 14: Tough UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(15), UnbGrd-Max HP%(27), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(29)
Level 16: Dragon's Tail Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(23), Obl-Dmg(25), Obl-%Dam(25)
Level 18: Weave Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(23)
Level 20: Reaction Time PrfShf-EndMod(A), PrfShf-End%(29), Prv-Heal(31), Prv-Heal/EndRdx(31), Prv-Heal/Rchg(50)
Level 22: Super Jump BlsoftheZ-ResKB(A)
Level 24: Inner Will Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(43)
Level 26: Nova Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Dmg(36), Obl-%Dam(37)
Level 28: Throw Sand RzzDzz-Acc/Stun/Rchg(A), RzzDzz-Acc/EndRdx(39), RzzDzz-Acc/Rchg(39), RzzDzz-EndRdx/Stun(40), RzzDzz-Stun/Rng(40), RopADop-Acc/Stun/Rchg(42)
Level 30: Eagles Claw TchofDth-Acc/Dmg/EndRdx(A), TchofDth-Acc/Dmg(45), TchofDth-Dmg/Rchg(45), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dmg/EndRdx(46), TchofDth-Dam%(46)
Level 32: Maneuvers LucoftheG-Def/Rchg+(A)
Level 35: Personal Force Field LucoftheG-Def/Rchg+(A)
Level 38: Temp Invulnerability UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam(48), UnbGrd-Rchg/ResDam(48)
Level 41: Tactics RctRtc-Pcptn(A)
Level 44: Force of Nature UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam(50)
Level 47: Vengeance LucoftheG-Def/Rchg+(A)
Level 49: Grant Invisibility LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl Empty(A)
Level 1: Sprint UnbLea-Stlth(A)
Level 2: Rest Heal-I(A)
Level 1: Swift Run-I(A)
Level 1: Hurdle Jump-I(A)
Level 1: Health Pnc-Heal/+End(A)
Level 1: Stamina SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3)
Level 22: Double Jump
Level 50: Musculature Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------im pretty new to the game, but you have some powers listed at 35/38 that i cannot find on my toon when i level.
where is personal force field and tem invulnerability from?
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bumpage for new players
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thanks for all the help and replies
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10 hours ago, UltraAlt said:
You can change the fire sword to a punch in the FX settings.
Ok-- so where and how do I do that?
i know how to change the colors of powers, but when looking at firesword, I onlt see the types of sowrd i can select, i dont not see change to punch option
10 hours ago, UltraAlt said: -
ok ty folks much for the input
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Ive read that DM is terrbile for AE, and I really like the ninjutsu def set feel.
1. is AE super important-- especially for solo play?
a. yes-- I want an OP build that can handle all content that doenst have to rely on grouping all the time.
2. i wouldnt mind psionic, but, again im reading that too many mobs are ultra resistant to it.
3. Other sets I like the look of are
--- Street Justice, Savage, and martial arts, Kinetic-- of which...... bad ae im reading, ad in re to savage, im reading its best on brute and not good on savage
Too bad brute cant take ninjutsu =(
---I dont like SS, Rad. Electric either, and while fire is a good concept-- Im not a fan of the Fire Sword thing.
4. Id consider shield IF I could hide the shield lol like you can with Bio armor graphics.
any help is much appreciated, as ive been logging in make all kinda toons, then reading that build with good AE are too essential.
thank you
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awww ok ty i was wanting to make a jojo star platinium stand with the Oni summons if it were possible.
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ty all-- sounds like a task for ahk....
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i have to manually move to a target to engage.
Most mmos allow melee toons to move to their target to attack when within melee range.
also-- can i make my camera always stay behind my toon?
as it stands now, ill move to a target-- it moves, and because the camera doesnt follow me, it will show me at a side profile as an example.
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Best tank build for end content and 54x8
in Tanker
Posted
hi there
so one thing I get confused about
when I go select archetype, I go melee, then theses the choice of brute or tank.
o notice if select tank, I can go tank or brute..... what's the difference in a brute tank vs a tank tank?
and is pure tank better?
I read somewhere. that on homecoming, tanks are radically buffed and at some point out dps brutes
thanks