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Nightmarer 2

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Posts posted by Nightmarer 2

  1. 5 minutes ago, Ukase said:

    AE can be a nice change of pace from the same content that's been available (while the game was running) for years. 

    It's not all about the XP. I like it for the vet levels and resulting emp merits. I don't care about the inf. I already have that. I just want the emp merits, and they're low hanging fruit in AE because of the ease in leveling. 

    I also find it soothing sometimes just mindlessly doing the Atta cave map while listening to David Bowie on my headphones. It is nice especially after a nasty day.

  2. 9 minutes ago, SeraphimKensai said:

    I think @The_Warpacthas a keen point. If do is removed from AE, then people will go to other servers and negatively affect player population.

    That is an interesting point. I've tried other servers myself, guess we EU players always get the short stick since one of them had 4 players and the other one 7, blueside. Both have new and fun powersets and even new AT's, however, they lack the (many) qol features HC has. Seems to me that, at least the two I tried, are stuck in the general MMO mentality where you have a "main" which is the one you spend 90% of your gaming time with, see, nothing for sale in AH (literally nothing) so I guess fully equipping a char with all bells and whistles is a matter of endless grinding (anyone correct me if I am wrong please) so, the two I've tried, are a no - no, for me at least. Still, reducing the n umber of shards and implementing new powersets even new AT's such other servers have already done, would go a long way in the population front methinks. Still, AE, I'd eventually need it so not sure all the above would do much if AE XP is removed from game as a few vocal ppl seem to advocate for ingame.

  3. Heya,

     

    I've been reading a few ppl complaining about "AE babies" and such, it is, ppl get PL'd to 50 and then they don't have a clue of what to do or how to play which seems to be annoying both for team mates and for them as well.

    Thing is, in my case, I've lvld up enough chars both here and on live so I just PL new alts and start doing stuff at 50.

     

    I am curious to know what ppl would do if XP was removed from AE. Would you still play with the perspective of more people to team with? Would you just play until lvl 35 and from there just one ITF after another?

     

    I play little enough as it is now, the only way I would consider playing all the content again would be if new sets / AT's were incorporated ingame plus also a shard reduction to boost the number of players would also be required. 

     

    What would you people do in such case the XP was removed entirely from AE?

    • Thumbs Up 1
  4. New powersets for Dominators, especially primary. Suggestions: Illusion Control, Wind Control, Water Control (these two were in the makings and can be used also for Controllers). Revamp of Martial Combat for Dominators, make it more about Martial arts and less shuriken throw (nothing wrong in being more melee oriented, like earth)

     

    Melee sets for Defenders (maybe a new class, cross between defender and corruptor with melee sets).

     

    Ability to set in auto more than one power, maybe one per bar.

     

    These are the ones I can remember

    • Like 2
    • Thumbs Up 1
  5. Hmmm, prolly something like this, never had a Mental blaster though so not 100% sure 

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: X-Ray Beam -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Subdual -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(9)
    Level 2: Irradiate -- Erd-%Dam(A), Obl-%Dam(9), FuroftheG-ResDeb%(11), AchHee-ResDeb%(11), TchofLadG-%Dam(13), Mlt-Acc/Dmg/EndRdx(13)
    Level 4: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Acc/Dmg(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17)
    Level 6: World of Confusion -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), CrcPrs-Conf/EndRdx(23)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27)
    Level 12: Proton Volley -- GldJvl-Dam%(A), StnoftheM-Dam%(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Acc/Dmg(29), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/ActRdx/Rchg(31)
    Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
    Level 16: Concentration -- RechRdx-I(A)
    Level 18: Aim -- GssSynFr--Build%(A), RechRdx-I(31)
    Level 20: Cosmic Burst -- GldJvl-Dam%(A), Apc-Dam%(33), Apc-Dmg/EndRdx(33), Apc-Dmg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34)
    Level 22: Drain Psyche -- Prv-Absorb%(A), EffAdp-EndMod/Rchg(34), PrfShf-EndMod/Rchg(36)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), RctArm-ResDam(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
    Level 32: Atomic Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
    Level 35: Psychic Shockwave -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-Dmg(43), Arm-Dam%(43), Obl-%Dam(43), Obl-Acc/Dmg/EndRdx/Rchg(45)
    Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
    Level 41: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
    Level 44: Neutron Bomb -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), Bmbdmt-+FireDmg(48), AchHee-ResDeb%(48), TchofLadG-%Dam(50), Dtn-Acc/Dmg/EndRdx(50)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    Level 14: Speed Phase 
    ------------

    • Thanks 1
  6. 14 hours ago, roleki said:

     since you really only need Build-Up, Energize and Power Boost out of the available powers (plus the T1 you have to take), 

    And for a ranged only blaster you probably want to add Boost Range to those

    • Thumbs Up 2
  7. Earth/ is kinda meh, the nuke animation is... weird, char does the animation then... nothing happens until much later a big rock falls from above. Certainly chars with wormhole are not seismic blast best friends. Earth Manipulation though, I like it. Much better with a melee friendly primary but the powers aand animations are cool. Regarding dmg, what can I say, I've seen builds that deal same dmg as hitting with a fluffy pillow to pass as good builds (see above) so, it's a blaster and blasters hit hard, not much else to consider unless you want to get min / maxing.

  8. For a puerely ranged blaster, i tend to select primary powers with a ranged nuke, such as Elec, Ice or Beam Rifle and for secondary, both Tactical Archery and Energy Manipulation (and Ninjitsu to a lesser extent) offer good powers to benefit from without having to take any of the melee attacks. From there, it's a matter of getting your ranged def above 45% and crank as much S/L res as you can.

     

    Edit: Found out an old project I had for an Ice/TA pure ranged blaster, could be fun to play and hopefully might give you some ideas. Maybe the blaster sets need switching or being in different powers, I am really bad at that:

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Tactical Arrow
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(17), Thn-Dmg/Rchg:50(17), Thn-Acc/Dmg/Rchg:50(19), Thn-Acc/Dmg/EndRdx:50(19), Thn-Dmg/EndRdx/Rchg:50(21)
    Level 1: Electrified Net Arrow -- Empty(A)
    Level 2: Frost Breath -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(15), SprBlsWrt-Rchg/Dmg%:50(15)
    Level 4: Combat Jumping -- Ksm-ToHit+:30(A), LucoftheG-Def/Rchg+:50(5), ShlWal-ResDam/Re TP:50(5), Rct-ResDam%:50(7)
    Level 6: Aim -- GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(7), GssSynFr--ToHit:50(43), GssSynFr--ToHit/Rchg:50(46), GssSynFr--Rchg/EndRdx:50(46), GssSynFr--ToHit/Rchg/EndRdx:50(50)
    Level 8: Freeze Ray -- Apc-Acc/Dmg/Rchg:50(A), Apc-Dam%:50(9), GldJvl-Dam%:50(9), NrnSht-Dam%:30(11), GhsWdwEmb-Dam%:50(11), UnbCns-Dam%:50(13)
    Level 10: Upshot -- RechRdx-I:50(A)
    Level 12: Ice Storm -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(21), Artl-Dam/Rech:50(23), Artl-Acc/Dam/Rech:50(23), Artl-Acc/Rech/Rng:50(29), Artl-End/Rech/Rng:50(31)
    Level 14: Super Speed -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel/EndRdx:50(43)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 18: Bitter Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(36), Thn-Dmg/EndRdx:50(36), GldJvl-Dam%:50(36), CldSns-%Dam:30(37), ImpSwf-Dam%:30(37)
    Level 20: Eagle Eye -- PreOptmz-Acc/Rech:50(A), PreOptmz-EndMod/End:50(37), PreOptmz-EndMod/Rech:50(39), PreOptmz-EndMod/Acc/End:50(39), PreOptmz-EndMod/Acc/Rech:50(39), PreOptmz-EndMod/End/Rech:50(40)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+:30(A), RctArm-ResDam:40(25), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/EndRdx/Rchg:40(29)
    Level 26: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(27), LucoftheG-Def/EndRdx:50(27)
    Level 28: Gymnastics -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/EndRdx:50(40)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31)
    Level 32: Blizzard -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(33), SprDfnBrr-Acc/Dmg/Rchg:50(33), SprDfnBrr-Acc/Dmg/EndRdx:50(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(34), SprDfnBrr-Rchg/+Status Protect:50(34)
    Level 35: Tactics -- HO:Cyto(A)
    Level 38: Vengeance -- LucoftheG-Def/Rchg+:50(A)
    Level 41: Static Discharge -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(42), Artl-Acc/Dam/Rech:50(42), PstBls-Dam%:50(42), Bmbdmt-+FireDmg:50(43), JvlVll-Dam%:50(46)
    Level 44: Charged Armor -- GldArm-3defTpProc:50(A), RctArm-ResDam:40(45), RctArm-ResDam/EndRdx:40(45), RctArm-ResDam/EndRdx/Rchg:40(45)
    Level 47: Electrifying Fences -- HO:Nucle(A), PstBls-Dam%:50(48), Bmbdmt-+FireDmg:50(48), JvlVll-Dam%:50(48), TraoftheH-Dam%:50(50), Rgn-Knock%:50(50)
    Level 49: Victory Rush -- EndMod-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End:50(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%:50(A)
    Level 14: Speed Phase 
    ------------

  9. The easiest way is waiting until Mid's gets updated...

     

    Edit:

    Actually, been checking earth manipulation myself and I think it's not really a good match with dark blast since earth manipulation is very melee focused while dark blast is not

     

  10. I try not to critique much since builds and fun are very subjective and it really hard to find a "bad" build. I am happy with mine to the point that my dark/savage dom is one of my favourite chars. I'll leave it here and hopefully it will give some ideas. It's not perfect (I'd like a different slotting on Dark Grasp) but concessions had to be made:

     

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Darkness Control
    Secondary Power Set: Savage Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Dark Grasp -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/EndRdx/Rchg/Hold:30(5), BslGaz-Acc/Rchg:30(7), BslGaz-EndRdx/Rchg/Hold:30(17)
    Level 1: Call Swarm -- Empty(A)
    Level 2: Maiming Slash -- SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(A), SprBlsCol-Acc/Dmg:50(13), SprBlsCol-Dmg/EndRdx:50(15), SprBlsCol-Acc/Dmg/EndRdx:50(17), SprBlsCol-Acc/Dmg/Rchg:50(34), TchofDth-Dam%:40(21)
    Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(5)
    Level 6: Living Shadows -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(7), Artl-Acc/Dam/Rech:50(13)
    Level 8: Fearsome Stare -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(9), SprAscoft-EndRdx/Rchg:50(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(34), SprAscoft-Rchg/+Dmg%:50(43)
    Level 10: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(11), LucoftheG-Def/EndRdx:50(11)
    Level 12: Combat Jumping -- Ksm-ToHit+:30(A), LucoftheG-Def/Rchg+:50(25), ShlWal-ResDam/Re TP:50(46), Rct-ResDam%:50(48)
    Level 14: Super Jump -- BlsoftheZ-ResKB:50(A)
    Level 16: Spot Prey -- GssSynFr--Build%:50(A)
    Level 18: Heart of Darkness -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(19), Arm-Dmg:50(19), Arm-Acc/Dmg/Rchg:50(21), Arm-Acc/Rchg:50(31), FuroftheG-ResDeb%:50(34)
    Level 20: Tactics -- AdjTrg-ToHit/EndRdx:50(A)
    Level 22: Vicious Slash -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(23), Hct-Dmg:50(23), Hct-Acc/Dmg/Rchg:50(31), Hct-Acc/Rchg:50(40), TchofDth-Dam%:40(36)
    Level 24: Rending Flurry -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(25), Obl-Dmg/Rchg:50(43), Obl-Acc/Dmg/EndRdx/Rchg:50(45), Obl-%Dam:50(46), Obl-Acc/Dmg/Rchg:50(46)
    Level 26: Shadow Field -- BslGaz-Acc/EndRdx/Rchg/Hold:30(A), BslGaz-Acc/Hold:30(27), BslGaz-Acc/Rchg:30(27), BslGaz-EndRdx/Rchg/Hold:30(31)
    Level 28: Possess -- CrcPrs-Conf%:50(A), CrcPrs-Conf/EndRdx:50(29), CrcPrs-Conf:50(29), CrcPrs-Conf/Rchg:50(37), CrcPrs-Acc/Conf/Rchg:50(37), CrcPrs-Acc/Rchg:50(40)
    Level 30: Boxing -- Empty(A)
    Level 32: Umbra Beast -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(50), ExpRnf-+Res(Pets):50(50)
    Level 35: Call Hawk -- Apc-Dmg/EndRdx:50(A), Apc-Dmg:50(36), Apc-Dam%:50(36), Apc-Acc/Dmg/Rchg:50(37), Apc-Acc/Rchg:50(48), CldSns-%Dam:30(43)
    Level 38: Feral Charge -- TchofDth-Dam%:40(A), TchofDth-Acc/Dmg/EndRdx:40(39), TchofDth-Acc/Dmg:40(39), TchofDth-Dmg/EndRdx:40(39), FrcFdb-Rechg%:50(40), ExpStr-Dam%:20(42)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
    Level 44: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(45), HO:Ribo(45)
    Level 47: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A)
    Level 1: Domination 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- UnbLea-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3)
    Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(3)
    Level 1: Blood Frenzy 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Total Core Revamp 
    Level 50: Ageless Partial Core Invocation 
    Level 14: Double Jump 
    ------------

     

     

  11. 3 hours ago, Nyghtmaire said:

    Thank you very much. Re S/L/E capping vs range, my experience was that I died more, by a significant magnitude, on the S/L/E path. Also meant I was spending more attention combining inspirations for breakfrees (or running up power picks to RoP) rather than damage. Shadow Maul seems like a trap power (though I specced out early and haven’t tried it at 50). Long root time in melee + 5 target cap on balance seems to have a challenging return on slot investment. Seriously, thank you again. Building this AT presents many opportunities for meaningful choices. The more I consider your suggestions, the more I’m drawn to throwing together a second melee-centric build on test to compare.

    Usually, dark power have many mitigation layers, in this case, Oppressive Gloom, the -To Hit from Dark Attacks and Umbral Torrent are your main active mitigators together with your defenses. If I had to roll one myself, I'd prolly do something like this, leving Shadow Maul out and not the Nrg Def I wanted but plenty of mitigation to add to the S/L Def: 

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Dark Blast
    Secondary Power Set: Darkness Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Dark Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(48)
    Level 1: Penumbral Grasp -- Empty(A)
    Level 2: Gloom -- GldJvl-Dam%(A), Apc-Dam%(3), Apc-Dmg/EndRdx(3), Apc-Dmg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43)
    Level 4: Umbral Torrent -- OvrFrc-Dam/KB(A), PstBls-Dam%(5), Bmbdmt-+FireDmg(5), CldSns-%Dam(37), ExpStr-Dam%(40), HO:Lyso(42)
    Level 6: Smite -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37)
    Level 8: Moonbeam -- GldJvl-Dam%(A), StnoftheM-Dam%(9), StnoftheM-Dmg/EndRdx/Rchg(9), StnoftheM-Acc/Dmg(11), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Tenebrous Tentacles -- PstBls-Dam%(A), Bmbdmt-+FireDmg(13), TraoftheH-Dam%(13), CldSns-%Dam(34), Rgn-Knock%(34), HO:Lyso(36)
    Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15), Rct-ResDam%(34)
    Level 16: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(33)
    Level 18: Super Jump -- BlsoftheZ-ResKB(A)
    Level 20: Touch of the Beyond -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(21), SphIns-ToHitDeb(21), SphIns-Acc/ToHitDeb(27), SphIns-ToHitDeb/EndRdx/Rchg(33)
    Level 22: Death Shroud -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Dmg/EndRdx(27)
    Level 24: Aim -- GssSynFr--Build%(A), RechRdx-I(25)
    Level 26: Boxing -- Empty(A)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), RctArm-ResDam(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(33)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(48), SprBlsWrt-Acc/Dmg/Rchg(48), SprBlsWrt-Acc/Dmg/EndRdx(50), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50)
    Level 35: Dark Pit -- RopADop-Acc/EndRdx(A)
    Level 38: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dam%(39), Hct-Dmg/EndRdx(39), Hct-Dmg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
    Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    Level 18: Double Jump 
    ------------

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    • Thanks 2
  12. In my humble opinion, main problems I see are:

     

    Lack of Melee resources 

    Going for ranged def on a heavy melee secondary

    Overslotting some powers / underslotting others

     

    See, unfortunately, to get the most from the combo, you need to be in melee for Soul Drain and diving in / out, for me, is a waste of time, I'd personally go for S/L/Nrg cap (Scorpion Shield) to be able to stay in melee (Nrg seems to be the most common dmg at high levels). That menas your AoE will be impaired since pretty much all your AoE are cones so, it would be prolly better being in melee and moving out a bit to drop the cones then back in or just re-position yourself in melee to get the most possible targets (which you'd have to do anyway if you had taken Shadow Maul).

     

    Just my 2 cents.

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    • Thumbs Up 2
  13. Try maybe something like this 

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Psionic Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(15), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48), SprScrStr-Rchg/+Crit(48)
    Level 1: Ninja Reflexes -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46)
    Level 2: Telekinetic Blow -- TchofDth-Dam%(A), Hct-Dam%(3), Hct-Dmg/EndRdx(3), Hct-Dmg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(43)
    Level 4: Shinobi-Iri -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40)
    Level 6: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(19)
    Level 8: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(15)
    Level 10: Kuji-In Rin -- EndRdx-I(A)
    Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Concentration -- GssSynFr--Build%(A), RechRdx-I(17)
    Level 18: Seishinteki Kyoyo -- RechRdx-I(A)
    Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(21), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(34)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(50)
    Level 26: Greater Psi Blade -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(27), NrnSht-Dam%(27), TchofDth-Dam%(29), GldStr-%Dam(31), UnbCns-Dam%(31)
    Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-ResDam(50)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
    Level 32: Mass Levitate -- SprCrtStr-Rchg/+50% Crit(A), Arm-Dam%(33), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34)
    Level 35: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37)
    Level 38: Blinding Powder -- SphIns-Acc/ToHitDeb(A)
    Level 41: Ball Lightning -- Bmbdmt-+FireDmg(A), PstBls-Dam%(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43)
    Level 44: Combat Teleport -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
    Level 47: Hover -- LucoftheG-Def/Rchg+(A)
    Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 14: Double Jump 
    Level 49: Quick Form 
    ------------

  14. This is the one I was planning when i was going to roll one. Still hasn't happened but I hope you can get at least some ideas 

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Devices
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Single Shot -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(37), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(48)
    Level 1: Toxic Web Grenade -- Empty(A)
    Level 2: Charged Shot -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45)
    Level 4: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(5), Bmbdmt-+FireDmg(5), ImpSwf-Dam%(43), SprFrzBls-Rchg/ImmobProc(45)
    Level 6: Disintegrate -- GldJvl-Dam%(A), Apc-Dam%(7), Apc-Dmg/EndRdx(7), Apc-Dmg(42), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43)
    Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(9), Rct-ResDam%(40)
    Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(11), HO:Cyto(11)
    Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Dmg/EndRdx/Rchg(17)
    Level 14: Super Speed -- BlsoftheZ-ResKB(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Penetrating Ray -- GldJvl-Dam%(A), StnoftheM-Dam%(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/Dmg(23), StnoftheM-Dmg/EndRdx(25), StnoftheM-Dmg/ActRdx/Rchg(25)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)
    Level 22: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(23), GssSynFr--Build%(50), RechRdx-I(50)
    Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
    Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(46)
    Level 28: Trip Mine -- Erd-%Dam(A), Erd-Dmg(29), Erd-Dmg/Rchg(29), Obl-%Dam(31), Arm-Dam%(34), FuroftheG-ResDeb%(36)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
    Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
    Level 38: Gun Drone -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(40)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
    Level 44: Smoke Grenade -- ToHitDeb-I(A)
    Level 47: Taser -- Acc-I(A)
    Level 49: Burnout -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 1: Disintegrating 
    Level 14: Speed Phase 
    Level 49: Quick Form 
    ------------

    • Thumbs Up 1
  15. This build has enough attacks to go on without Hasten but I took it anyway. Softcapped to S/L/Nrg which usually is enough because Negative dmg is not that common at high levels. Purple enhancements can be easily replaced by cheaper rare sets if you do not wish spending the inf. Tried to place as many procs as possible to maximize dmg, especially in Abyssal Gaze so the proc dmg is delivered upfront then you still have the DoT. Anyway, hope you get ideas from here 

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Dark Blast
    Secondary Power Set: Ninja Training
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50)
    Level 1: Immobilizing Dart -- Empty(A)
    Level 2: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(40)
    Level 4: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(5), Rct-ResDam%(7)
    Level 6: Umbral Torrent -- OvrFrc-Dam/KB(A), CldSns-%Dam(43), PstBls-Dam%(43), Bmbdmt-+FireDmg(43), ExpStr-Dam%(46), HO:Nucle(48)
    Level 8: Moonbeam -- GldJvl-Dam%(A), StnoftheM-Dam%(9), StnoftheM-Dmg/EndRdx/Rchg(9), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37)
    Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11)
    Level 12: Tenebrous Tentacles -- Rgn-Acc/Dmg/Rchg(A), Rgn-Knock%(13), PstBls-Dam%(13), Bmbdmt-+FireDmg(15), CldSns-%Dam(15), TraoftheH-Dam%(36)
    Level 14: Super Speed -- BlsoftheZ-ResKB(A)
    Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Acc/Dmg(17), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), FuroftheG-ResDeb%(21)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Kuji-In Toh -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
    Level 22: Abyssal Gaze -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), GldJvl-Dam%(25), Apc-Dam%(27), UnbCns-Dam%(27)
    Level 24: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(25), GssSynFr--Build%(34), RechRdx-I(42)
    Level 26: Boxing -- Empty(A)
    Level 28: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/EndRdx/Rchg(29)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
    Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
    Level 38: Golden Dragonfly -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(39), Erd-%Dam(39), Arm-Dam%(39), AchHee-ResDeb%(40), TchofLadG-%Dam(40)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
    Level 44: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf(45), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(46)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Smoke Flash -- Acc-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    Level 14: Speed Phase 
    ------------

    • Thanks 1
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