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Baalrath

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  1. Still figuring out how to post build. I think the best would be buildsharing, mobile friendly link. The preview of this looks great, but can't get it to export and when i try the program crashes each time. Hopefully this attempt is better. Again be gentle first attempt and mostly taken from all different post and builds i read. I still have a few questions: I do not know if my defenses are enough(on other toons i cap them but couldn't do that) i hope together with debuffs they are enough I do not know if i need tactics and/or if could give up four slots on it to maybe slot howling twilight or fearsome stare cause i like those powers. I never slotted stamina and health so little, maybe i should move some slot back from dark empowerment to health I hope I won't miss haste never had no haste. Is this a stupid idea? Any other tips welcome Sally wright2 - Villain Mastermind Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: NecromancySecondary powerset: Dark MiasmaPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): FightingAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Zombie Horde A: Sovereign Right: Accuracy/Damage3: Sovereign Right: Resistance Bonus3: Superior Mark of Supremacy: Accuracy/Damage5: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen5: Edict of the Master: Defense Bonus7: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 1: Twilight Grasp A: Theft of Essence: Healing7: Theft of Essence: Chance for +Endurance9: Theft of Essence: Healing/Recharge9: Theft of Essence: Accuracy/Healing11: Theft of Essence: Accuracy/Endurance/Healing11: Theft of Essence: Accuracy/Endurance/Recharge Level 2: Gloom A: Superior Winter's Bite: Accuracy/Damage36: Superior Winter's Bite: Accuracy/Damage/Recharge36: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime37: Superior Winter's Bite: Damage/RechargeTime37: Superior Winter's Bite: Accuracy/Damage/Endurance37: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 4: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Endurance Level 6: Enchant Undead A: Invention: Resist Damage Level 8: Life Drain A: Touch of the Nictus: Healing/Absorb33: Touch of the Nictus: Chance for Negative Energy Damage34: Touch of the Nictus: Healing/Absorb/Recharge34: Touch of the Nictus: Accuracy/Healing/Absorb34: Touch of the Nictus: Accuracy/Endurance/Recharge36: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb Level 10: Darkest Night A: Invention: Endurance Reduction Level 12: Grave Knight A: Soulbound Allegiance: Chance for Build Up13: Touch of Lady Grey: Chance for Negative Damage13: Achilles' Heel: Chance for Res Debuff15: Shield Breaker: Chance for Lethal Damage15: Nucleolus Exposure17: Nucleolus Exposure Level 14: Howling Twilight A: Invention: Recharge Reduction Level 16: Shadow Fall A: Reactive Defenses: Scaling Resist Damage39: Reactive Defenses: Defense39: Reactive Defenses: Defense/Endurance39: Reactive Defenses: Defense/Endurance/RechargeTime Level 18: Soul Extraction A: Superior Command of the Mastermind: Accuracy/Damage19: Superior Command of the Mastermind: Accuracy/Damage/Recharge19: Superior Command of the Mastermind: Damage/Endurance/Recharge21: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge21: Command of the Mastermind: Recharge/Pet +AoE Defense Aura31: Cloud Senses: Chance for Negative Energy Damage Level 20: Fearsome Stare A: Glimpse of the Abyss: Accuracy/Recharge Level 22: Lich A: Superior Mark of Supremacy: Damage23: Superior Mark of Supremacy: Accuracy/Damage/Endurance23: Call to Arms: Defense Bonus Aura for Pets25: Expedient Reinforcement: Resist Bonus Aura for Pets25: Endoplasm Exposure27: Cloud Senses: Chance for Negative Energy Damage Level 24: Fly (Empty) Level 26: Dark Empowerment A: Regenerative Tissue: +Regeneration27: Panacea: +Hit Points/Endurance29: Panacea: Heal29: Numina's Convalesence: Heal31: Numina's Convalesence: +Regeneration/+Recovery Level 28: Dark Blast A: Apocalypse: Damage40: Apocalypse: Damage/Recharge/Accuracy40: Apocalypse: Recharge/Accuracy40: Apocalypse: Damage/Endurance42: Apocalypse: Chance of Damage(Negative) Level 30: Dark Servant A: Cloud Senses: Accuracy/ToHitDebuff31: Cloud Senses: Chance for Negative Energy Damage33: Cloud Senses: Accuracy/Recharge33: Cloud Senses: ToHit Debuff/Endurance/Recharge Level 32: Tar Patch A: Invention: Recharge Reduction Level 35: Dark Embrace A: Steadfast Protection: Resistance/+Def 3%43: Unbreakable Guard: Resistance/Endurance/RechargeTime45: Unbreakable Guard: Resistance45: Unbreakable Guard: Resistance/Endurance46: Unbreakable Guard: +Max HP Level 38: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance Level 41: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge46: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance46: Gaussian's Synchronized Fire-Control: Chance for Build Up48: Gaussian's Synchronized Fire-Control: Recharge/Endurance48: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 44: Boxing (Empty) Level 47: Tough A: Gladiator's Armor: TP Protection +3% Def (All)48: Gladiator's Armor: Resistance50: Gladiator's Armor: End/Resist Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End17: Performance Shifter: EndMod Level 24: Afterburner Level 1: Zombie Level 12: Grave Knight Level 22: Lich
  2. Ok we are a bit later. Thanks for all the advice. Didn't play much of the thugs/storm anymore Did play the necro/dark Gave up on the robot one, cant get it to do decent damage compared to the others Play the ninja/ta a bit but not much still like the idea Didn't play the merc/ff but did make a new merc/time(looks promising, they stay together well and can see good resist and defense in near future) Still no demon maybe i should give that a go. Anyway after reading many build I tried my first own build it's mostly a combination of things I found. Not familiar yet to figure it out all myself. However i have a few questions: I don't know how to see in mids if i did not repeat set bonuses to many times I do not know if my defenses are enough(on other toons i cap them but couldn't do that) i hope together with debuffs they are enough I do not know if i need tactics and/or if could give up four slots on it to maybe slot howling twilight or fearsome stare cause i like those powers. I never slotted stamina and health so little, maybe i should move some slot back from dark empowerment to health I hope I won't miss haste never had no haste Any other tips welcome Also I am not sure at all if I exported this correctly(tried a few times but could not find how you could click a link to view the builds in mids) # **Sally wright2 - Villain Mastermind** ### *Build plan made with Mids' Reborn v3.6.6 rev. 3* ---- - **Primary powerset: Necromancy** - **Secondary powerset: Dark Miasma** - **Pool powerset (#1): Flight** - **Pool powerset (#2): Leadership** - **Pool powerset (#3): Fighting** - **Pool powerset (#4): Fighting** - **Ancillary powerset: Soul Mastery** ---- # **Powers taken:** **Level 1: Zombie Horde** - A: Sovereign Right: Accuracy/Damage - 3: Sovereign Right: Resistance Bonus - 3: Superior Mark of Supremacy: Accuracy/Damage - 5: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen - 5: Edict of the Master: Defense Bonus - 7: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown **Level 1: Twilight Grasp** - A: Theft of Essence: Healing - 7: Theft of Essence: Chance for +Endurance - 9: Theft of Essence: Healing/Recharge - 9: Theft of Essence: Accuracy/Healing - 11: Theft of Essence: Accuracy/Endurance/Healing - 11: Theft of Essence: Accuracy/Endurance/Recharge **Level 2: Gloom** - A: Superior Winter's Bite: Accuracy/Damage - 36: Superior Winter's Bite: Accuracy/Damage/Recharge - 36: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime - 37: Superior Winter's Bite: Damage/RechargeTime - 37: Superior Winter's Bite: Accuracy/Damage/Endurance - 37: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge **Level 4: Hover** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 42: Luck of the Gambler: Defense - 42: Luck of the Gambler: Defense/Endurance **Level 6: Enchant Undead** - A: Invention: Resist Damage **Level 8: Life Drain** - A: Touch of the Nictus: Healing/Absorb - 33: Touch of the Nictus: Chance for Negative Energy Damage - 34: Touch of the Nictus: Healing/Absorb/Recharge - 34: Touch of the Nictus: Accuracy/Healing/Absorb - 34: Touch of the Nictus: Accuracy/Endurance/Recharge - 36: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb **Level 10: Darkest Night** - A: Invention: Endurance Reduction **Level 12: Grave Knight** - A: Soulbound Allegiance: Chance for Build Up - 13: Touch of Lady Grey: Chance for Negative Damage - 13: Achilles' Heel: Chance for Res Debuff - 15: Shield Breaker: Chance for Lethal Damage - 15: Nucleolus Exposure - 17: Nucleolus Exposure **Level 14: Howling Twilight** - A: Invention: Recharge Reduction **Level 16: Shadow Fall** - A: Reactive Defenses: Scaling Resist Damage - 39: Reactive Defenses: Defense - 39: Reactive Defenses: Defense/Endurance - 39: Reactive Defenses: Defense/Endurance/RechargeTime **Level 18: Soul Extraction** - A: Superior Command of the Mastermind: Accuracy/Damage - 19: Superior Command of the Mastermind: Accuracy/Damage/Recharge - 19: Superior Command of the Mastermind: Damage/Endurance/Recharge - 21: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge - 21: Command of the Mastermind: Recharge/Pet +AoE Defense Aura - 31: Cloud Senses: Chance for Negative Energy Damage **Level 20: Fearsome Stare** - A: Glimpse of the Abyss: Accuracy/Recharge **Level 22: Lich** - A: Superior Mark of Supremacy: Damage - 23: Superior Mark of Supremacy: Accuracy/Damage/Endurance - 23: Call to Arms: Defense Bonus Aura for Pets - 25: Expedient Reinforcement: Resist Bonus Aura for Pets - 25: Endoplasm Exposure - 27: Cloud Senses: Chance for Negative Energy Damage **Level 24: Fly** - (Empty) **Level 26: Dark Empowerment** - A: Regenerative Tissue: +Regeneration - 27: Panacea: +Hit Points/Endurance - 29: Panacea: Heal - 29: Numina's Convalesence: Heal - 31: Numina's Convalesence: +Regeneration/+Recovery **Level 28: Dark Blast** - A: Apocalypse: Damage - 40: Apocalypse: Damage/Recharge/Accuracy - 40: Apocalypse: Recharge/Accuracy - 40: Apocalypse: Damage/Endurance - 42: Apocalypse: Chance of Damage(Negative) **Level 30: Dark Servant** - A: Cloud Senses: Accuracy/ToHitDebuff - 31: Cloud Senses: Chance for Negative Energy Damage - 33: Cloud Senses: Accuracy/Recharge - 33: Cloud Senses: ToHit Debuff/Endurance/Recharge **Level 32: Tar Patch** - A: Invention: Recharge Reduction **Level 35: Dark Embrace** - A: Steadfast Protection: Resistance/+Def 3% - 43: Unbreakable Guard: Resistance/Endurance/RechargeTime - 45: Unbreakable Guard: Resistance - 45: Unbreakable Guard: Resistance/Endurance - 46: Unbreakable Guard: +Max HP **Level 38: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 43: Luck of the Gambler: Defense - 43: Luck of the Gambler: Defense/Endurance **Level 41: Tactics** - A: Gaussian's Synchronized Fire-Control: To Hit Buff - 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge - 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance - 46: Gaussian's Synchronized Fire-Control: Chance for Build Up - 48: Gaussian's Synchronized Fire-Control: Recharge/Endurance - 48: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance **Level 44: Boxing** - (Empty) **Level 47: Tough** - A: Gladiator's Armor: TP Protection +3% Def (All) - 48: Gladiator's Armor: Resistance - 50: Gladiator's Armor: End/Resist **Level 49: Weave** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 50: Luck of the Gambler: Defense/Endurance - 50: Luck of the Gambler: Defense ---- # **Inherents:** **Level 1: Supremacy** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - (Empty) **Level 2: Rest** - (Empty) **Level 1: Swift** - (Empty) **Level 1: Hurdle** - (Empty) **Level 1: Health** - A: Miracle: +Recovery **Level 1: Stamina** - A: Performance Shifter: Chance for +End - 17: Performance Shifter: EndMod **Level 24: Afterburner** **Level 1: Zombie** **Level 12: Grave Knight** **Level 22: Lich** ---- # **Incarnates:** **Support Core Embodiment**
  3. Having a blast with your Fire/ma build. Soon to be my first 50. Fun from early on for sure. How does this build compare to fire/ma one for surviving and damage?
  4. Think i agree. The thug/storm and necro/dark are certainly my favorite so far. just not sure how to mke the necro better. Getting held allot lately. maybe i approach the alpha wrong. My necro one has a few cloudsenses proc and achilles proc but nothing of the mm uniques. while the other have the def uniques. Thanks for the advice will read up some more on necro/dark .
  5. Hallo all Since a few weeks i have been playing coh which is great fun. Been playing the market, playing several chars(this games makes my altiism go into the red zone) So far i tried many mm but cant seem to find which to focus on. For reference I have Kifani 44 elec/sd stalker mostly soft capped defense really fun to play, took a while before it was good. Lower levels not so far Baelrath BlazingFire 43 Fire/ma tanker following a build if found in the forums by sovera, this one is amazing from early levels on simply great Edurne aiken ice/ice corruptor love the rains dont really like that shields dont work on me Castiel Hell's Angel fire/ta corruptor lots of damage lots of debuff that all work for me to, love it. Now for the mm of which i cant make up my mind. I would like to invest in one to make it very durable and be very versatile(i play all of them at +0/x6 or +0/x8). W347H3R 40 thugs/storm cyborg adobted by a gain to become their leader. Fantastic damage, chaotic but end is a problem. Not easy to control pets/ gang war is fun Sally wright 38 western saloongril who sprang into existance necro/Dark very good damage, love the control, heal,.. but i seems i die a bit more on this one, even more if i aggro two spawns. love the extra pets i get although they dont last long. Dr Jill Trent robot/trap 31 astehtically like the robots and like the idea of traps,, softcapped defense already easily, definatly very sturdy but not sure what i do wrong cause damage is way below the others. Mighty dar 31 beast/kin liked it at start but got bored fast. dont like the constant howling. Uesugi masamune ninja/ta 30 love the idea. the ninja do way more damage then what i was told. no research done but in feeling rather close to thugs and necro. But the mm himself is very squichy for some reason no idea what i amdoing wrong. STD V2.1 11 merc/ff to soon to judge. Which one is most versatile and tough so i can solo and help other in team. Will keep playing all but want one to push a bit further. If you think another combo would be great thats fine to. Heard necro/ff could maybe be up my alley Anyway tips on who to focus on and why would be appreciated. (influence is something i can get not in the billions but 100mill + is easy enough to get, a few 100 million is certainly possible to.)
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