Baron_von_Boo
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Posts posted by Baron_von_Boo
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15 minutes ago, Rudra said:
So could just using a toss grenade animation. Even those with inherent attacks can (and in comics sometimes do) carry and use supplemental weapons/gear. And cyborgs and bots or other individuals with built in weapons have been known to do so too.
Anyway, I'm open to new animations. New animations/options are always good.
The biggest offender of Munitions Mastery is the [LRM Rocket] power. Short of somehow being able to pull out a generic bazooka, that one would benefit the most from a 'shoot from arm' option. -
6 hours ago, Greycat said:
In the suggestions forum? Are you *mad,* man? 😉
And yeah, no idea about difficulty. *shrug* Dealing with a bug or not, though, people do like having alternate choices...
A little embarrassing since, as I've just realized, I actually have suggested things here before, years ago! lol
Yeah, I imagine a complicating factor is the projectile, but I feel like adding a 'shoot from the arm' animation option could help a lot of sets. -
Hello! I was told I should post suggestions here?
So, as we generally know, Munitions Mastery's animations are kinda buggered, especially if your character is already using other weapons (such as Dual Pistols). This is a difficult problem to fix, as it's an issue stemming from how the game handles animating objects entirely.
So, how about a simple fix that would make everyone happy? Add pre-existing animations as alternate animations. For instance, [Sleep Grenade] could have an alternate animation where the grenade is fired from the arm, and/or an animation where the grenade is fired from a generic grenade launcher.
I don't entirely know what adding an alternate animation entails, but perhaps it's easier if no new animation is actually necessary? And it'd make a huge difference in making Munitions Mastery useable.
I for one am eagerly awaiting some kind of fix for Munition Mastery's animations! -
Hey guys!
We've looked into this and unfortunately it's not workable. /ah (and by extension, WW NPCs) can't be used in bases for the same reason it can't be used in missions. Connecting the auction house to a mapserver uses up a lot of bandwidth, which is why it's limited to outdoor zones only.
Thank you for looking into it! I'm disappointed, but I appreciate the effort.
I'll try looking into this Portable Workbench power, thanks for the suggestion!
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Aw, that's unfortunate.
I'm still going to insist on requesting this feature, as it would be awesome. That said, I understand if it will not happen any time soon.
Thank you all anyway!
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I didn't know this command was a thing! Thank you!
Still, though, I do think it'd be cool to have the NPC present, if possible. But thank you!
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It's all in the title!
As someone who likes to do all of his crafting in my SuperGroup base, it would save me a lot of unnecessary running around and remembering numbers if it were possible to place Wentworth or Black Market NPCs in our Supergroup bases.
Also, I just want to say, thank y'all for running these servers - I'm having a blast!
Regarding Munitions Mastery (Blaster) Animations
in Suggestions & Feedback
Posted
I agree, as a whole the set does desperately need buffs.