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Baron_von_Boo

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Posts posted by Baron_von_Boo

  1.  

    15 minutes ago, Rudra said:

    So could just using a toss grenade animation. Even those with inherent attacks can (and in comics sometimes do) carry and use supplemental weapons/gear. And cyborgs and bots or other individuals with built in weapons have been known to do so too.

     

    Anyway, I'm open to new animations. New animations/options are always good.

     

     


    The biggest offender of Munitions Mastery is the [LRM Rocket] power. Short of somehow being able to pull out a generic bazooka, that one would benefit the most from a 'shoot from arm' option.

  2. 6 hours ago, Greycat said:

     

    In the suggestions forum? Are you *mad,* man?  😉

     

    And yeah, no idea about difficulty. *shrug* Dealing with a bug or not, though, people do like having alternate choices...


    A little embarrassing since, as I've just realized, I actually have suggested things here before, years ago! lol

    Yeah, I imagine a complicating factor is the projectile, but I feel like adding a 'shoot from the arm' animation option could help a lot of sets.

  3. Hello! I was told I should post suggestions here?

    So, as we generally know, Munitions Mastery's animations are kinda buggered, especially if your character is already using other weapons (such as Dual Pistols). This is a difficult problem to fix, as it's an issue stemming from how the game handles animating objects entirely.

    So, how about a simple fix that would make everyone happy? Add pre-existing animations as alternate animations. For instance, [Sleep Grenade] could have an alternate animation where the grenade is fired from the arm, and/or an animation where the grenade is fired from a generic grenade launcher.

    I don't entirely know what adding an alternate animation entails, but perhaps it's easier if no new animation is actually necessary? And it'd make a huge difference in making Munitions Mastery useable.

    I for one am eagerly awaiting some kind of fix for Munition Mastery's animations!

  4. Hey guys!

     

    We've looked into this and unfortunately it's not workable. /ah (and by extension, WW NPCs) can't be used in bases for the same reason it can't be used in missions. Connecting the auction house to a mapserver uses up a lot of bandwidth, which is why it's limited to outdoor zones only.

     

    Thank you for looking into it! I'm disappointed, but I appreciate the effort.

    I'll try looking into this Portable Workbench power, thanks for the suggestion!

  5. It's all in the title!

     

    As someone who likes to do all of his crafting in my SuperGroup base, it would save me a lot of unnecessary running around and remembering numbers if it were possible to place Wentworth or Black Market NPCs in our Supergroup bases.

     

    Also, I just want to say, thank y'all for running these servers - I'm having a blast!

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