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Thanks for the response! So with that and Force Redux’s guide in mind, I spent a while in the tank to make an alternate version of my build! I also managed to hit the softcap of 45% for most of my defenses with this one too, though I do wonder how necessary that’ll be with all the new Debuffs I incorporated into my kit now. …A main concern I do have for this version though is that I took out Night Fall and Soul Tentacles to make room for all of these, so I do lose out and any meaningfully-damaging AoE attacks to use on Mobs. Will I even miss them, or should I swap out the Fighting pool powers instead? Oh yeah, and would it be better to spec for more raw damage on Grave Knight over loading it up with procs? Cause I currently have Build Up loaded in, but the Soulbound Allegiance Damage enhancement is pretty potent as well at 53%, and is constant… Styx_Alternate_-_Mastermind_Necromancy_-_Dark_Miasma.mbd
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Aw thanks! I am, in fact, a new player, but I did my best to research as much as I could beforehand, and I also had a vet friend give me a couple pointers as well. Tactics is indeed 6-slotted for that set bonus. When I slotted in Maneuvers in a previous iteration, I found myself only getting about a 1-2% increase in efficacy, since the base percentage was so low, so I figured the set bonus from Gaussian would give me about the same benefits, on top of improving my To-Hit chance. Shadow Fall I have waffled back and forth between Def and Res slotting, so maybe I could try that split… At the time, I settled on full Def bonuses since those were universal, as opposed to select damage types. …That, and the set bonuses once again, since I wanted my recharge down enough that I could keep a constant stream of attacks going. Maybe it’s the FFXIV player in me, but I like being able to always press my buttons XD. Twilight Grasp I went back and forth between the Panacea set I have now, and the Accurate Healing sets, like the one I have on Life Drain. Since Twilight had a higher base accuracy to begin with, I thought I’d go with the current configuration, and both would still hit the “95% to hit +3” threshold if I’m reading the resource I found right, which for Masterminds is 1.58x, if I recall. And I didn’t know that about Dark Embrace! Could probably give that a go as well, though that would also lose me out on the Recovery bonuses, which was actually the main thing I was building for. Always hated when I ran outta juice. Regarding my pets, I do have all the global auras that boost my pets’ Def and Res, and I tend to stick pretty close to them with Defensive AI on, so I figured that’d be enough to keep them alive? Especially when combined with Twilight Grasp spam and the Support Hybrid Incarnate that doubles its bonus for pets. I dunno how to check the exact values for pets though on Mids. Oh yeah! And I DO have a Build Up proc on Soul Extraction, at least. That, and Tactics as well, which from my understanding, also applies to everyone in the aura as well for lots of potential uptime. …Unless you specifically mean the procs that have a chance of inflicting damage. Which sets of those would you recommend, were I to go that route? And I totally forgot about that proc on Performance Shifter… thanks for the tip! And Numina Heal + Set Bonus gives more Regen?! …Dang. I thought Heal only affected Max Health in that slot. Thanks for all the feedback! Also, the link to the Accuracy Threshold for Archetypes is right here, if you’re curious. Had that in the background the whole time I made this build. XD
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No worries, I ended up getting pretty busy myself. After some more tweaking, I have a build I feel pretty happy with, but would still love to compare it with yours and see if it still can be improved! And thanks for the tip! I'll go check it out over lunch! Styx - Mastermind (Necromancy - Dark Miasma).mbd
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Good to hear! I actually did a couple tweaks to my build since posting (which I'll post here), and yours looks pretty similar to the new one I came up with, so I guess that's a good sign! And yeah, I was also planning on going for Banished Pantheon, given the theming and also the ability for them to soften up enemy Res to most of my toolkit. The one thing I'm a bit concerned with my new build is that the hit bonuses might be a bit low. I'm still hitting over 100% on even footing, but I hear some endgame things can be pretty generous with Def stacking and To-Hit debuffs, on top of having to go up against +3, +4 enemies, for which I dunno how to check that in Mids. What hit rates does your build accomplish, and how reliable have those been? Experiment 2.mbd
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As a matter of fact, I am! I should be able to get on tonight. Felix Starfinder is my global chat handle, so yeah! How’s… 9 PM EST work for you?
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Let’s see… addressing these in order… Homecoming is my first introduction to the game, and I’m still currently leveling to 50 on this character, so no, I haven’t really gotten a chance to give this slotting setup a go. I mainly went with full 6 slotting because one, it was simpler to theorycraft, and two, I didn’t exactly know what thresholds I’d need to hit for certain things, like having enough recharge time and recovery to keep a constant stream of attacks going without needing to rest, or how much defense/resistance I’d need stack to get to cap, so I figured erring on the side of full set bonuses would at least be decent for a generalist build. I would VERY much be interested on how I could optimize this though. The only ones I know I want to fully 6-slot are Twilight Grasp and Life Drain to maximize the healing I get from them, but everything else is flexible. As for my pet control style, while I usually open Aggressive, I almost always switch to Defensive immediately upon grabbing aggro for the shared health bar benefits. Also, I do weave in and out of melee depending on the enemy situation, but I generally like to stick closer to my henchman after pulls to avail of Supremacy, and also keep them topped up with Twilight Grasp spam. I only ever use the All Pet commands assigned to my hotbar though, so it’s all hands on deck for whatever game plan I go with. Whenever you get back, I’d LOVE to see how you’ve built yours! Did you try to optimize for more damage output, or more survivability, like I was trying for?
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F2P_Felix changed their profile photo
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New player here! Just recently got into the game, and have been having TONS of fun with my Mastermind so far. So, I thought I'd put together a build to shoot for in the endgame! ...Course, being new means this build probably has some room for improvement, so I wanted to ask for some advice. What I'm aiming for currently is a generalist solo build with an emphasis on survivability, so as to not constantly accrue EXP debt when my friends are offline. XD The enhancements in particular are something I'd like guidance on, given the intricacies of set bonuses, alongside the effects of the enhancements themselves. Thanks in advance for the help! Character Info Character: "Styx" A Level 50 Magic Mastermind (Hero) Primary Power Set: Necromancy Secondary Power Set: Dark Miasma Power Pool: Sorcery Epic Power Pool: Soul Mastery Selected Powers Level 1: Dark Blast Slot Level 1: Apocalypse: Damage Slot Level 3: Apocalypse: Damage/Recharge Slot Level 3: Apocalypse: Damage/Recharge/Accuracy Slot Level 5: Apocalypse: Recharge/Accuracy Slot Level 5: Apocalypse: Damage/Endurance Slot Level 7: Apocalypse: Chance of Damage(Negative) Level 1: Twilight Grasp Slot Level 1: Touch of the Nictus: Chance for Negative Energy Damage Slot Level 7: Touch of the Nictus: Accuracy/Endurance/Recharge Slot Level 9: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb Slot Level 9: Touch of the Nictus: Accuracy/Healing/Absorb Slot Level 11: Touch of the Nictus: Healing/Absorb/Recharge Slot Level 11: Touch of the Nictus: Healing/Absorb Level 2: Gloom Slot Level 2: Devastation: Accuracy/Damage Slot Level 13: Devastation: Damage/Endurance Slot Level 13: Devastation: Damage/Recharge Slot Level 15: Devastation: Accuracy/Damage/Recharge Slot Level 15: Devastation: Accuracy/Damage/Endurance/Recharge Slot Level 21: Devastation: Chance of Hold Level 4: Mystic Flight Slot Level 4: Soaring: FlySpeed Level 6: Zombie Horde Slot Level 6: Blood Mandate: Accuracy/Damage Slot Level 23: Blood Mandate: Damage/Endurance Slot Level 23: Blood Mandate: Accuracy/Endurance Slot Level 25: Blood Mandate: Accuracy/Damage/Endurance Slot Level 25: Blood Mandate: Accuracy Slot Level 27: Blood Mandate: Damage Level 8: Life Drain Slot Level 8: Preventive Medicine: Heal Slot Level 17: Preventive Medicine: Heal/Endurance Slot Level 17: Preventive Medicine: Endurance/RechargeTime Slot Level 19: Preventive Medicine: Heal/RechargeTime Slot Level 19: Preventive Medicine: Heal/RechargeTime/Endurance Slot Level 21: Preventive Medicine: Chance for +Absorb Level 10: Howling Twilight Slot Level 10: Stupefy: Accuracy/Recharge Level 12: Grave Knight Slot Level 12: Sovereign Right: Accuracy/Damage Slot Level 27: Sovereign Right: Damage/Endurance Slot Level 29: Sovereign Right: Accuracy/Endurance Slot Level 29: Sovereign Right: Accuracy/Damage/Endurance Slot Level 31: Sovereign Right: Accuracy Slot Level 31: Sovereign Right: Resistance Bonus Level 14: Enchant Undead Slot Level 14: Unbreakable Guard: +Max HP Level 16: Shadow Fall Slot Level 16: Luck of the Gambler: Defense/Endurance Slot Level 43: Luck of the Gambler: Defense/Recharge Slot Level 43: Luck of the Gambler: Endurance/Recharge Slot Level 43: Luck of the Gambler: Defense/Endurance/Recharge Slot Level 45: Luck of the Gambler: Defense Slot Level 45: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 18: Soul Extraction Slot Level 18: Soulbound Allegiance: Damage Slot Level 37: Soulbound Allegiance: Damage/Recharge Slot Level 39: Soulbound Allegiance: Damage/Recharge/Accuracy Slot Level 39: Soulbound Allegiance: Recharge/Accuracy Slot Level 39: Soulbound Allegiance: Damage/Endurance Slot Level 40: Soulbound Allegiance: Chance for Build Up Level 20: Fearsome Stare Slot Level 20: Glimpse of the Abyss: Accuracy/Recharge Level 22: Lich Slot Level 22: Superior Mark of Supremacy: Damage Slot Level 31: Superior Mark of Supremacy: Damage/Endurance Slot Level 33: Superior Mark of Supremacy: Accuracy/Damage Slot Level 33: Superior Mark of Supremacy: Accuracy/Endurance Slot Level 33: Superior Mark of Supremacy: Accuracy/Damage/Endurance Slot Level 34: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen Level 24: Arcane Bolt Slot Level 24: Sudden Acceleration: Knockback/Accuracy Slot Level 40: Sudden Acceleration: Knockback/Recharge Slot Level 40: Sudden Acceleration: Knockback/Damage/Recharge Slot Level 42: Sudden Acceleration: Knockback/Damage/Endurance Slot Level 42: Sudden Acceleration: Knockback/Accuracy/Damage Slot Level 42: Sudden Acceleration: Knockback to Knockdown Level 26: Dark Empowerment Slot Level 26: Panacea: Heal Level 28: Rune of Protection Slot Level 28: Gladiator's Armor: TP Protection +3% Def (All) Level 30: Dark Servant Slot Level 30: Numina's Convalesence: Heal/Endurance Slot Level 34: Numina's Convalesence: Endurance/Recharge Slot Level 34: Numina's Convalesence: Heal/Recharge Slot Level 36: Numina's Convalesence: Heal/Endurance/Recharge Slot Level 36: Numina's Convalesence: Heal Slot Level 36: Numina's Convalesence: +Regeneration/+Recovery Level 32: Tar Patch Slot Level 32: Ice Mistral's Torment: Chance for Cold Damage Level 35: Night Fall Slot Level 35: Annihilation: Accuracy/Damage Slot Level 45: Annihilation: Damage/RechargeTime Slot Level 46: Annihilation: Accuracy/Damage/RechargeTime Slot Level 46: Annihilation: Accuracy/Damage/Endurance Slot Level 46: Annihilation: Accuracy/Damage/Endurance/RechargeTime Slot Level 48: Annihilation: Chance for Res Debuff Level 38: Oppressive Gloom Slot Level 38: Stupefy: Chance of Knockback Level 41: Soul Tentacles Slot Level 41: Gravitational Anchor: Chance for Hold Slot Level 48: Gravitational Anchor: Immobilize/Endurance Slot Level 48: Gravitational Anchor: Recharge/Accuracy Slot Level 50: Gravitational Anchor: Immobilize/Recharge/Accuracy Slot Level 50: Gravitational Anchor: Immobilize/Recharge Slot Level 50: Gravitational Anchor: Immobilize Level 44: Soul Storm Slot Level 44: Superior Entomb: Recharge/Chance for +Absorb Level 47: Dark Embrace Slot Level 47: Gladiator's Armor: Resistance Level 49: Darkest Night Slot Level 49: Dark Watcher's Despair: To Hit Debuff/Endurance Inherent Powers Sprint: Slot Level 1: Quickfoot: RunSpeed Swift: Slot Level 1: Invention: Flight Speed Health: Slot Level 1: Panacea: +Hit Points/Endurance Stamina: Slot Level 1: Efficacy Adaptor: EndMod Slot Level 37: Efficacy Adaptor: EndMod/Accuracy Slot Level 37: Efficacy Adaptor: EndMod/Endurance Styx Prototype.mbd
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