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Moridus

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Everything posted by Moridus

  1. If I am reading correctly, Enjoy is suggesting that your overall needs to be +122% - which if viewed with the initial 100% base, would read as 222% versus the 196% (+96.25 as Enjoy is saying) the current build has. (And got Ninja'd by Enjoy on that exact thing!) Is there a reason you are not interested in Purple sets and ATOs? The ATOs in particular feel pretty attainable, and once you're in the swing of things that influence will come fast and furious.
  2. While my experience is not specific to Sentinels (yet), I can say for certain that the Toxic damage is frontloaded on Stalkers - The Ice/Bio Stalker I was noodling around with definitely hits everything on the first tick of Frost and Freezing Touch.
  3. Thank you for the input! I have definitely noticed that weakness to Banished Pantheon recently - the difference between a Knives repeater and a Pantheon repeater has been pretty stark. So I took a bunch of your input and a few odd tweaks to create a "Wishlist" build. Now I just need to figure out how to afford it... A few notes on other changes: Switched Ring of Fire to Char. I lose the occasional "quit running," but it was able to accommodate +12% Fire/Cold slotting. It seemed like there was a whole bunch of stray slots after the recommended changes, so I tried to find any low hanging defensive bonuses I could get. Switching Irradiated Ground to full Analyze Weakness - this capped out the S/L Defenses. That said, I could move two slots from here to Melt Armor for the buff, and put... whatever I can get a good 4-slot bonus with. I will probably play around here to see what I can do. Thanks again for pointing me in the right direction - I've got quite a bit of farming ahead of me, it looks like. At least the in-progress build has been fun for that part!
  4. Hello! Ancient player from back in Pre-i13 days, but I'm back to revel in the nostalgia. My first project since being back has been a Rad/Rad Scrapper. It has been pretty fun so far, but I'm wondering where the next steps are. I'm posting the exactly-as-on-live version (maybe give or take a level here or there on an IO), which certainly has some suboptimal choices as it currently stands. For example, I'm pretty sure that the Superior Critical Strikes isn't in the best power for it. I'd love to be able to push the character into higher difficulty solo content - maybe even soloing some things that weren't meant to be solo'd. I'm not chained to any specific choices, but I do have a mild preference for having a travel power and that being Super Jump - it still feels the best to me. Thanks for any advice! Scrapper (Radiation Melee - Radiation Armor).mbd
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