Jump to content
The Character Copy service for Beta is currently unavailable ×

Writh

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Writh

  1. Sorry about that, new to using the forums. I thought that was just a weird signature lol. Thanks I'll check it out now! Edit: So someone thinks they remember in a live dev interview that the devs mentioned movement: strafing and characters turning 360 in place. Not gonna lie, that is a pretty weak reason not to include Super Cars. Especially since there are measures that can be taken like, disabling strafe and making it so that while you can turn the camera 360 it won't spin the model. They say that the dev feels like restricting these things would defeat the point of travel powers but I argue anyone who is picking a car over flight, teleporting, superspeed, etc kinda have an idea of what they are getting into and want these things. These reasons also hold up even less when applied to the concept of a "Steed" (be it bike or beast) since those things can spin 360 in place largely and can pull off a form of strafing. Thanks for the link
  2. Cone and AOE are not consider the same. I specified cone and AOE on abilities with those effects and intentionally omitted specification from single target abilities. Not to mention, you don't have access to both RC bomber and Front Mounted Guns at the same time. As I noted in the original pitch, "RC Bomber" is only available in missions, when you don't have access to "Super Car" (don't want players Blues Brothersing through missions lol but giving them a mini version of the car as an attack brings it indoors in a since)
  3. Exactly, it is just a model swap that makes it so your other abilities go inactive while it is running and may or may not be able to jump (Something that already exists ingame). I'm really curious as to the supposed technical limitations to implementing something that, save for the model of a Super Car, is already in the game in various forms. It's not like they have to make an car engine out of code to get this to work. Just a model and adjusting some existing parameters (The whole can't jump and abilities are off while this is on). So far I got one reply that says "there are reasons" but gave none. So I'm really curious to know if there is an actual given reason. If anyone reading this knows where a reason is given by the staff I'd love to read it, please link.
  4. There is only 1 AOE that does damage: 2 debuff (Oil Slick, Super Scan) 1 heal (Field Kit) 1 direct damage (RC Bomber "Only works inside missions") 1 AOE (Full Ordinance) I realize explaining that won't change the fact they can't do it but I figured I should clarify, lest you have folks thinking I was asking for something I was not.
  5. I will admit I've only looked back about five pages and didn't see this discussed. There is the off chance this topic maybe taboo on the forums and if so I sincerely apologize. I want to suggest a Super Car pool power set. The Super Car powerset grants one access to a Super Car and its associated features. While outside you can mount up in your Super Car and hit the road. While driving your super car you have access to 2 abilities; Turbo Charge and Front Mounted Guns. If it is possible, while in your car you can invite a friend nearby into the vehicle allowing you to drive them around. Let's get on to the powerset: Level 4 - Super Scan - "Using a built in personal scanner you send data on your target to your Super Car who then exposes their weaknesses." This ability mechanically would be an enemy debuff -tohit -resistance Level 4 - Oil Slick - "Your super car deploys an oil slick missile to the target location." This one works like other oil slick abilities. Level 4 - Super Car - "Summon your Super Car and hit the road." This ability, when used outdoors, replaces the player character with their Super Car. The Super Car confers a +spd +def bonus. If possible, a Super Car user should be able to invite 1 passenger. While in your Super Car you have access to 2 abilities: -Turbo Charge : "Put the pedal to the metal" +spd +jmp -Front Mounted Guns: Fires a cone of damage in front of the car (While indoors "Super Car" becomes RC Bomber: "Take control of an miniature replica of your Super Car that is armed with a bomb. While using this ability your character is left vulnerable controlling the RC Bomber.) Level 14 - Field Kit - "No Super Car is complete with an emergency medical field kit." This would be a Res/Heal Level 20 - Full Ordinance - "Your Super Car locks onto the target and fires everything too that location." Big AOE. I figure, one of the major problems with a Super Car power set is you can't take the car into an indoor mission. So I worked to design most of the abilities to be something your car could theoretically launch into the building from outside or in the case of Super Scan, your just communicating with its computer. Optimally, we would be able to design our Super Car's looks, like our hero, but if that is an obstacle that prevents this from being considered maybe give us a few Super Cars to choose from when we pick the ability. This Super Car format could even translate to Motorcycles (Don't wanna leave all our Ghostriders hoofin it.) I do hope you will consider my proposal and I invite any suggestions that may help make Super Cars(Bikes) a viable option for the game. Letting my imagination get the better of me, imagine if this happened and lead to each faction getting a new enemy type to terrorize the roads. I could see the Trolls riding around in a Monster Truck Jeep with a few dudes hanging off like 40k Orkboys lol.
×
×
  • Create New...