Hey Trolls!
 
	 
 
	I have been working on a ton of different test builds, trying to find something that I can use to farm during down time, but also group well with and I wanted to avoid the standard Fire/ and Plant/
 
	 
 
	I found a proc slotted Electric to work decently well.  I did sub in Power Blast for Electric Fence.  The single target damage is a bit low and Power Blast is a bit higher than EF.  Also it gives me another FF proc
 
	 
 
	Power Boost has ~50% up time which is super nice, it helps everything land and if anything goes wrong during the alpha it can save my butt.
 
	 
 
	I tried to stuff as much Accuracy and Global Recharge as I could while still capping Smash/Lethal res.  I tested a +3/8 with Bosses AE Smash/Lethal farm and it's able to clear.  It isn't Tanker/Brute speed, but it does the trick, and it feels super safe.  The only hiccup is if the mobs stun and I don't' drain their END fast enough I end up needing purple candies.  I was thinking of going with Clarion but with my test build I didn't want to use any incarnates.  Also the Defense Amp works, but that costs 2.5m per hour.  I'd love a way to stop mez/stun without needing to pay inf or use incarnate slots.
 
	 
 
	I also included a copy of the mids file. ElecKinPrimal.mbd
 
	 
 
	Let me know what can be improved!
 
	 
 
	Hero Controller 
	Build plan made with Mids' Reborn v3.6.6 rev. 3 
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	Primary powerset: Electric ControlSecondary powerset: KineticsPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Primal Forces Mastery
 
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	Powers taken:
 
	Level 1: Tesla Cage 
	A: Ghost Widow's Embrace: Chance of Damage(Psionic)3: Gladiator's Net: Chance of Damage(Lethal)3: Neuronic Shutdown: Chance of Damage(Psionic)21: Gladiator's Javelin: Chance of Damage(Toxic)34: Gladiator's Javelin: Accuracy/Damage39: Superior Will of the Controller: Recharge/Chance for Psionic Damage
 
	Level 1: Transfusion 
	A: Preventive Medicine: Chance for +Absorb40: Preventive Medicine: Heal/RechargeTime/Endurance40: Preventive Medicine: Heal42: Preventive Medicine: Heal/Endurance42: Preventive Medicine: Endurance/RechargeTime43: Preventive Medicine: Heal/RechargeTime
 
	Level 2: Chain Fences 
	A: Superior Overpowering Presence: RechargeTime/Energy Font5: Trap of the Hunter: Chance of Damage(Lethal)5: Positron's Blast: Chance of Damage(Energy)11: Positron's Blast: Accuracy/Damage13: Annihilation: Chance for Res Debuff13: Bombardment: Chance for Fire Damage
 
	Level 4: Boxing 
	(Empty)
 
	Level 6: Jolting Chain 
	A: Force Feedback: Chance for +Recharge7: Gladiator's Javelin: Accuracy/Damage7: Gladiator's Javelin: Chance of Damage(Toxic)9: Decimation: Chance of Build Up9: Explosive Strike: Chance for Smashing Damage11: Apocalypse: Chance of Damage(Negative)
 
	Level 8: Conductive Aura 
	A: Power Transfer: Chance to Heal Self45: Power Transfer: EndMod46: Power Transfer: Damage/Accuracy/Recharge/Endurance46: Power Transfer: Damage/Recharge46: Power Transfer: Damage/EndMod48: Power Transfer: Damage/Accuracy/Endurance
 
	Level 10: Siphon Speed 
	A: Invention: Accuracy
 
	Level 12: Combat Jumping 
	A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Shield Wall: +Res (Teleportation), +5% Res (All)39: Kismet: Accuracy +6%
 
	Level 14: Tough 
	A: Unbreakable Guard: +Max HP15: Unbreakable Guard: Resistance/Endurance/RechargeTime15: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance21: Gladiator's Armor: TP Protection +3% Def (All)
 
	Level 16: Weave 
	A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense17: Luck of the Gambler: Defense/Endurance19: Luck of the Gambler: Defense/Endurance/Recharge
 
	Level 18: Maneuvers 
	A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance33: Luck of the Gambler: Defense/Endurance/Recharge
 
	Level 20: Speed Boost 
	A: Blessing of the Zephyr: Knockback Reduction (4 points)
 
	Level 22: Synaptic Overload 
	A: Coercive Persuasion : Contagious Confusion23: Superior Will of the Controller: Endurance/Recharge23: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge25: Superior Will of the Controller: Accuracy/Control Duration25: Superior Will of the Controller: Accuracy/Control Duration/Endurance34: Superior Will of the Controller: Control Duration/Recharge
 
	Level 24: Static Field 
	A: Invention: Accuracy
 
	Level 26: Gremlins 
	A: Expedient Reinforcement: Resist Bonus Aura for Pets27: Expedient Reinforcement: Endurance/Damage/Recharge27: Expedient Reinforcement: Accuracy/Damage/Recharge34: Expedient Reinforcement: Accuracy/Damage37: Soulbound Allegiance: Chance for Build Up37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
 
	Level 28: Transference 
	A: Power Transfer: Chance to Heal Self29: Power Transfer: Damage/Accuracy/Recharge/Endurance29: Power Transfer: EndMod31: Power Transfer: Damage/Recharge31: Power Transfer: Damage/EndMod31: Power Transfer: Damage/Accuracy/Endurance
 
	Level 30: Fulcrum Shift 
	A: Invention: Accuracy
 
	Level 32: Tactics 
	A: Adjusted Targeting: To Hit Buff/Endurance36: Adjusted Targeting: To Hit Buff36: Adjusted Targeting: To Hit Buff/Recharge36: Adjusted Targeting: To Hit Buff/Endurance/Recharge37: Adjusted Targeting: Endurance/Recharge
 
	Level 35: Vengeance 
	A: Luck of the Gambler: Defense/Increased Global Recharge Speed
 
	Level 38: Hasten 
	A: Invention: Recharge Reduction42: Invention: Recharge Reduction
 
	Level 41: Power Blast 
	A: Gladiator's Javelin: Accuracy/Damage43: Force Feedback: Chance for +Recharge48: Gladiator's Javelin: Chance of Damage(Toxic)49: Explosive Strike: Chance for Smashing Damage49: Sudden Acceleration: Knockback to Knockdown
 
	Level 44: Temp Invulnerability 
	A: Unbreakable Guard: Resistance/Endurance/RechargeTime45: Unbreakable Guard: Resistance45: Unbreakable Guard: Resistance/Endurance47: Unbreakable Guard: RechargeTime/Resistance47: Steadfast Protection: Resistance/+Def 3%
 
	Level 47: Power Boost 
	A: Invention: Recharge Reduction48: Invention: Recharge Reduction
 
	Level 49: Inertial Reduction 
	A: Blessing of the Zephyr: Knockback Reduction (4 points)
 
	 
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	Inherents:
 
	Level 1: Containment
 
	 
	Level 1: Brawl 
	(Empty)
 
	Level 1: Sprint 
	(Empty)
 
	Level 2: Rest 
	(Empty)
 
	Level 1: Swift 
	(Empty)
 
	Level 1: Hurdle 
	(Empty)
 
	Level 1: Health 
	A: Miracle: +Recovery
 
	Level 1: Stamina 
	A: Performance Shifter: EndMod43: Performance Shifter: Chance for +End